lead=yes, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes , anime, tokusatsu, pachinko machines, , and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan.
The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. On top of their flagship development subsidiary, Konami also owns Bemani, known for Dance Dance Revolution and Beatmania, as well as the assets of former game developer Hudson Soft, known for Bomberman, Adventure Island, Bonk, Bloody Roar, and Star Soldier. Konami is the twentieth-largest game company in the world by revenue. Konami also publishes the Yu-Gi-Oh! Trading Card Game, one of the best-selling TCGs in history. Konami's video game franchises include Metal Gear, Silent Hill, Castlevania, Contra, Frogger, Tokimeki Memorial, Gradius, Parodius, Yu-Gi-Oh!, Suikoden, and eFootball.
Konami began to achieve success with arcade games in the early 1980s, starting with Scramble (1981), followed by hits such as Frogger (1981), Super Cobra (1981), Time Pilot (1982), Roc'n Rope (1983), Track & Field (1983), and Yie Ar Kung-Fu (1985). Many of their early games were licensed to other companies for US release, including Centuri, Stern Electronics, Sega, and Gremlin Industries. They established their U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982; initially based in Torrance, California, they would later move to Buffalo Grove, Illinois, in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc. It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market. The company released numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985. Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as Gradius, Castlevania, TwinBee, Ganbare Goemon, Contra, and Metal Gear, in addition to success with hit licensed games such as Teenage Mutant Ninja Turtles ( TMNT). Due to the success of their arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991. The first TMNT arcade game (1989) was Konami's highest-grossing arcade game.
In June 1991, Konami's legal name was changed to Konami kabushiki gaisha and their headquarters were relocated to Minato, Tokyo, in April 1993. The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991, and the Sega Genesis in 1992.
1991 was also the year when Konami introduced a new approach to combat piracy in , released for the Nintendo Entertainment System (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions.
After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary created different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the Metal Gear series on MSX). In 1997, Konami started producing for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game. Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.
In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into developing video games for the sixth-generation consoles, they branched out into the health and fitness business acquiring People Co., Ltd and Daiei Olympic Sports Club, Inc. which became Konami subsidiaries. In August 2001, the company invested in another video game publisher, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In January 2003, Avranches Automatique began handling sales of Konami's arcade games in Europe outside the U.K. and Ireland. On February 7, 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S. Some time later, PMT Sales started handling Konami arcade game sales in the U.K. and Ireland. In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. (KDE), as the parent company became a pure holding company. Their headquarters were relocated to Minato, Tokyo, in 2007. On January 20, 2009, Electrocoin became the exclusive distributor and after-sale agent of Konami's arcade games in Europe, Russia, the Middle East, and Africa.
The absorption of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bonk, Bloody Roar, Bomberman, Far East of Eden, and Star Soldier.
In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of their Kojima Productions subsidiary. In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift their focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies." The trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month. Konami consolidated its productions teams established in 2004 into their headquarters, including Pawapuro Production, BEMANI Production, Virtual Kiss Production, Loveplus Production, Kojima Productions and others, that year.
In 2017, Konami announced that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R.
In early 2020, Konami moved their headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esports players. Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect their commitment to video games and was only an internal restructuring. On 1 July 2022 Konami changed their corporate name again from Konami Holdings Corporation to Konami Group Corporation.
In April 2023, Konami announced that it has opened a new studio in Osaka, Japan. The new offices, located in the Umeda Sky Building south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.
In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation. The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for Yu-Gi-Oh! 25th anniversary.
In May 2025, Konami announced that it will transfer a portion of its amusement machine development business from Konami Amusement to a new company called Konami Arcade Games. Konami Amusement will focus on the pachinko and pachislot machines business, and Konami Arcade Games will focus on the arcade games business.
On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 March 2005.
On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005. On 11 March 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on 1 June 2005.
On 5 January 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd. On 28 February 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation.
On 21 September 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective 1 January 2011. On 1 January 2011, Abilit Corporation was renamed to Takasago Electric Industry Co., Ltd. As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation.
On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.
On March 1, 2012, Hudson Soft merged with Konami Digital Entertainment, with the latter emerging as the surviving entity.
Konami has produced shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami's also licenses games based on cartoons, especially , Teenage Mutant Ninja Turtles, Tiny Toon Adventures, and the Animaniacs series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe, X-Men, and The Goonies, and French comic Asterix all have seen release at some point in the past by Konami on arcades or video game consoles.
Some cinematically styled franchises from Konami are Silent Hill survival horror franchise, and the Metal Gear series. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer. In Japan, it is known for the popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company had obtained the rights to Saw from Brash Entertainment when the game's production had been suspended due to financial issues.
Konami is known for its Konami Code, which traditionally gives many in its games.
FIFA recently announced Konami as its new official esports partner. This collaboration allows FIFA to host the FIFAe World Cup using Konami's eFootball instead of EA Sports FC. Players can now participate in qualifying matches for two tournaments scheduled for 2024: one for mobile and one for consoles. This partnership aims to enhance EFootball visibility and attract new players, particularly those who were deterred by previous issues with the game.
Game co-director and writer Guillermo del Toro publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.Kuchera, Ben. Guillermo del Toro has a simple message: 'Fuck Konami' . Polygon. Retrieved on May 10, 2018.
In 2015 Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the mobile gaming platform. The decision was heavily criticized by the video gaming community.Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies' . Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."( Original interview in Japanese)Andy, Kelly. Konami Doesn't Deserve Silent Hill . Retrieved on 4 January 2022. TheGamer.Sinha, Ravi. FOX Engine Overseer Departs From Konami . Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."Usher, William. Konami Will Stop Making Console Games, Report Says . Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."Fahey, Rob. What is happening at Konami? . Gamesindustry.biz. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."McFerran, Damien. Konami's Creating A New Castlevania, But It's Not Coming To Consoles . Nintendo Life. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much." Konami UK community manager Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.Evangelho, Jason. Konami: 'Our Commitment To AAA Console Games Has Never Changed' . Retrieved on February 9, 2018
Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work on at The Game Awards 2015. When announced during the event, the audience Booing in disapproval of Konami's actions. Host Geoff Keighley expressed his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" from The Phantom Pain as a tribute to the absent Kojima. Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company.
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