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   » » Wiki: Fantasy Cartography
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Fantasy cartography, fictional map-making, or geofiction is a type of that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. Fantasy cartography usually manifests from and often corresponds to narratives within the and genres. Stefan Ekman says, "a regular map re-presents what is already there; a fictional map is often primary – to create the map means, largely, to create the world of the map."

Whilst cartographic fantasy has been popularized by novels of these genres, it has also become a standalone hobby and artistic pursuit. Cartographic fantasy has its historic origins in mythology, philosophy, literature and natural sciences. Although typically geographical, cartographic fantasy can include planetary, galactic, and maps; conceptual maps; and speculative maps. Fantasy maps are created and presented across different media

(2009). 9783540685692, Springer Berlin Heidelberg.
such as books, television shows, movies, video games, , and websites; and are characterized by aesthetics, themes and styles associated with the world or concept they are portraying. The increased popularity of geofiction and worldbuilding has led to and been supported by the emergence of design programs tailored to creative cartographers.


History

Early history
The roots of the history of fantasy cartography are shared with the independent histories of both and fantasy as well as the general history of the visualization of ideas.


Middle ages
Cartographers of the Middle Ages did not see their profession as purely making accurate representations of geography. Often their maps were crafted as much as works of art as tools for navigating, incorporating imagery and symbolism from mythology, and fantasy stories.

An early example of cartography created without intending to present a geographical reality is Dante's Hell. By the late fifteenth century, numerous illustrations inspired by 's had been published based on descriptions from the text. Dante's Hell has continued to be the subject of fantasy cartographers for centuries.

In 1516, published his Utopia accompanied by a map of the island. This map inspired artistic cartographers over the sixteenth century to iterate the original.


Enlightenment and discovery
In the latter half of the 16th century the began to be printed with internal maps as a product of the Protestant movement and the Geneva reforms. This may have contributed to the increased popularity of text-accompanying maps and stirred the public imagination towards producing maps for fiction.

Fiction inspired by the Age of Discovery and the Age of Enlightenment also brought with it a romanticization of explorative cartography and surveying. Several classic stories from the era included maps as an important element of the reader's experience. Among the most popular of these map-accompanied fictional texts from the time are 's Gulliver's Travels (1726) and Robert Louis Stevenson's (1883).

John Bunyan's The Pilgrim's Progress (1678) included both "A Mapp Shewing the Order & Causes of Salvation and Damnation" and "The Road from the City of Destruction to the Eternal City."


Modern history
The most influential fantasy cartographer is J. R. R. Tolkien, whose maps of prefacing The Lord of the Rings have been called "the most influential example to date," one that "encouraged other writers and their publishers to include cartographic images." In his book Here Be Dragons: Exploring Fantasy Maps and Settings, Ekman says, "In modern fantasy, especially high fantasy, maps are considered common enough to be almost obligatory, mainly because of the maps J. R. R. Tolkien included in The Lord of the Rings (1954–55)."

Before Tolkien, another text that brought fantastic worlds into the was The Wonderful Wizard of Oz (1900) written by L. Frank Baum and the corresponding 1939 musical The Wizard of Oz. The world of Oz was mapped by Baum in 1914.


Types
There are many types of maps within cartographic fantasy which can be classified by genre, scope and purpose.


Genre
Fantasy maps can be categorized based on genre. These genre classifications inform what kind of aesthetic, style and scope the map presents.


Fantasy
Fantasy is a genre of speculative fiction involving magical elements,Diana Waggoner, The Hills of Faraway: A Guide to Fantasy, p 10, 0-689-10846-X typically set in a fictional universe and sometimes inspired by mythology and folklore.John Grant and , The Encyclopedia of Fantasy, "Fantasy", p 338 Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres can overlap. In popular culture, the fantasy genre predominantly features maps and settings that emulate Earth, but with a sense of otherness.
(2025). 9780838908037, American Library Association. .
Maps created in this genre reflect these concepts.


Science fiction
Science fiction is a genre of speculative fiction that typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, , parallel universes, and extraterrestrial life. It has been called the "literature of ideas", and it often explores the potential consequences of scientific, social, and technological innovations. Maps created in this genre reflect these concepts.


Sub-genres
Under the genre umbrellas of Fantasy and Science fiction exist many subgenres. Included here are brief introductions to the subgenres that more often exhibit maps.


Fantasy subgenres

High fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the nature of its setting or by the epic stature of its characters, themes or plot., The A to Z of Fantasy Literature, (p. 198), Scarecrow Press, Plymouth. 2005.


Historical fantasy
Historical fantasy is a subgenre of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic) into a more "realistic" or historical narrative.
(2012). 9780521429597, Cambridge University Press.
There is much crossover with other subgenres of fantasy; those classed as , , or Dark Ages could just as easily be placed in historical fantasy.Sinclair Frances, "Historical Fantasy", Riveting Reads plus Fantasy Fiction (UK: School Library Association), 69. Stories fitting this classification generally take place prior to the 20th century.


Heroic fantasy
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is non-existent. The setting may be entirely fictitious in nature or based upon earth with some additions. Unlike , it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple".L. Sprague de Camp, Introduction of Swords and Sorcery, 1963, p. 7. This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest.


Science fiction subgenres

Steampunk
Steampunk is a subgenre of science fiction that incorporates technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power.
(2025). 9780199838844


Cyberpunk
Cyberpunk is a subgenre of science fiction in a futuristic setting that tends to focus on a "combination of lowlife and high tech",Sterling, Bruce. Preface. Burning Chrome, by William Gibson, Harper Collins, 1986, p. xiv. featuring futuristic technological and scientific achievements, such as artificial intelligence and , juxtaposed with societal collapse or decay.Thomas Michaud, "Science fiction and politics: Cyberpunk science fiction as political philosophy", pp. 65–77 in
(2025). 9781570037368, University of South Carolina Press.
See pp. 75–76.


Apocalyptic and post-apocalyptic fiction
Apocalyptic and post-apocalyptic fiction is a subgenre of science fiction among others, in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an ; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; , such as the , or Ragnarök; or more imaginative, such as a zombie apocalypse, , technological singularity, or .


Scope
Fantasy maps can be categorized based on scope. Scope informs how, and how much, information is displayed in the map.
  • Local (City and town maps)
  • Geographical fantasy map of "Pirate Island" by Gilbert Anthony Pownall, published in London in 1924|none]]
  • Planetary (map of the known world) from the first printed version of Isidorus's '']]
  • Galactic
  • Cosmological


Purpose
Fantasy maps can be categorized based on intended purpose. These classifications reflect the creator's aim and inform the way the map is crafted.


Conceptual or allegorical
Conceptual maps are cartographic visualizations of ideas and concepts. These maps do not attempt to correspond to anything physically real but are instead meant to display an idea in a cartographic medium. Matthaus Seutter's The Attack of Love is an example of a used as an allegory for winning someone in love.


Hypothetical
Hypothetical maps are maps that present geography in alternate history scenarios. Melissa Gould created an alternate-history map of New York City in a hypothetical world where won World War II.


Perspectival
Fantasy maps are often used by creators to convey a perspective. For this reason, they are depicted to be created by an in-world character or organisation. This is a useful tool for authors or worldbuilders as the map can act as a character within the story. They can be erroneous, time-specific or prejudiced much like a regular character or an unreliable narrator.

In the same way that creatives can use maps to convey perspective, mankind has done the same in history. Sebastian Munster's is a good example of this – a map design that presents Europe as a majestic queen.


Pedagogical or simulative
Fantasy maps can be used as cartographic aids to teach or simulate situations. In the , a U.S Army Lambros D. Callimahos developed a training exercise war game for simulating the invasion of . In this program the fantasy 'Republic of Zendia' was created with its northern and central province 'Loreno' mapped as cartographic references used in these exercises. These fantasy maps have now been declassified and released to the public domain by the U.S. Military.


Media and applications
Although popularized in novels, fantasy maps are now created and presented across various media such as television shows, movies,
(2025). 9781405320061, Dorling Kindersley.
video games, and websites.


Prevalence, features and characteristics
In his book Here Be Dragons: Exploring Fantasy Maps and Settings (2013), Stefan Ekman published the results of a survey he made of two-hundred fantasy books. This survey sought to answer common questions about the prevalence, features, and characteristics of fantasy cartography within the genre. Here are some of those findings.

Of the 200 surveyed books, 67 (34%) contained at least one map. Of these, 49 (73.1%) books had one map, 15 (22.4%) had two, and 3 (4.5%) had more than two maps.

In a survey of the 92 fantasy maps within the 67 fantasy books, the main subject matter or content of the maps were of: a primary world – 13 (14.1%); a secondary world – 72 (78.3%); an imaginary city – 5 (5.4%); one or more buildings – 2 (2.2%).

The same survey showed that maps were orientated differently. 74 of 92 (80.4%) were orientated north, 9 (9.8%) were orientated northeast to northwest, 9 (9.8%) did not specify a cardinal orientation. Of the 92 maps 63 (68.5%) included a compass rose as a feature.


Cartographic software
With the increased popularity of professional and recreational cartographic fantasy, the demand for computer programs to streamline the process has increased too. Two leaders in the budding industry are Wonderdraft and Inkarnate. Some software programs can create random terrain using algorithms. Sophisticated programs can apply geologic effects such as tectonic plate movement and erosion; the resulting world can be rendered in great detail, providing a degree of realism to the result. allows anyone to practice fantasy cartography collaboratively.


Further reading

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