A superstar is someone who has great popular appeal and is widely known, prominent, or successful in their field. Celebrities referred to as "superstars" may include individuals who work as actors, musicians, athletes, and other media-based professions.
By 1909, silent film companies began promoting "picture personalities" by releasing stories about actors to fan magazines and newspapers, as part of a strategy to build "brand loyalty" for their company's actors and films. By the 1920s, Hollywood film company promoters had developed a "massive industrial enterprise" that "peddled a new intangible—fame". Hollywood "image makers" and promotional agents planted rumours, selectively released real or fictitious information to the press, and used other "gimmicks" to create public personas for actors. They then "worked to reinforce that persona and manage the publicity". Publicists thus "created" the "enduring images" and public perceptions of screen legends such as Rock Hudson, Marilyn Monroe, and Grace Kelly. The development of this "star system" made fame "something that could be fabricated purposely, by the masters of the new 'machinery of glory'".
In 1976, Mattel produced a "Superstar" variation of its Barbie doll. According to Sofia Johansson, the "canonical texts on stardom" include articles by Boorstin (1971), Alberoni (1972), and Dyer (1979) that examined the "representations of stars and on aspects of the Hollywood star system". Johansson notes that "more recent analyses within media and cultural studies (e.g. Gamson 1994; Marshall 1997; Giles 2000; Turner, Marshall and Bonner 2000; Rojek 2001; Turner 2004) have instead dealt with the idea of a pervasive, contemporary, 'celebrity culture'". In an analysis of "celebrity culture", Johansson states that "fame and its constituencies are conceived of as a broader social process, connected to widespread economic, political, technological, and cultural developments".
In the 1980s and 1990s, entertainment publicity tactics became "more subtle and sophisticated", such as using press releases, movie junkets, and community activities. These promotional efforts are targeted and designed using market research "to increase the predictability of success of their media ventures". In some cases, publicity agents may create "provocative advertisements" or make an outrageous public statement to "trigger public controversy and thereby generate 'free' news coverage".
Caillois states that "since only one may be first, a choose to win indirectly through identification with someone else" and that the triumph of the superstar as the most popular actor or musician is in part due to the actions of "those who worship the hero". He says the public believes that the concept of "the manicurist elected beauty queen, the sales girl entrusted with the heroine's role in a super production, the shopkeeper's daughter winning the Tour de France, and the gas station attendant who basks in the limelight as a champion toreador" represents the possibility from the public's perspective that they too may become wealthy and successful. For example, Levine points out that Lars Ulrich, the drummer for Metallica, was a service station attendant before becoming a wealthy rock star and that Harrison Ford was a cabinet maker before becoming a rich and famous actor.
Caillois calls superstars' huge incomes and accolades "disguised lotteries" and a "special kind of game of chance". For example, the grand prizes for literary competitions "bring fortune and glory to a writer for several years". Caillois notes that a superstar cannot merely be successful at some activitythey must also be richly rewarded. He says that the "material reward of the superstar is a necessary ingredient (for the glory of the star) for the identification of the public with the star, or whether it is the excellence or the private life of the star which is of more importance". He states that superstars' extravagant incomes play an important psychological "compensating mechanism" role for the public. According to Madow, "Fame is a 'relational' phenomenon, something that is conferred by others. A person can, within the limits of his natural talents, make himself strong or swift or learned. But he cannot, in this same sense, make himself famous, any more than he can make himself loved. ... Fame is often conferred or withheld, just as love is, for reasons and on grounds other than 'merit'. This means that regardless of how strenuously the star may try to 'monitor' and 'shape' it, the media and the public always play a substantial part in the image-making process."
Microeconomist Alfred Marshall explains that technology has greatly extended the power and reach of the planet's most gifted performers. He referenced classical opera singer Elizabeth Billington, a well-acclaimed soprano with a strong voice who could only reach a small audience and naturally did not have access to a microphone or amplifier in 1798, let alone "MTV, CDs, iTunes, and Pandora Radio". This limited her ability to dominate the market in the way that artists to do today. Marshall wrote, "So long as the number of persons who can be reached by a human voice is strictly limited, it is not very likely that any singer will make an advance on the £10,000 said to have been earned in a season by Mrs. Billington at the beginning of the last century, nearly as great an as that which the business leaders of the present generation have made on those of the last." Furthermore, the trends in popular music indicate that the price of the average concert ticket increased by nearly 400% from 1981 to 2012, much faster than the 150% rise in overall consumer price inflation.
Some scholars argue that superstardom plays a useful role in society. Caillois cites Rawls, who states that the "premiums earned by scarce natural talents serve to cover the costs of training and to encourage the efforts of learning, as well as to direct ability to where it best furthers the common interest". Cowen cites Rosen to argue that "the superstar effect is welfare-improving (consumers get better performances) even if it leads to raising income inequality" and adds that the "superstar phenomenon should not be overstressed ... indeed, fame is a positive-sum game, not a negative nor a zero-sum game one". Cowen states that "countervailing forces operate, such as a convergence of quality that limits the ability of the very best stars to dominate the market for long, or more radically the elastic supply of fame". This means that "when demand for fame increases, the numbers of prizes, rewards and whatever fame generating distinctions is rising too".
On the other hand, it has been argued that "compensation systems that resemble prizes lotteries can also create perverse incentives by discouraging cooperative behaviour and may encourage some contestants to disrupt the performance of competitors". As well, Frank and Cook (1995) called into question "the way the winner-take-all markets operate, with their damaging features". They argue that the "winner-take-all payoff structure of generates a spiral of individual and social occupational waste, since it leads both to increasing (monetary and non-monetary) reward inequalities and to overcrowding in the markets and occupations prone to an overestimation of one's chance to succeed". As a result, they argue that "when excess numbers of contestants are induced to invest in performance enhancement in order to raise their individual odds of winning, these investments will be mutually offsetting and socially inefficient; end consumers may get more valuable products but the social costs are excessive".
Cultural institutions such as art museums play a "gatekeeping" role for consumers, helping to screen and grade cultural artefacts and artworks, thus "reducing information and search costs" for consumers. Moreover, by channelling resources to a limited group of visual artists, cultural institutions also "enhance superstar phenomena within the visual arts".
Economics of "superstars"
Other meanings
"Superstar" art museums
Superstar CEOs
See also
Further reading
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