Computer software, or simply software, is a collection of data or computer instructions that tell the computer how to work. This is in contrast to physical hardware, from which the system is built and actually performs the work. In computer science and software engineering, computer software is all information processed by , Computer program and data. Computer software includes , libraries and related non-executable data, such as online documentation or digital media. Computer hardware and software require each other and neither can be realistically used on its own.
At the lowest programming level, executable code consists of Machine code instructions supported by an individual Microprocessor—typically a central processing unit (CPU) or a graphics processing unit (GPU). A machine language consists of groups of Binary number signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction System call one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to "jump" to a different instruction, or is by the operating system. , most personal computers, smartphone devices and servers have processors with multiple execution units or Multiprocessing together, and computing has become a much more concurrent activity than in the past.
The majority of software is written in high-level programming languages. They are easier and more efficient for programmers because they are closer to than machine languages.
High-level languages are translated into machine language using a compiler or an interpreter or a combination of the two. Software may also be written in a low-level assembly language, which has strong correspondence to the computer's machine language instructions and is translated into machine language using an assembler.
An outline (algorithm
) for what would have been the first piece of software was written by Ada Lovelace
in the 19th century, for the planned Analytical Engine. She created proofs to show how the engine would calculate Bernoulli number
. Because of the proofs and the algorithm, she is considered the first computer programmer.
The first theory about software—prior to the creation of computers as we know them today—was proposed by Alan Turing in his 1935 essay On Computable Numbers, with an Application to the Entscheidungsproblem (decision problem).
This eventually led to the creation of the academic fields of computer science and software engineering; Both fields study software and its creation. Computer science is the theoretical study of computer and software (Turing's essay is an example of computer science), whereas software engineering is the application of engineering and development of software.
However, prior to 1946, software was not yet the programs stored in the memory of stored-program digital computers, as we now understand it. The first electronic computing devices were instead rewired in order to "reprogram" them.
In 2000, Fred Shapiro, a librarian at the Yale Law School, published a letter revealing that John Wilder Tukey's 1958 paper "The Teaching of Concrete Mathematics"
contained the earliest known usage of the term "software" found in a search of JSTOR's electronic archives, predating the OED's citation by two years. This led many to credit Tukey with coining the term, particularly in obituaries published that same year, although Tukey never claimed credit for any such coinage. In 1995, Paul Niquette claimed he had originally coined the term in October 1953, although he could not find any documents supporting his claim. The earliest known publication of the term "software" in an engineering context was in August 1953 by Richard R. Carhart, in a Rand Corporation Research Memorandum.
On virtually all computer platforms, software can be grouped into a few broad categories.
Purpose, or domain of use
Based on the goal, computer software can be divided into:
which is software that uses the computer system to perform special functions or provide video game beyond the basic operation of the computer itself. There are many different types of application software, because the range of tasks that can be performed with a modern computer is so large—see list of software.
which is software for managing computer hardware behaviour, as to provide basic functionalities that are required by users, or for other software to run properly, if at all. System software is also designed for providing a platform for running application software,
and it includes the following:
which are essential collections of software that manage resources and provide common services for other software that runs "on top" of them. Supervisory programs, , shells and are core parts of operating systems. In practice, an operating system comes bundled with additional software (including application software) so that a user can potentially do some work with a computer that only has one operating system.
which operate or control a particular type of device that is attached to a computer. Each device needs at least one corresponding device driver; because a computer typically has at minimum at least one input device and at least one output device, a computer typically needs more than one device driver.
which are computer programs designed to assist users in the maintenance and care of their computers.
Malicious software or malware
which is software that is developed to harm and disrupt computers. As such, malware is undesirable. Malware is closely associated with computer-related crimes, though some malicious programs may have been designed as .
Nature or domain of execution
Desktop applications such as and Microsoft Office, as well as smartphone and Tablet computer applications (called "mobile app"). (There is a push in some parts of the software industry to merge desktop applications with mobile apps, to some extent. Windows 8, and later Ubuntu Touch, tried to allow the same style of application user interface to be used on desktops, laptops and mobiles.)
Server software, including:
Plugins and extensions are software that extends or modifies the functionality of another piece of software, and require that software be used in order to function;
Embedded software resides as firmware within , devices dedicated to a single use or a few uses such as and (although some embedded devices such as wireless chipsets can themselves be part of an ordinary, non-embedded computer system such as a PC or smartphone).
In the embedded system context there is sometimes no clear distinction between the system software and the application software. However, some embedded systems run embedded operating systems, and these systems do retain the distinction between system software and application software (although typically there will only be one, fixed application which is always run).
Microcode is a special, relatively obscure type of embedded software which tells the processor itself how to execute machine code, so it is actually a lower level than machine code. It is typically proprietary to the processor manufacturer, and any necessary correctional microcode software updates are supplied by them to users (which is much cheaper than shipping replacement processor hardware). Thus an ordinary programmer would not expect to ever have to deal with it.
Programming tools are also software in the form of programs or applications that software developers (also known as
programmers, coders, hackers
or software engineers
) use to create, Debugging
, maintain (i.e. improve or fix), or otherwise support software.
Software is written in one or more programming languages; there are many programming languages in existence, and each has at least one implementation, each of which consists of its own set of programming tools. These tools may be relatively self-contained programs such as , , interpreters, linkers, and , that can be combined together to accomplish a task; or they may form an integrated development environment (IDE), which combines much or all of the functionality of such self-contained tools. IDEs may do this by either invoking the relevant individual tools or by re-implementing their functionality in a new way. An IDE can make it easier to do specific tasks, such as searching in files in a particular project. Many programming language implementations provide the option of using both individual tools or an IDE.
Users often see things differently from programmers. People who use modern general purpose computers (as opposed to
) usually see three layers of software performing a variety of tasks: platform, application, and user software.
The Platform includes the firmware, , an operating system, and typically a graphical user interface which, in total, allow a user to interact with the computer and its (associated equipment). Platform software often comes bundled with the computer. On a PC one will usually have the ability to change the platform software.
Application software or Applications are what most people think of when they think of software. Typical examples include office suites and video games. Application software is often purchased separately from computer hardware. Sometimes applications are bundled with the computer, but that does not change the fact that they run as independent applications. Applications are usually independent programs from the operating system, though they are often tailored for specific platforms. Most users think of compilers, databases, and other "system software" as applications.
End-user development tailors systems to meet users' specific needs. User software includes spreadsheet templates and word processor templates. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is. Depending on how competently the user-written software has been integrated into default application packages, many users may not be aware of the distinction between the original packages, and what has been added by co-workers.
Computer software has to be "loaded" into the computer storage
(such as the hard drive
or Computer memory
). Once the software has loaded, the computer is able to execute
the software. This involves passing instructions from the application software, through the system software, to the hardware which ultimately receives the instruction as machine code
. Each instruction causes the computer to carry out an operation—moving data, carrying out a computation
, or altering the control flow
Data movement is typically from one place in memory to another. Sometimes it involves moving data between memory and registers which enable high-speed data access in the CPU. Moving data, especially large amounts of it, can be costly. So, this is sometimes avoided by using "pointers" to data instead. Computations include simple operations such as incrementing the value of a variable data element. More complex computations may involve many operations and data elements together.
Quality and reliability
Software quality is very important, especially for commercial and system software like Microsoft Office
, Microsoft Windows and Linux
. If software is faulty (buggy), it can delete a person's work, crash the computer and do other unexpected things. Faults and errors are called "Software bug
" which are often discovered during alpha and beta testing. Software is often also a victim to what is known as software aging
, the progressive performance degradation resulting from a combination of unseen bugs.
Many bugs are discovered and eliminated (debugged) through software testing. However, software testing rarely—if ever—eliminates every bug; some programmers say that "every program has at least one more bug" (Lubarsky's Law).
In the Waterfall model method of software development, separate testing teams are typically employed, but in newer approaches, collectively termed agile software development, developers often do all their own testing, and demonstrate the software to users/clients regularly to obtain feedback. Software can be tested through unit testing, regression testing and other methods, which are done manually, or most commonly, automatically, since the amount of code to be tested can be quite large. For instance, NASA has extremely rigorous software testing procedures for many operating systems and communication functions. Many NASA-based operations interact and identify each other through command programs. This enables many people who work at NASA to check and evaluate functional systems overall. Programs containing command software enable hardware engineering and system operations to function much easier together.
The software's license gives the user the right to use the software in the licensed environment, and in the case of free software licenses, also grants other rights such as the right to make copies.
Proprietary software can be divided into two types:
freeware, which includes the category of "free trial" software or "freemium" software (in the past, the term shareware was often used for free trial/freemium software). As the name suggests, freeware can be used for free, although in the case of free trials or freemium software, this is sometimes only true for a limited period of time or with limited functionality.
software available for a fee, often inaccurately termed "commercial software", which can only be legally used on purchase of a license.
Open-source software, on the other hand, comes with a free software license, granting the recipient the rights to modify and redistribute the software.
Software patents, like other types of patents, are theoretically supposed to give an inventor an exclusive, time-limited license for a detailed idea (e.g. an algorithm) on how to implement
a piece of software, or a component of a piece of software. Ideas for useful things that software could do
, and user requirements
, are not supposed to be patentable, and concrete implementations (i.e. the actual software packages implementing the patent) are not supposed to be patentable either—the latter are already covered by copyright, generally automatically. So software patents are supposed to cover the middle area, between requirements and concrete implementation. In some countries, a requirement for the claimed invention to have an effect on the physical world may also be part of the requirements for a software patent to be held valid—although since all
useful software has effects on the physical world, this requirement may be open to debate. Meanwhile, American copyright law was applied to various aspects of the writing of the software code.
[Gerardo Con Díaz, "The Text in the Machine: American Copyright Law and the Many Natures of Software, 1974–1978,” Technology and Culture 57 (October 2016), 753–79.]
Software patents are controversial in the software industry with many people holding different views about them. One of the sources of controversy is that the aforementioned split between initial ideas and patent does not seem to be honored in practice by patent lawyers—for example the patent for Aspect-Oriented Programming (AOP), which purported to claim rights over any programming tool implementing the idea of AOP, howsoever implemented. Another source of controversy is the effect on innovation, with many distinguished experts and companies arguing that software is such a fast-moving field that software patents merely create vast additional litigation costs and risks, and actually retard innovation. In the case of debates about software patents outside the United States, the argument has been made that large American corporations and patent lawyers are likely to be the primary beneficiaries of allowing or continue to allow software patents.
Design and implementation
Design and implementation of software varies depending on the complexity of the software. For instance, the design and creation of Microsoft Word
took much more time than designing and developing Microsoft Notepad because the latter has much more basic functionality.
Software is usually designed and created (aka coded/written/programmed) in integrated development environments (IDE) like Eclipse, IntelliJ IDEA and Microsoft Visual Studio that can simplify the process and compiler the software (if applicable). As noted in a different section, software is usually created on top of existing software and the application programming interface (API) that the underlying software provides like GTK+, JavaBeans or Swing. Libraries (APIs) can be categorized by their purpose. For instance, the Spring Framework is used for implementing enterprise applications, the Windows Forms library is used for designing graphical user interface (GUI) applications like Microsoft Word, and Windows Communication Foundation is used for designing . When a program is designed, it relies upon the API. For instance, a Microsoft Windows desktop application might call API functions in the .NET Windows Forms library like Form1.Close() and Form1.Show()
to close or open the application. Without these APIs, the programmer needs to write these functionalities entirely themselves. Companies like Oracle and Microsoft provide their own APIs so that many applications are written using their software libraries that usually have numerous APIs in them.
such as , arrays, and , and such as quicksort, can be useful for creating software.
Computer software has special economic characteristics that make its design, creation, and distribution different from most other economic goods.
A person who creates software is called a programmer, software engineer or software developer, terms that all have a similar meaning. More informal terms for programmer also exist such as "coder" and " hacker"although use of the latter word may cause confusion, because it is more often used to mean Security hacker.
Industry and organizations
A great variety of software companies and programmers in the world comprise a software industry. Software can be quite a profitable industry: Bill Gates
, the co-founder of Microsoft
was the richest person in the world in 2009, largely due to his ownership of a significant number of shares in Microsoft, the company responsible for Microsoft Windows and Microsoft Office
software products - both market leaders in their respective product categories.
Non-profit software organizations include the Free Software Foundation, GNU Project and the Mozilla Foundation. Software standard organizations like the W3C, IETF develop recommended software standards such as XML, HTTP and HTML, so that software can interoperate through these standards.
Other well-known large software companies include Google, IBM, TCS, Infosys, Wipro, HCL Technologies, Oracle, Novell, SAP AG, NortonLifeLock, Adobe Systems, Sidetrade and Corel, while small companies often provide innovation.
Software release life cycle
Independent software vendor
Outline of software
Software asset management