Product Code Database
Example Keywords: soulcalibur -the $35-187
   » » Wiki: Wario
Tag Wiki 'Wario'.
Tag

group=lower-alpha is a character in 's Mario franchise that was designed as an to . Wario first appeared as the main antagonist and final boss in the 1992 game . His name is a of the name Mario and the Japanese word warui (), meaning "bad". He is usually portrayed as a selfish and greedy treasure hunter who, in karmic , routinely loses his spoils by adventure’s end. Since his debut, he has appeared in the majority of Mario video games. designed Wario, and voiced the character from 1993 to 2023.

Wario is also the main and of the Wario Land series and the party game series. He makes regular appearances as a playable character in Mario spin-offs and other video game series, including games, , , in which he is typically paired with the character to form a that rivals the partnership of Mario and his brother, Luigi. Wario has also been featured in several entries of the fighting game series Super Smash Bros..


Concept and creation
The character Foreman Spike, a possible inspiration for Wario, first appeared in the 1985 game Wrecking Crew. Spike is a construction foreman who bears a slight resemblance to Wario. Game artist Hiroji Kiyotake designed Foreman Spike, whom Kiyotake imagined as "the to 's ". Wario's first named appearance occurred in the 1992 game . Wario's design arose from Super Mario Lands design team's distaste for making a game based around someone else's character. The creation of Wario allowed them their own character to "symbolize their situation".

Wario is portrayed as a caricature of Mario: he has a large head and chin; huge muscular arms; a wide, short, slightly obese body; short legs; a large, pointier, zig-zagging mustache; and a bellicose cackle. He wears a plumber outfit with a yellow-and-purple color scheme, which is a short-sleeved yellow shirt, purple overalls, and a blue "W" on his hat. He also wears green shoes and white gloves with blue "W" symbols. In his early appearances, Wario wears a yellow, long-sleeved shirt and fuchsia overalls. The name "Wario" is a of "Mario" and the Japanese adjective 悪い, meaning "bad", hence "bad Mario", which is also symbolized by the "W" on his hat (an upside-down "M"). Wario was planned to be a temporary name, but it proved popular with the staff. was created to be the tennis partner of Wario in and early material from Nintendo of Europe portrayed them as brothers, but their relationship has since been ambiguous. When asked whether Wario was a brother to Waluigi in 2008, voice actor Charles Martinet stated that while he did not know, he felt that they were just "two nice, evil guys who found each other".

Nintendo originally considered making Wario a German character before he developed into an Italian like Mario. Wario was intended to be German at one point; German translator Thomas Spindler gave him German lines when he was brought on to voice Wario. This part of Wario was eventually dropped; Martinet's Wario voice did not have any German influence. During his audition for the part, Martinet was told to speak in a mean-and gruff-sounding tone; he said voicing Wario is a looser task than voicing Mario, whose speaking manner and personality are freer-flowing, rising from the ground and floating into the air, while jealousy is one of Wario's characteristics.

Wario is often portrayed as a villain in video games in which he makes a cameo appearance. The development team for stated he was not really a villain, and they did not consider him one during development. They focused on his behavior, which alternates between good and evil. Etsunobu Ebisu and Takahiro Harada, producers of Shake It!, considered Wario to be a reckless character who uses his strength to overwhelm others. Tadanori Tsukawaki, Shake It! design director, described Wario as manly and said he was "so uncool that he ends up being extremely cool." Because of this, Tsukawaki wanted Wario to act rather than silly and asked the art designers to emphasize his masculinity. During an interview with Kikizo, video game designer , who was a member of R&D1 since its early days, stated the project centered around Wario because the team "couldn't think of anyone else best for the role", and he was then described as "unintelligent" and "always idiotic", which is the reason he was chosen as the star of the WarioWare series. According to an early 1990s Nintendo guide, Wario was Mario's childhood friend, which later contested in a parody article. Afterward, it was stated that they were not related to each other and were considered childhood rivals.

In his earliest appearances in Super Mario Land 2: 6 Golden Coins and Wario's Woods, Wario displays considerable magical power, using spells on the population of islands to turn them into his minions, create duplicates, and grow very large. These traits were discontinued starting with , in which he is rejuvenated by garlic in a similar manner to Mario being powered by mushrooms. In the WarioWare series, he became as a smelly slob, while in , his super shot special involves smashing his butt into the ball, followed by him devouring a giant clove of garlic. In , consuming garlic transforms Wario into "Wario-Man", a superhero with powers relating to garlic-induced flatulence and bad breath. In other games, he uses farts as his special attack. Wario prominently uses bombs as tools and weapons in the WarioWare series as a visual motif to represent the time limit of a microgame.


Appearances

Wario Land series
Wario first appeared as a villain in the 1992 video game Super Mario Land 2: 6 Golden Coins, in which he captures Mario's castle. Tatanga, the villain of the first Super Mario Land game, is a henchman of Wario in the second, implying Wario is responsible for the events of both games. Wario also serves as a villain in the 1993 Japan-only puzzle game Mario & Wario, in which Wario drops a bucket on the heads of Mario, , or . This was followed by the first game in the Wario Land series, (1994), a that marks Wario's first appearance as a protagonist and introduced his first villains, Captain Syrup and her Brown Sugar Pirates. In his next appearance in Virtual Boy Wario Land (1995), Wario plays similarly and has the ability to move in and out of the background. A sequel to the Game Boy game Wario Land II (1998) features Captain Syrup's return as the antagonist. This game introduces Wario's invulnerability, allowing him to be burned or flattened without sustaining damage.

In 2000, Wario Land 3 was released for the Game Boy Color; it is another sequel that uses the same mechanics and concepts as its predecessor. The following year, the sequel Wario Land 4 (2001) debuted on the Game Boy Advance and incorporates Wario's ability to become burned or flattened and reintroduces the ability to become damaged from standard attacks. In 2003, , the first console Wario platform game, was released for the . It has three-dimensional graphics and gameplay and does not incorporate major elements from previous platform games. (2007) for the introduces touch-screen control of Wario and incorporates puzzles into the gameplay. The series' most recent release, Wario Land: Shake It! (2008) for the , reintroduces Captain Syrup. The game uses a hand-drawn animation style; Wario's design required more than 2,000 frames of animation.


WarioWare series
In 2003, the Wario franchise introduced a new series of games, the first of which was for the Game Boy Advance. The game's premise involved Wario's decision to open a game development company to make money, creating short "microgames" instead of full-fledged games. The game's gameplay focused on playing a collection of microgames in quick succession. Mega Microgames! was later remade as (2003) for the GameCube; it featured the same microgames but lacked a story mode and focused more on multi-player. In 2004, two sequels were released for the game. The first was the Game Boy Advance game , which used the cartridge's tilt sensor to allow microgames to be controlled by tilting the handheld left and right. The second was the Nintendo DS release WarioWare: Touched!, which incorporates the DS's touch screen and microphone into its gameplay.

One of the Wii's in 2006 was , which used the 's motion-sensing technologies in a variety of ways. The Nintendo DS and have offered two new releases: 2008's , which can be downloaded with the service and uses the DSi's built-in front camera in its gameplay, and 2009's WarioWare D.I.Y., which allows players to create microgames. Game & Wario for the Nintendo was released on June 23, 2013. Although it does not use the WarioWare name, it incorporates gameplay and characters from the WarioWare series. The game also pays tribute to the original Game & Watch games. In 2018, the Nintendo 3DS game was released, featuring 316 microgames and combining elements from Twisted and Touched. He also appeared in the 2021 game and the 2023 Nintendo Switch game , with 223 microgames.


Other video games
In Wario's Woods (1994), Wario is the main antagonist who wants to take over the forest and is defeated by Toad. The same year, Wario appeared in the video game (1994), a remake of a game for the Game Boy that includes Wario as a playable character. Wario is a playable character in the , starting with Mario Kart 64 (1992). Wario has appeared in Mario sports games, including Mario Golf, Mario Tennis, Mario Baseball, Super Mario Strikers, and the Mario & Sonic series. Wario has also appeared in all installments of the , except Mario Party Advance (2005).

Wario is a playable character in two platform games for the Nintendo DS: the remake Super Mario 64 DS (2004) and Yoshi's Island DS (2006) as an infant version of himself, and the puzzle game Dr. Mario 64 (2001). He is also a playable character in the fighting game series Super Smash Bros. and has appeared in every game since being introduced in Super Smash Bros. Brawl (2008). He then reappears in Super Smash Bros. for Nintendo 3DS and Wii U (2014) and Super Smash Bros. Ultimate (2018). Wario's cameos include in Mario's Super Picross (1995), Pilotwings 64 (1996), Densetsu no Starfy 3 (2004), and Dr. Mario World (2019).


Other media
The 1992 graphic novel Super Mario Adventures, which is a collection of comics originally serialized in the video-gaming magazine , features Wario in two of the stories, one of which focuses on Wario's past and explains his rivalry with Mario.

Wario appears in s "Imaginationland Episode III" (2007) as one of the characters from the "dark side" of Imaginationland. In 2010, Charles Martinet's Wario voice was used in an advertisement promoting WarioWare D.I.Y. for British supermarket chain . In a May 2021 episode of Saturday Night Live, host starred as Wario in a sketch in which he was put on trial for murdering Mario in a kart race. In February 2024, portrayed Wario in an episode of , "Lisa Gets an F1". Wario has also received several of his own , which can be used in a wide array of games, including his own.

stated his interest in a potential sequel to The Super Mario Bros. Movie in which , who played Mario in a Saturday Night Live sketch, would voice Wario as the film's main villain.


Reception
Since his appearance in Wario Land: Super Mario Land 3, Wario has received a largely positive reception and has become a well-established mascot for Nintendo. Several gaming publications described Wario as one of the best video game villains. Computer and Video Games found the levity of Wario games "liberating" compared to big Nintendo franchises such as Mario and The Legend of Zelda. The writer could "empathise more with the hopelessly materialistic Wario than goody brown-shoes Mario. Deep down, we'd all rather chase pounds over princesses." editor Travis Fahs said that while Wario is not the most likeable character, his strong confidence overshadows his flaws and makes him entertaining. Audrey Drake of IGN said of Wario, "All this weird dude seems to care about is amassing as many material possessions and shiny things as possible", KhalidEternalNigh of praised the character, describing him as "fat, lazy, greedy, and a cheater" and said: "Despite all of this I can't help but love him. Wario is, in my humble opinion, the most perfect 'evil twin' in the history of video games. ... During Wario's career he has worn many hats – a game designer, a biker, a treasure hunter, and a hat that spits fire for some reason. Yet no matter what he does, no matter how mean he is, somehow Wario manages to charm his way into our hearts while picking our pockets." Ryan Gilliam of Polygon described Wario as the "ultimate Italian American" and said the character "captures so much more of the Italian personality that resonates with me." He also said, "Wario trumps Mario as my family mascot, born with a crucial, relatable need to be louder and larger than life." According to Mike Sholars of Kotaku, "Wario Isn't Evil, He's Honest". Sholars concluded, "Wario was conceived out of a desire to put a twist on the familiar, but his creators tapped into a powerful, universal constant: The Unrepentant Asshole." Edwin Evans of praised Wario for being "repulsive" and "brilliant" and said, "In general, Wario isn't the star he used to be, ... but he remains a crucial component of the Nintendo pantheon, the counterbalancing touch of malevolence and cunning without which Mario's star wouldn't shine quite so brightly." William Hughes of The A.V. Club described him as "Nintendo's stinky, cheating genius" and said the character "captures the split at the heart of Nintendo. ... All we know if that Wario would have loved the possibilities the smash hit console presents, and that the absence of a new WarioWare game on the handheld remains a real shame to the legacy of all the things—good, bad, flatulent, weird, and more—that he means to the company", while Cass Marshall of Polygon said he "was institutionalized as a teen, and Wario was my only friend", and that he "finds Wario kind of soothing. He's just got a friendly face."

In the book A Parent's Guide to Nintendo Games: A Comprehensive Look at the Systems and the Games, Craig Wessel described Wario as a "sinister twist" on Mario.

(2025). 9781931199063, Mars Publications. .
In Icons of Horror and the Supernatural: An Encyclopedia of Our Worst Nightmares, Volume 1, S. T. Joshi cites Waluigi and Wario as archetypal examples of alter egos.
(2025). 9780313337819, Greenwood Publishing Group. .
Wario was used by Todd Harper as an example of the cultural signifiers of fatness that were specifically being created as traits typical of fat characters in fighting games as a whole in a paper for the Journal of Electronic Gaming and Esports. They mentioned that Wario possesses a unique move in which he uses his teeth to efficiently chomp through anything, including other fighters, explosives, and even his own motorcycle. He was also being described as a "slob" archetype.

Magazines have also praised Wario's outfit, particularly in . In September 2021, Peter Nguyen, a professional stylist for "The Essential Man", commented on a Hiking Wario outfit in Mario Kart Tour, calling it "stylish" and saying, "I think this is the most wearable and strongest appearance for Wario". He was also described as a "fashion icon". A screenshot of Mario & Sonic at the Olympic Games Tokyo 2020 showing Wario in swimwear appeared to depict him without , leading fans and video game website Polygon to speculate about his lack of anatomical features.


Notes

Further reading
Page 1 of 1
1
Page 1 of 1
1

Account

Social:
Pages:  ..   .. 
Items:  .. 

Navigation

General: Atom Feed Atom Feed  .. 
Help:  ..   .. 
Category:  ..   .. 
Media:  ..   .. 
Posts:  ..   ..   .. 

Statistics

Page:  .. 
Summary:  .. 
1 Tags
10/10 Page Rank
5 Page Refs
1s Time