Kawaii ( or 可愛い, ; or ) is a Japanese cultural phenomenon which emphasizes cuteness, childlike innocence, charm, and simplicity. Kawaii culture began to flourish in the 1970s, driven by youth culture and the rise of cute characters in manga and anime (comics and animation) and Merchandising, exemplified by the creation of Hello Kitty by Sanrio in 1974. The kawaii Aesthetics is characterized by soft or pastel (usually pink, blue and white) colors, rounded shapes, and features which evoke vulnerability, such as big eyes and small mouths, and has become a prominent aspect of Japanese popular culture, influencing entertainment (including toys and Japanese idol), fashion (such as Lolita fashion), advertising, and product design.
Various modern Standard Japanese words have related meanings such as the adjectival noun かわいそう kawaisō (often written with ateji as 可哀相 or 可哀想) "piteous, pitiable, arousing compassion, poor, sad, sorry" (etymologically from 顔映様 "face / projecting, reflecting, or transmitting light, flushing, blushing / seeming, appearance"). Forms of kawaii and its derivatives kawaisō and kawairashii (with the suffix -rashii "-like, -ly") are used in modern dialects to mean "embarrassing/embarrassed, shameful/ashamed" or "good, nice, fine, excellent, superb, splendid, admirable".
These pictures made the writing very difficult to read. As a result, the new writing style caused controversy and was banned in many schools. During the 1980s, however, "cute" writing was adopted by magazines and comics and was often key to packaging and advertising products, especially toys for children or "cute accessories".
From 1984 to 1986, Yamane Kazuma studied the development of cute handwriting (which he called Anomalous Female Teenage Handwriting) in depth. This type of cute Japanese handwriting has also been called 字]], meaning "round writing"; 子猫]]字, meaning "kitten writing"; 漫画]]字, meaning "comic writing"; and 子]]字, meaning "fake-child writing".Skov, L. (1995). Women, media, and consumption in Japan. Hawaiʻi Press, USA. Although it was commonly thought that the writing style was something that teenagers had picked up from comics, Kazuma found that teenagers had created the style themselves, spontaneously, as part of an 'underground trend'. His conclusion was based on the observation that cute handwriting predates the availability of the technical means for producing rounded writing in comics.
Usage of Kawaii in Japanese is general and can be used in a variety of situations to describe aesthetics, to give a compliment, or to add a pleasantry or salutation to a conversation.
Because of this trend, companies such as Sanrio came out with merchandise like Hello Kitty. Hello Kitty was an immediate success and the obsession with cute continued to develop in other areas as well. More recently, Sanrio has released kawaii characters with deeper personalities that appeal to an older audience, such as Gudetama and Aggretsuko. These characters have enjoyed great popularity as fans are drawn to their quirks as well as their cute aesthetics. The 1980s also saw the rise of cute idols, such as Seiko Matsuda, who is largely credited with popularizing the style. Women began to emulate Seiko Matsuda and her cute fashion style and mannerisms, which emphasized the helplessness and innocence of young girls.See URL accessed February 11, 2009. The market for cute merchandise in Japan used to be driven by Japanese girls between 15 and 18 years old. Time Asia: Young Japan: She's a material girl http://www.time.com/time/asia/asia/magazine/1999/990503/style1.html
Sweet Lolita is a subset of Lolita fashion that includes even more ribbons, bows, and lace and is often fabricated out of pastels and other light colors. Head-dresses such as giant bows or bonnets are also very common, while lighter make-up is sometimes used to achieve a more natural look. Curled hair extensions, sometimes accompanied by eyelash extensions, are also popular in helping with the baby doll look. Another cute fashion with some crossover in "sweet Lolita" is Fairy kei.
Themes such as fruits, flowers, and sweets are often used as patterns on the fabrics used for dresses. Purses often go with the themes and are shaped like hearts, strawberries, or stuffed animals. Baby, the Stars Shine Bright is one of the more popular clothing stores for this style and often carries themes. Mannerisms are also important to many Sweet Lolitas. Sweet Lolita is sometimes not only a fashion but also a lifestyle. This is evident in the 2004 film Kamikaze Girls where the main Lolita character, Momoko, drinks only tea and eats only sweets.
Gothic Lolita, Kuro Lolita, Shiro Lolita, and Military Lolita are all subtypes, also, in the US Anime Convention scene Casual Lolita.
Japanese pop stars and actors often have longer hair, such as Takuya Kimura of SMAP. Men are also noted as often aspiring to a neotenic look.
Cute can be also used to describe a specific fashion Time Asia: "Arts: Kwest For Kawaii". Retrieved on 2006-04-19 from http://www.time.com/time/asia/arts/magazine/0,9754,131022,00.html . The New Yorker "FACT: SHOPPING REBELLION: What the kids want". Retrieved on 2006-04-19 from http://www.newyorker.com/fact/content/?020318fa_FACT . of an individual, and generally includes clothing that appears to be made for young children, apart from the size, or clothing that accentuates the cuteness of the individual wearing the clothing. Ruffles and pastel colors are commonly (but not always) featured, and accessories often include toys or bags featuring anime characters.
Japan has become a powerhouse in the kawaii industry and images of Doraemon, Hello Kitty, Pikachu, Sailor Moon, and Hamtaro are popular in mobile phone accessories. However, Professor Tian Shenliang says that Japan's future is dependent on how much of an impact kawaii brings to humanity. 卡哇伊熱潮 扭轉日本文化
The Japanese Foreign Ministry has also recognized the power of cute merchandise and sent three 18-year-old women overseas in 2018 in the hopes of spreading Japanese culture around the world. The women dress in uniforms and maid costumes that are commonplace in Japan.
Kawaii manga and magazines have brought tremendous profit to the Japanese press industry. Moreover, the worldwide revenue from the computer game and its merchandising peripherals are closing in on $5 billion, according to a Nintendo press release titled "It's a Pokémon Planet".
Sebastian Masuda, owner of 6%DOKIDOKI and a global advocate for kawaii style, takes the quality from Harajuku to Western markets in his stores and artwork. The underlying belief of this Japanese designer is that "kawaii" actually saves the world.(Kataoka, 2010) The infusion of kawaii into other world markets and cultures is achieved by introducing kawaii via modern art; audio, visual, and written media; and the fashion trends of Japanese youth, especially in high school girls.
Japanese kawaii seemingly operates as a center of global popularity due to its association with making cultural productions and consumer products "cute". This mindset pursues a global market, giving rise to numerous applications and interpretations in other cultures.
The dissemination of Japanese youth fashion and "kawaii culture" is usually associated with the Western society and trends set by designers borrowed or taken from Japan. With the emergence of China, South Korea and Singapore as global economic centers, the Kawaii merchandise and product popularity has shifted back to the East. In these East Asian and Southeast Asian markets, the kawaii concept takes on various forms and different types of presentation depending on the target audience.
Japanese popular "kawaii culture" has had an effect on Singaporean youth. The emergence of Japanese culture can be traced back to the mid-1980s when Japan became one of the economic powers in the world. Kawaii has developed from a few children's television shows to an Internet sensation.2All things Kawaii. http://www.allthingskawaii.net/links/ Japanese media is used so abundantly in Singapore that youths are more likely to imitate the fashion of their Japanese idols, learn the Japanese language, and continue purchasing Japanese oriented merchandise.Hao, X., Teh, L.L. (2004). "The impact of Japanese popular culture on the Singaporean youth". Keio Communication Review, 24. 17–32. Retrieved from: http://www.mediacom.keio.ac.jp/publication/pdf2004/review26/3.pdf
The East Asian countries including China, Taiwan, South Korea, and Thailand either produce kawaii items for international consumption or have websites that cater for kawaii as part of the youth culture in their country. Kawaii has taken on a life of its own, spawning the formation of kawaii websites, kawaii home pages, kawaii browser themes and finally, kawaii social networking pages. While Japan is the origin and Mecca of all things kawaii, artists and businesses around the world are imitating the kawaii theme.Rutledge, B. (2010, October). I love kawaii. Ibuki Magazine. 1–2. Retrieved from: http://ibukimagazine.com/lifestyle-/other-trends/212-i-love-kawaii
Kawaii has truly become "greater" than itself. The interconnectedness of today's world via the Internet has taken kawaii to new heights of exposure and acceptance, producing a kawaii "movement".
The Kawaii concept has become something of a global phenomenon. The aesthetic cuteness of Japan is very appealing to people globally. Things like Sanrio, My Melody, Gudetama and more are some popular kawaii things. The wide popularity of Japanese kawaii is often credited with it being "culturally odorless". The elimination of exoticism and national branding has helped kawaii to reach numerous target audiences and span every culture, class, and gender group.Shearin, M. (2011, October). Triumph of kawaii. William & Mary ideation. Retrieved from: http://www.wm.edu/research/ideation/ideation-stories-for-borrowing/2011/triumph-of-kawaii5221.php The palatable characteristics of kawaii have made it a global hit, resulting in Japan's global image shifting from being known for austere rock gardens to being known for "cute-worship".
In 2014, the Collins English Dictionary in the United Kingdom entered "kawaii" into its then latest edition, defining it as a "Japanese artistic and cultural style that emphasizes the quality of cuteness, using bright colors and characters with a childlike appearance".
Use in Japanese language
Present かわいい kawaii cute Present negative かわいくない kawaikunai not cute Past かわいかった kawaikatta was cute Past negative かわいくなかった kawaikunakatta was not cute
Cute merchandise
Aesthetics
Physical attractiveness
Idols
Cute fashion
Lolita
Decora
Fairy Kei
Kimo-kawaii/Yami-kawaii
Kawaii men
Products
Non-kawaii imports
Industry
"Fueled by Internet subcultures, Hello Kitty alone has hundreds of entries on eBay, and is selling in more than 30 countries, including Argentina, Bahrain, and Taiwan."
Impact upon other cultures
In East Asia and Southeast Asia
Criticism
Academic social critiques
Superficial charm
See also
Further reading
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