The Internet (or internet) is the Global network of interconnected that uses the Internet protocol suite (TCP/IP) to communicate between Computer network and devices. It is a internetworking that consists of Private network, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application of the World Wide Web (WWW), email, telephony, and file sharing.
The origins of the Internet date back to research that enabled the time-sharing of computer resources and the development of packet switching in the 1960s. The set of rules (communication protocols) to enable internetworking on the Internet arose from research and development commissioned in the 1970s by the Defense Advanced Research Projects Agency (DARPA) of the United States Department of Defense in collaboration with universities and researchers across the United States and in the United Kingdom and France. The ARPANET initially served as a backbone for the interconnection of regional academic and military networks in the United States to enable resource sharing. The funding of the National Science Foundation Network as a new backbone in the 1980s, as well as private funding for other commercial extensions, encouraged worldwide participation in the development of new networking technologies and the merger of many networks using DARPA's Internet protocol suite. The linking of commercial networks and enterprises by the early 1990s, as well as the advent of the World Wide Web,
Most traditional communication media, including telephone, radio, television, paper mail, and newspapers, are reshaped, redefined, or even bypassed by the Internet, giving birth to new services such as email, Internet telephone, Internet television, online music, digital newspapers, and video streaming websites. Newspapers, books, and other print publishing have adapted to Web site technology or have been reshaped into blogging, , and online . The Internet has enabled and accelerated new forms of personal interaction through instant messaging, , and social networking services. Online shopping has grown exponentially for major retailers, , and , as it enables firms to extend their "brick and mortar" presence to serve a larger market or even Online store. Business-to-business and financial services on the Internet affect across entire industries.
The Internet has no single centralized governance in either technological implementation or policies for access and usage; each constituent network sets its own policies. The overarching definitions of the two principal on the Internet, the IP address (IP address) space and the Domain Name System (DNS), are directed by a maintainer organization, the Internet Corporation for Assigned Names and Numbers (ICANN). The technical underpinning and standardization of the core protocols is an activity of the Internet Engineering Task Force (IETF), a non-profit organization of loosely affiliated international participants that anyone may associate with by contributing technical expertise. In November 2006, the Internet was included on USA Todays list of the New Seven Wonders.
When it came into common use, most publications treated the word Internet as a capitalized proper noun; this has become less common. This reflects the tendency in English to capitalize new terms and move them to lowercase as they become familiar. The word is sometimes still capitalized to distinguish the global internet from smaller networks, though many publications, including the AP Stylebook since 2016, recommend the lowercase form in every case. In 2016, the Oxford English Dictionary found that, based on a study of around 2.5 billion printed and online sources, "Internet" was capitalized in 54% of cases.
The terms Internet and World Wide Web are often used interchangeably; it is common to speak of "going on the Internet" when using a web browser to view . However, the World Wide Web, or the Web, is only one of a large number of Internet services, a collection of documents (web pages) and other linked by and URLs.
ARPANET development began with two network nodes which were interconnected between the University of California, Los Angeles (UCLA) and the Stanford Research Institute (now SRI International) on 29 October 1969. The third site was at the University of California, Santa Barbara, followed by the University of Utah. In a sign of future growth, 15 sites were connected to the young ARPANET by the end of 1971. These early years were documented in the 1972 film . Thereafter, the ARPANET gradually developed into a decentralized communications network, connecting remote centers and military bases in the United States. Other user networks and research networks, such as the Merit Network and CYCLADES, were developed in the late 1960s and early 1970s.
Early international collaborations for the ARPANET were rare. Connections were made in 1973 to Norway (NORSAR and NDRE), and to Peter Kirstein's research group at University College London (UCL), which provided a gateway to British academic networks, forming the first Internetworking for resource sharing. ARPA projects, the International Network Working Group and commercial initiatives led to the development of various protocols and standards by which multiple separate networks could become a single network or "a network of networks". In 1974, Vint Cerf at Stanford University and Bob Kahn at DARPA published a proposal for "A Protocol for Packet Network Intercommunication". They used the term internet as a shorthand for internetwork in , and later RFCs repeated this use. Cerf and Kahn credit Louis Pouzin and others with important influences on the resulting TCP/IP design. National PTTs and commercial providers developed the X.25 standard and deployed it on public data networks.
Access to the ARPANET was expanded in 1981 when the National Science Foundation (NSF) funded the CSNET (CSNET). In 1982, the Internet Protocol Suite (TCP/IP) was standardized, which facilitated worldwide proliferation of interconnected networks. TCP/IP network access expanded again in 1986 when the National Science Foundation Network (NSFNet) provided access to supercomputer sites in the United States for researchers, first at speeds of 56 kbit/s and later at 1.5 Mbit/s and 45 Mbit/s. The NSFNet expanded into academic and research organizations in Europe, Australia, New Zealand and Japan in 1988–89.RIPE (RIPE) Although other network protocols such as UUCP and PTT public data networks had global reach well before this time, this marked the beginning of the Internet as an intercontinental network. Commercial Internet service providers (ISPs) emerged in 1989 in the United States and Australia. The ARPANET was decommissioned in 1990.
Steady advances in semiconductor technology and optical networking created new economic opportunities for commercial involvement in the expansion of the network in its core and for delivering services to the public. In mid-1989, MCI Mail and Compuserve established connections to the Internet, delivering email and public access products to the half million users of the Internet. Just months later, on 1 January 1990, PSInet launched an alternate Internet backbone for commercial use; one of the networks that added to the core of the commercial Internet of later years. In March 1990, the first high-speed T1 (1.5 Mbit/s) link between the NSFNET and Europe was installed between Cornell University and CERN, allowing much more robust communications than were capable with satellites.
Later in 1990, Tim Berners-Lee began writing WorldWideWeb, the first web browser, after two years of lobbying CERN management. By Christmas 1990, Berners-Lee had built all the tools necessary for a working Web: the HyperText Transfer Protocol (HTTP) 0.9, the HyperText Markup Language (HTML), the first Web browser (which was also an HTML editor and could access Usenet newsgroups and FTP files), the first HTTP server software (later known as CERN httpd), the first web server, and the first Web pages that described the project itself. In 1991 the Commercial Internet eXchange was founded, allowing PSInet to communicate with the other commercial networks CERFnet and Alternet. Stanford Federal Credit Union was the first financial institution to offer online Internet banking services to all of its members in October 1994. In 1996, OP Financial Group, also a cooperative bank, became the second online bank in the world and the first in Europe. By 1995, the Internet was fully commercialized in the U.S. when the NSFNet was decommissioned, removing the last restrictions on use of the Internet to carry commercial traffic.
As technology advanced and commercial opportunities fueled reciprocal growth, the volume of Internet traffic started experiencing similar characteristics as that of the scaling of , exemplified by Moore's law, doubling every 18 months. This growth, formalized as Edholm's law, was catalyzed by advances in MOS technology, laser light wave systems, and noise performance.
Since 1995, the Internet has tremendously impacted culture and commerce, including the rise of near-instant communication by email, instant messaging, telephony (Voice over Internet Protocol or VoIP), Video chat, and the World Wide Web with its discussion forums, blogs, social networking services, and online shopping sites. Increasing amounts of data are transmitted at higher and higher speeds over fiber optic networks operating at 1 Gbit/s, 10 Gbit/s, or more. The Internet continues to grow, driven by ever-greater amounts of online information and knowledge, commerce, entertainment and social networking services. During the late 1990s, it was estimated that traffic on the public Internet grew by 100 percent per year, while the mean annual growth in the number of Internet users was thought to be between 20% and 50%. This growth is often attributed to the lack of central administration, which allows organic growth of the network, as well as the non-proprietary nature of the Internet protocols, which encourages vendor interoperability and prevents any one company from exerting too much control over the network. , the estimated total number of Internet users was 2.095 billion (30% of world population). It is estimated that in 1993 the Internet carried only 1% of the information flowing through two-way telecommunication. By 2000 this figure had grown to 51%, and by 2007 more than 97% of all telecommunicated information was carried over the Internet.
Regional Internet registries (RIRs) were established for five regions of the world. The AfriNIC (AfriNIC) for Africa, the American Registry for Internet Numbers (ARIN) for North America, the APNIC (APNIC) for Asia and the Pacific region, the Latin American and Caribbean Internet Addresses Registry (LACNIC) for Latin America and the Caribbean region, and the RIPE NCC (RIPE NCC) for Europe, the Middle East, and Central Asia were delegated to assign IP address blocks and other Internet parameters to local registries, such as Internet service providers, from a designated pool of addresses set aside for each region.
The National Telecommunications and Information Administration, an agency of the United States Department of Commerce, had final approval over changes to the DNS root zone until the IANA stewardship transition on 1 October 2016. The Internet Society (ISOC) was founded in 1992 with a mission to "assure the open development, evolution and use of the Internet for the benefit of all people throughout the world". Its members include individuals (anyone may join) as well as corporations, organizations, governments, and universities. Among other activities ISOC provides an administrative home for a number of less formally organized groups that are involved in developing and managing the Internet, including: the IETF, Internet Architecture Board (IAB), Internet Engineering Steering Group (IESG), Internet Research Task Force (IRTF), and Internet Research Steering Group (IRSG). On 16 November 2005, the United Nations-sponsored World Summit on the Information Society in Tunis established the Internet Governance Forum (IGF) to discuss Internet-related issues.
Grassroots efforts have led to wireless community networks. Commercial Wi-Fi services that cover large areas are available in many cities, such as New York, London, Vienna, Toronto, San Francisco, Philadelphia, Chicago and Pittsburgh, where the Internet can then be accessed from places such as a park bench. Experiments have also been conducted with proprietary mobile wireless networks like Ricochet, various high-speed data services over cellular networks, and fixed wireless services. Modern can also access the Internet through the cellular carrier network. For Web browsing, these devices provide applications such as Google Chrome, Safari, and Firefox and a wide variety of other Internet software may be installed from . Internet usage by mobile and tablet devices exceeded desktop worldwide for the first time in October 2016.
Zero-rating, the practice of Internet service providers allowing users free connectivity to access specific content or applications without cost, has offered opportunities to surmount economic hurdles but has also been accused by its critics as creating a two-tiered Internet. To address the issues with zero-rating, an alternative model has emerged in the concept of 'equal rating' and is being tested in experiments by Mozilla and Orange in Africa. Equal rating prevents prioritization of one type of content and zero-rates all content up to a specified data cap. In a study published by Chatham House, 15 out of 19 countries researched in Latin America had some kind of hybrid or zero-rated product offered. Some countries in the region had a handful of plans to choose from (across all mobile network operators) while others, such as Colombia, offered as many as 30 pre-paid and 34 post-paid plans.
A study of eight countries in the Global South found that zero-rated data plans exist in every country, although there is a great range in the frequency with which they are offered and actually used in each. The study looked at the top three to five carriers by market share in Bangladesh, Colombia, Ghana, India, Kenya, Nigeria, Peru and Philippines. Across the 181 plans examined, 13 percent were offering zero-rated services. Another study, covering Ghana, Kenya, Nigeria and South Africa, found Facebook's Free Basics and Wikipedia Zero to be the most commonly zero-rated content.
Below this top layer, the transport layer connects applications on different hosts with a logical channel through the network. It provides this service with a variety of possible characteristics, such as ordered, reliable delivery (TCP), and an unreliable datagram service (UDP).
Underlying these layers are the networking technologies that interconnect networks at their borders and exchange traffic across them. The Internet layer implements the Internet Protocol (IP) which enables computers to identify and locate each other by IP address and route their traffic via intermediate (transit) networks. Updated by The Internet Protocol layer code is independent of the type of network that it is physically running over.
At the bottom of the architecture is the link layer, which connects nodes on the same physical link, and contains protocols that do not require routers for traversal to other links. The protocol suite does not explicitly specify hardware methods to transfer bits, or protocols to manage such hardware, but assumes that appropriate technology is available. Examples of that technology include Wi-Fi, Ethernet, and DSL.
However, the network also supports other addressing systems. Users generally enter domain names (e.g. "en.wikipedia.org") instead of IP addresses because they are easier to remember; they are converted by the Domain Name System (DNS) into IP addresses which are more efficient for routing purposes.
IPv6 is not directly interoperable by design with IPv4. In essence, it establishes a parallel version of the Internet not directly accessible with IPv4 software. Thus, translation facilities must exist for internetworking or nodes must have duplicate networking software for both networks. Essentially all modern computer operating systems support both versions of the Internet Protocol. Network infrastructure, however, has been lagging in this development. Aside from the complex array of physical connections that make up its infrastructure, the Internet is facilitated by bi- or multi-lateral commercial contracts, e.g., peering agreements, and by technical specifications or protocols that describe the exchange of data over the network. Indeed, the Internet is defined by its interconnections and routing policies.
The routing prefix may be expressed in Classless Inter-Domain Routing (CIDR) notation written as the first address of a network, followed by a slash character ( /), and ending with the bit-length of the prefix. For example, is the prefix of the Internet Protocol version 4 network starting at the given address, having 24 bits allocated for the network prefix, and the remaining 8 bits reserved for host addressing. Addresses in the range to belong to this network. The IPv6 address specification is a large address block with 296 addresses, having a 32-bit routing prefix.
For IPv4, a network may also be characterized by its subnet mask or netmask, which is the bitmask that when applied by a bitwise AND operation to any IP address in the network, yields the routing prefix. Subnet masks are also expressed in dot-decimal notation like an address. For example, is the subnet mask for the prefix .
Traffic is exchanged between subnetworks through routers when the routing prefixes of the source address and the destination address differ. A router serves as a logical or physical boundary between the subnets.
The benefits of subnetting an existing network vary with each deployment scenario. In the address allocation architecture of the Internet using CIDR and in large organizations, it is necessary to allocate address space efficiently. Subnetting may also enhance routing efficiency or have advantages in network management when subnetworks are administratively controlled by different entities in a larger organization. Subnets may be arranged logically in a hierarchical architecture, partitioning an organization's network address space into a tree-like routing structure.
World Wide Web browser software, such as Microsoft's Internet Explorer/Microsoft Edge, Mozilla Firefox, Opera, Apple's Safari, and Google Chrome, enable users to navigate from one web page to another via the hyperlinks embedded in the documents. These documents may also contain any combination of computer data, including graphics, sounds, Plain text, web video, multimedia and interactive content that runs while the user is interacting with the page. Client-side software can include animations, web game, office applications and scientific demonstrations. Through keyword-driven Internet research using search engines like Yahoo!, Bing and Google Search, users worldwide have easy, instant access to a vast and diverse amount of online information. Compared to printed media, books, encyclopedias and traditional libraries, the World Wide Web has enabled the decentralization of information on a large scale.
The Web has enabled individuals and organizations to publish ideas and information to a potentially large audience online at greatly reduced expense and time delay. Publishing a web page, a blog, or building a website involves little initial cost and many cost-free services are available. However, publishing and maintaining large, professional web sites with attractive, diverse and up-to-date information is still a difficult and expensive proposition. Many individuals and some companies and groups use web logs or blogs, which are largely used as easily updatable online diaries. Some commercial organizations encourage employees to communicate advice in their areas of specialization in the hope that visitors will be impressed by the expert knowledge and free information and be attracted to the corporation as a result.
Advertising on popular web pages can be lucrative, and e-commerce, which is the sale of products and services directly via the Web, continues to grow. Online advertising is a form of marketing and advertising which uses the Internet to deliver promotional marketing messages to consumers. It includes email marketing, search engine marketing (SEM), social media marketing, many types of display advertising (including web banner advertising), and mobile advertising. In 2011, Internet advertising revenues in the United States surpassed those of cable television and nearly exceeded those of broadcast television. Many common online advertising practices are controversial and increasingly subject to regulation.
When the Web developed in the 1990s, a typical web page was stored in completed form on a web server, formatted in HTML, ready for transmission to a web browser in response to a request. Over time, the process of creating and serving web pages has become dynamic, creating a flexible design, layout, and content. Websites are often created using content management software with, initially, very little content. Contributors to these systems, who may be paid staff, members of an organization or the public, fill underlying databases with content using editing pages designed for that purpose while casual visitors view and read this content in HTML form. There may or may not be editorial, approval and security systems built into the process of taking newly entered content and making it available to the target visitors.
Internet telephony is a common communications service realized with the Internet. The name of the principal internetworking protocol, the Internet Protocol, lends its name to voice over Internet Protocol (VoIP). The idea began in the early 1990s with walkie-talkie-like voice applications for personal computers. VoIP systems now dominate many markets and are as easy to use and as convenient as a traditional telephone. The benefit has been substantial cost savings over traditional telephone calls, especially over long distances. Cable modem, ADSL, and mobile data networks provide Internet access in customer premises and inexpensive VoIP network adapters provide the connection for traditional analog telephone sets. The voice quality of VoIP often exceeds that of traditional calls. Remaining problems for VoIP include the situation that emergency services may not be universally available and that devices rely on a local power supply, while older traditional phones are powered from the local loop, and typically operate during a power failure.
Streaming media is the real-time delivery of digital media for immediate consumption or enjoyment by end users. Many radio and television broadcasters provide Internet feeds of their live audio and video productions. They may also allow time-shift viewing or listening such as Preview, Classic Clips and Listen Again features. These providers have been joined by a range of pure Internet "broadcasters" who never had on-air licenses. This means that an Internet-connected device, such as a computer or something more specific, can be used to access online media in much the same way as was previously possible only with a television or radio receiver. The range of available types of content is much wider, from specialized technical to on-demand popular multimedia services. is a variation on this theme, where—usually audio—material is downloaded and played back on a computer or shifted to a portable media player to be listened to on the move. These techniques using simple equipment allow anybody, with little censorship or licensing control, to broadcast audio-visual material worldwide. Digital media streaming increases the demand for network bandwidth. For example, standard image quality needs 1 Mbit/s link speed for SD 480p, HD 720p quality requires 2.5 Mbit/s, and the top-of-the-line HDX quality needs 4.5 Mbit/s for 1080p.
are a low-cost extension of this phenomenon. While some webcams can give full-frame-rate video, the picture either is usually small or updates slowly. Internet users can watch animals around an African waterhole, ships in the Panama Canal, traffic at a local roundabout or monitor their own premises, live and in real time. Video chat rooms and video conferencing are also popular with many uses being found for personal webcams, with and without two-way sound. YouTube was founded on 15 February 2005 and is now the leading website for free streaming video with more than two billion users. It uses an HTML5 based web player by default to stream and show video files. Registered users may upload an unlimited amount of video and build their own personal profile. YouTube claims that its users watch hundreds of millions, and upload hundreds of thousands of videos daily.
The prevalent language for communication via the Internet has always been English. This may be a result of the origin of the Internet, as well as the language's role as a lingua franca and as a world language. Early computer systems were limited to the characters in the ASCII (ASCII), a subset of the Latin alphabet. After English (27%), the most requested languages on the World Wide Web are Chinese (25%), Spanish (8%), Japanese (5%), Portuguese and German (4% each), Arabic, French and Russian (3% each), and Korean (2%). The Internet's technologies have developed enough in recent years, especially in the use of Unicode, that good facilities are available for development and communication in the world's widely used languages. However, some glitches such as mojibake (incorrect display of some languages' characters) still remain.
In a US study in 2005, the percentage of men using the Internet was very slightly ahead of the percentage of women, although this difference reversed in those under 30. Men logged on more often, spent more time online, and were more likely to be broadband users, whereas women tended to make more use of opportunities to communicate (such as email). Men were more likely to use the Internet to pay bills, participate in auctions, and for recreation such as downloading music and videos. Men and women were equally likely to use the Internet for shopping and banking. In 2008, women significantly outnumbered men on most social networking services, such as Facebook and Myspace, although the ratios varied with age. Women watched more streaming content, whereas men downloaded more. Men were more likely to blog. Among those who blog, men were more likely to have a professional blog, whereas women were more likely to have a personal blog.
Several neologisms exist that refer to Internet users: Netizen (as in "citizen of the net") refers to those actively involved in improving online communities, the Internet in general or surrounding political affairs and rights such as free speech," netizen", Dictionary.com. . Internaut refers to operators or technically highly capable users of the Internet, digital citizen refers to a person using the Internet in order to engage in society, politics, and government participation.
Educational material at all levels from pre-school to post-doctoral is available from websites. Examples range from CBeebies, through school and high-school revision guides and virtual universities, to access to top-end scholarly literature through the likes of Google Scholar. For distance education, help with homework and other assignments, self-guided learning, whiling away spare time or just looking up more detail on an interesting fact, it has never been easier for people to access educational information at any level from anywhere. The Internet in general and the World Wide Web in particular are important enablers of both Education and informal education. Further, the Internet allows researchers (especially those from the social and behavioral sciences) to conduct research remotely via virtual laboratories, with profound changes in reach and generalizability of findings as well as in communication between scientists and in the publication of results.
The low cost and nearly instantaneous sharing of ideas, knowledge, and skills have made collaboration work dramatically easier, with the help of collaborative software. Not only can a group cheaply communicate and share ideas but the wide reach of the Internet allows such groups more easily to form. An example of this is the free software movement, which has produced, among other things, Linux, Mozilla Firefox, and OpenOffice.org (later forked into LibreOffice). Internet chat, whether using an IRC chat room, an instant messaging system, or a social networking service, allows colleagues to stay in touch in a very convenient way while working at their computers during the day. Messages can be exchanged even more quickly and conveniently than via email. These systems may allow files to be exchanged, drawings and images to be shared, or voice and video contact between team members.
Content management systems allow collaborating teams to work on shared sets of documents simultaneously without accidentally destroying each other's work. Business and project teams can share calendars as well as documents and other information. Such collaboration occurs in a wide variety of areas including scientific research, software development, conference planning, political activism and creative writing. Social and political collaboration is also becoming more widespread as both Internet access and computer literacy spread.
The Internet allows computer users to remotely access other computers and information stores easily from any access point. Access may be with computer security, i.e. authentication and encryption technologies, depending on the requirements. This is encouraging new ways of remote work, collaboration and information sharing in many industries. An accountant sitting at home can audit the books of a company based in another country, on a server situated in a third country that is remotely maintained by IT specialists in a fourth. These accounts could have been created by home-working bookkeepers, in other remote locations, based on information emailed to them from offices all over the world. Some of these things were possible before the widespread use of the Internet, but the cost of private would have made many of them infeasible in practice. An office worker away from their desk, perhaps on the other side of the world on a business trip or a holiday, can access their emails, access their data using cloud computing, or open a remote desktop session into their office PC using a secure virtual private network (VPN) connection on the Internet. This can give the worker complete access to all of their normal files and data, including email and other applications, while away from the office. It has been referred to among system administrators as the Virtual Private Nightmare, because it extends the secure perimeter of a corporate network into remote locations and its employees' homes. By late 2010s Internet has been described as "the main source of scientific information "for the majority of the global North population".
A risk for both individuals and organizations writing posts (especially public posts) on social networking services, is that especially foolish or controversial posts occasionally lead to an unexpected and possibly large-scale backlash on social media from other Internet users. This is also a risk in relation to controversial offline behavior, if it is widely made known. The nature of this backlash can range widely from counter-arguments and public mockery, through insults and hate speech, to, in extreme cases, rape and death threats. The online disinhibition effect describes the tendency of many individuals to behave more stridently or offensively online than they would in person. A significant number of feminist women have been the target of various forms of harassment in response to posts they have made on social media, and Twitter in particular has been criticized in the past for not doing enough to aid victims of online abuse.
For organizations, such a backlash can cause overall public relations, especially if reported by the media. However, this is not always the case, as any brand damage in the eyes of people with an opposing opinion to that presented by the organization could sometimes be outweighed by strengthening the brand in the eyes of others. Furthermore, if an organization or individual gives in to demands that others perceive as wrong-headed, that can then provoke a counter-backlash.
Some websites, such as Reddit, have rules forbidding the posting of personal information of individuals (also known as doxxing), due to concerns about such postings leading to mobs of large numbers of Internet users directing harassment at the specific individuals thereby identified. In particular, the Reddit rule forbidding the posting of personal information is widely understood to imply that all identifying photos and names must be censored in Facebook screenshots posted to Reddit. However, the interpretation of this rule in relation to public Twitter posts is less clear, and in any case, like-minded people online have many other ways they can use to direct each other's attention to public social media posts they disagree with.
Children also face dangers online such as cyberbullying and Child grooming, who sometimes pose as children themselves. Children may also encounter material that they may find upsetting, or material that their parents consider to be not age-appropriate. Due to naivety, they may also post personal information about themselves online, which could put them or their families at risk unless warned not to do so. Many parents choose to enable Internet filtering or supervise their children's online activities in an attempt to protect their children from inappropriate material on the Internet. The most popular social networking services, such as Facebook and Twitter, commonly forbid users under the age of 13. However, these policies are typically trivial to circumvent by registering an account with a false birth date, and a significant number of children aged under 13 join such sites anyway. Social networking services for younger children, which claim to provide better levels of protection for children, also exist.
The Internet has been a major outlet for leisure activity since its inception, with entertaining social experiments such as MUDs and being conducted on university servers, and humor-related Usenet groups receiving much traffic. Many Internet forums have sections devoted to games and funny videos. The Internet pornography and online gambling industries have taken advantage of the World Wide Web. Although many governments have attempted to restrict both industries' use of the Internet, in general, this has failed to stop their widespread popularity.
Another area of leisure activity on the Internet is multiplayer gaming. This form of recreation creates communities, where people of all ages and origins enjoy the fast-paced world of multiplayer games. These range from MMORPG to first-person shooters, from role-playing video games to online gambling. While online gaming has been around since the 1970s, modern modes of online gaming began with subscription services such as GameSpy Arcade and MPlayer. Non-subscribers were limited to certain types of game play or certain games. Many people use the Internet to access and download music, movies and other works for their enjoyment and relaxation. Free and fee-based services exist for all of these activities, using centralized servers and distributed peer-to-peer technologies. Some of these sources exercise more care with respect to the original artists' copyrights than others.
Internet usage has been correlated to users' loneliness. Lonely people tend to use the Internet as an outlet for their feelings and to share their stories with others, such as in the "I am lonely will anyone speak to me" thread. A 2017 book claimed that the Internet consolidates most aspects of human endeavor into singular arenas of which all of humanity are potential members and competitors, with fundamentally negative impacts on mental health as a result. While successes in each field of activity are pervasively visible and trumpeted, they are reserved for an extremely thin sliver of the world's most exceptional, leaving everyone else behind. Whereas, before the Internet, expectations of success in any field were supported by reasonable probabilities of achievement at the village, suburb, city or even state level, the same expectations in the Internet world are virtually certain to bring disappointment today: there is always someone else, somewhere on the planet, who can do better and take the now one-and-only top spot.
Cybersectarianism is a new organizational form that involves, "highly dispersed small groups of practitioners that may remain largely anonymous within the larger social context and operate in relative secrecy, while still linked remotely to a larger network of believers who share a set of practices and texts, and often a common devotion to a particular leader. Overseas supporters provide funding and support; domestic practitioners distribute tracts, participate in acts of resistance, and share information on the internal situation with outsiders. Collectively, members and practitioners of such sects construct viable virtual communities of faith, exchanging personal testimonies and engaging in the collective study via email, online chat rooms, and web-based message boards." In particular, the British government has raised concerns about the prospect of young British Muslims being indoctrinated into Islamic extremism by material on the Internet, being persuaded to join terrorist groups such as the so-called "Islamic State", and then potentially committing acts of terrorism on returning to Britain after fighting in Syria or Iraq.
Cyberslacking can become a drain on corporate resources; the average UK employee spent 57 minutes a day surfing the Web while at work, according to a 2003 study by Peninsula Business Services. Internet addiction disorder is excessive computer use that interferes with daily life. Nicholas G. Carr believes that Internet use has other effects on individuals, for instance improving skills of scan-reading and interfering with the deep thinking that leads to true creativity.
While much has been written of the economic advantages of Internet-enabled commerce, there is also evidence that some aspects of the Internet such as maps and location-aware services may serve to reinforce economic inequality and the digital divide. Electronic commerce may be responsible for consolidation and the decline of mom-and-pop, brick and mortar businesses resulting in increases in income inequality.
Author Andrew Keen, a long-time critic of the social transformations caused by the Internet, has focused on the economic effects of consolidation from Internet businesses. Keen cites a 2013 Institute for Local Self-Reliance report saying brick-and-mortar retailers employ 47 people for every $10 million in sales while Amazon employs only 14. Similarly, the 700-employee room rental start-up Airbnb was valued at $10 billion in 2014, about half as much as Hilton Worldwide, which employs 152,000 people. At that time, Uber employed 1,000 full-time employees and was valued at $18.2 billion, about the same valuation as Avis Rent a Car and The Hertz Corporation combined, which together employed almost 60,000 people.
Many have understood the Internet as an extension of the Habermasian notion of the public sphere, observing how network communication technologies provide something like a global civic forum. However, incidents of politically motivated Internet censorship have now been recorded in many countries, including western democracies.
E-government is the use of technological communications devices, such as the Internet, to provide to citizens and other persons in a country or region. E-government offers opportunities for more direct and convenient citizen access to government and for government provision of services directly to citizens.
Malware poses serious problems to individuals and businesses on the Internet. According to NortonLifeLock's 2018 Internet Security Threat Report (ISTR), malware variants number has increased to 669,947,865 in 2017, which is twice as many malware variants as in 2016. Cybercrime, which includes malware attacks as well as other crimes committed by computer, was predicted to cost the world economy US$6 trillion in 2021, and is increasing at a rate of 15% per year. Since 2021, malware has been designed to target computer systems that run critical infrastructure such as the electricity distribution network. Malware can be designed to evade antivirus software detection algorithms.
The large amount of data gathered from packet capture requires surveillance software that filters and reports relevant information, such as the use of certain words or phrases, the access to certain types of web sites, or communicating via email or chat with certain parties. Agencies, such as the Information Awareness Office, NSA, GCHQ and the FBI, spend billions of dollars per year to develop, purchase, implement, and operate systems for interception and analysis of data. Similar systems are operated by Iranian secret police to identify and suppress dissidents. The required hardware and software were allegedly installed by German Siemens AG and Finnish Nokia.
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Some governments, such as those of Burma, Iran, North Korea, Mainland China, Saudi Arabia and the United Arab Emirates, restrict access to content on the Internet within their territories, especially to political and religious content, with domain name and keyword filters.
In Norway, Denmark, Finland, and Sweden, major Internet service providers have voluntarily agreed to restrict access to sites listed by authorities. While this list of forbidden resources is supposed to contain only known child pornography sites, the content of the list is secret. Many countries, including the United States, have enacted laws against the possession or distribution of certain material, such as child pornography, via the Internet but do not mandate filter software. Many free or commercially available software programs, called content-control software are available to users to block offensive websites on individual computers or networks in order to limit access by children to pornographic material or depiction of violence.
In 2011, academic researchers estimated the overall by the Internet to be between 170 and 307 gigawatt, less than two percent of the energy used by humanity. This estimate included the energy needed to build, operate, and periodically replace the estimated 750 million , a billion and 100 million servers worldwide as well as the energy that routers, , , Wi-Fi transmitters and cloud storage devices use when transmitting Internet traffic.,
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