Thumbnails are reduced-size versions of pictures or , used to help in recognizing and organizing them, serving the same role for images as a normal text index does for words. In the age of , visual and image-organizing programs normally use thumbnails, as do most modern operating systems or desktop environments, such as Microsoft Windows, macOS, KDE (Linux) and GNOME (Linux). On web pages, they also avoid the need to download larger files unnecessarily.
Some produce thumbnails with HTML element or client-side scripting that makes the user's browser shrink the picture, rather than use a smaller copy of the image. This results in no saved bandwidth, and the visual quality of browser resizing is usually less than ideal.
Displaying a significant part of the picture instead of the full frame can allow the use of a smaller thumbnail while maintaining recognizability. For example, when thumbnailing a full-body portrait of a person, it may be better to show the face slightly reduced than an indistinct figure. However, this may mislead the viewer about what the image contains, so is more suited to artistic presentations than searching or catalogue browsing.
Thumbnail makes for smaller, more easily viewable pages and also allows viewers to have control over exactly what they want to see.
In 2002, the court in the US case Kelly v. Arriba Soft Corporation ruled that it was fair use for Internet search engines to use thumbnail images to help web users find what they seek.
The term is sometimes used to describe an image that is smaller than the original, larger than a thumbnail, but no more than 250 pixels in the long dimension.
Art director, storyboard artists and , as well as other kinds of visual artists, use the term "thumbnail sketch" to describe a small drawing on paper (usually part of a group) used to explore multiple ideas quickly. Thumbnail sketches are similar to , but may include as much detail as a small Pencil sketching. A "comprehensive" thumbnail sketch of a printed project, more or less to final size, is often referred to as a "comp", and can be highly detailed, with production information included. The purpose of thumbnails was to visualize the ideas in a miniature form, similar to an illustration shorthand. Often, the old school animators used this process to quickly jot down the key "poses" that were part of an animation sequence. These compact drawing were then pinned up above the animation table, within easy view. As the animator worked through creating the final drawings of each pose, the thumbnails helped to keep the original ideation relevant.
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