In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information.The Oxford English Dictionary defines "random" as "Having no definite aim or purpose; not sent or guided in a particular direction; made, done, occurring, etc., without method or conscious choice; haphazard." A random sequence of events, or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if there is a known probability distribution, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. Consistent non-convergence is thus evidence of the lack of a fixed probability distribution, as in many evolutionary processes. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy.
The fields of mathematics, probability, and statistics use formal definitions of randomness, typically assuming that there is some 'objective' probability distribution. In statistics, a random variable is an assignment of a numerical value to each possible outcome of an event space. This association facilitates the identification and the calculation of probabilities of the events. Random variables can appear in . A random process is a sequence of random variables whose outcomes do not follow a determinism pattern, but follow an evolution described by probability distributions. These and other constructs are extremely useful in probability theory and the various applications of randomness.
Randomness is most often used in statistics to signify well-defined statistical properties. Monte Carlo methods, which rely on random input (such as from random number generators or pseudorandom number generators), are important techniques in science, particularly in the field of computational science. Third Workshop on Monte Carlo Methods, Jun Liu, Professor of Statistics, Harvard University By analogy, quasi-Monte Carlo methods use quasi-random number generators.
Random selection, when narrowly associated with a simple random sample, is a method of selecting items (often called units) from a population where the probability of choosing a specific item is the proportion of those items in the population. For example, with a bowl containing just 10 red marbles and 90 blue marbles, a random selection mechanism would choose a red marble with probability 1/10. A random selection mechanism that selected 10 marbles from this bowl would not necessarily result in 1 red and 9 blue. In situations where a population consists of items that are distinguishable, a random selection mechanism requires equal probabilities for any item to be chosen. That is, if the selection process is such that each member of a population, say research subjects, has the same probability of being chosen, then we can say the selection process is random.
According to Ramsey theory, pure randomness (in the sense of there being no discernible pattern) is impossible, especially for large structures. Mathematician Theodore Motzkin suggested that "while disorder is more probable in general, complete disorder is impossible". Misunderstanding this can lead to numerous conspiracy theories.Ted.com, (May 2016). The origin of countless conspiracy theories Cristian S. Calude stated that "given the impossibility of true randomness, the effort is directed towards studying degrees of randomness".Cristian S. Calude, (2017). "Quantum Randomness: From Practice to Theory and Back" in "The Incomputable Journeys Beyond the Turing Barrier" Editors: S. Barry Cooper, Mariya I. Soskova, 169–181, doi:10.1007/978-3-319-43669-2_11. It can be proven that there is infinite hierarchy (in terms of quality or strength) of forms of randomness.
The formalization of odds and chance was perhaps earliest done by the Chinese of 3,000 years ago. The Greek philosophers discussed randomness at length, but only in non-quantitative forms. It was only in the 16th century that Italian mathematicians began to formalize the odds associated with various games of chance. The invention of calculus had a positive impact on the formal study of randomness. In the 1888 edition of his book The Logic of Chance, John Venn wrote a chapter on The conception of randomness that included his view of the randomness of the digits of pi (π), by using them to construct a random walk in two dimensions. Annotated readings in the history of statistics by Herbert Aron David, 2001 page 115. The 1866 edition of Venn's book (on Google books) does not include this chapter.
The early part of the 20th century saw a rapid growth in the formal analysis of randomness, as various approaches to the mathematical foundations of probability were introduced. In the mid-to-late-20th century, ideas of algorithmic information theory introduced new dimensions to the field via the concept of algorithmic randomness.
Although randomness had often been viewed as an obstacle and a nuisance for many centuries, in the 20th century computer scientists began to realize that the deliberate introduction of randomness into computations can be an effective tool for designing better algorithms. In some cases, such randomized algorithms even outperform the best deterministic methods.
According to several standard interpretations of quantum mechanics, microscopic phenomena are objectively random. That is, in an experiment that controls all causally relevant parameters, some aspects of the outcome still vary randomly. For example, if a single unstable atom is placed in a controlled environment, it cannot be predicted how long it will take for the atom to decay—only the probability of decay in a given time."Each nucleus decays spontaneously, at random, in accordance with the blind workings of chance." Q for Quantum, John Gribbin Thus, quantum mechanics does not specify the outcome of individual experiments, but only the probabilities. Hidden variable theories reject the view that nature contains irreducible randomness: such theories posit that in the processes that appear random, properties with a certain statistical distribution are at work behind the scenes, determining the outcome in each case.
Several authors also claim that evolution (and sometimes development) requires a specific form of randomness, namely the introduction of qualitatively new behaviors. Instead of the choice of one possibility among several pre-given ones, this randomness corresponds to the formation of new possibilities.
The characteristics of an organism arise to some extent deterministically (e.g., under the influence of genes and the environment), and to some extent randomly. For example, the density of freckles that appear on a person's skin is controlled by genes and exposure to light; whereas the exact location of individual freckles seems random.
As far as behavior is concerned, randomness is important if an animal is to behave in a way that is unpredictable to others. For instance, insects in flight tend to move about with random changes in direction, making it difficult for pursuing predators to predict their trajectories.
Algorithmic information theory studies, among other topics, what constitutes a random sequence. The central idea is that a string of is random if and only if it is shorter than any computer program that can produce that string (Kolmogorov randomness), which means that random strings are those that cannot be data compression. Pioneers of this field include Andrey Kolmogorov and his student Per Martin-Löf, Ray Solomonoff, and Gregory Chaitin. For the notion of infinite sequence, mathematicians generally accept Per Martin-Löf's semi-eponymous definition: An infinite sequence is random if and only if it withstands all recursively enumerable null sets. The other notions of random sequences include, among others, recursive randomness and Schnorr randomness, which are based on recursively computable martingales. It was shown by Yongge Wang that these randomness notions are generally different.Yongge Wang: Randomness and Complexity. PhD Thesis, 1996. http://webpages.uncc.edu/yonwang/papers/thesis.pdf
Randomness occurs in numbers such as binary logarithm and pi. The decimal digits of pi constitute an infinite sequence and "never repeat in a cyclical fashion." Numbers like pi are also considered likely to be normal number:
In communication theory, randomness in a signal is called "noise", and is opposed to that component of its variation that is causally attributable to the source, the signal.
In terms of the development of random networks, for communication randomness rests on the two simple assumptions of Paul Erdős and Alfréd Rényi, who said that there were a fixed number of nodes and this number remained fixed for the life of the network, and that all nodes were equal and linked randomly to each other.Laszso Barabasi, (2003), Linked, Rich Gets Richer, P81
Hindu and Buddhist philosophies state that any event is the result of previous events, as is reflected in the concept of karma. As such, this conception is at odds with the idea of randomness, and any reconciliation between both of them would require an explanation.
In some religious contexts, procedures that are commonly perceived as randomizers are used for divination. Cleromancy uses the casting of bones or dice to reveal what is seen as the will of the gods.
Politics: Athenian democracy was based on the concept of isonomia (equality of political rights), and used complex allotment machines to ensure that the positions on the ruling committees that ran Athens were fairly allocated. Sortition is now restricted to selecting jurors in Anglo-Saxon legal systems, and in situations where "fairness" is approximated by randomization, such as selecting and military Conscription lotteries.
Games: Random numbers were first investigated in the context of gambling, and many randomizing devices, such as dice, shuffling playing cards, and roulette wheels, were first developed for use in gambling. The ability to produce random numbers fairly is vital to electronic gambling, and, as such, the methods used to create them are usually regulated by government Gaming Control Boards. Random drawings are also used to determine lottery winners. In fact, randomness has been used for games of chance throughout history, and to select out individuals for an unwanted task in a fair way (see drawing straws).
Sports: Some sports, including American football, use to randomly select starting conditions for games or seed tied teams for playoffs. The National Basketball Association uses a weighted lottery to order teams in its draft.
Mathematics: Random numbers are also employed where their use is mathematically important, such as sampling for and for statistical sampling in quality control systems. Computational solutions for some types of problems use random numbers extensively, such as in the Monte Carlo method and in genetic algorithms.
Medicine: Random allocation of a clinical intervention is used to reduce bias in controlled trials (e.g., randomized controlled trials).
Religion: Although not intended to be random, various forms of divination such as cleromancy see what appears to be a random event as a means for a divine being to communicate their will (see also Free will and Determinism for more).
The many applications of randomness have led to many different methods for generating random data. These methods may vary as to how unpredictable or statistically random they are, and how quickly they can generate random numbers.
Before the advent of computational random number generators, generating large amounts of sufficiently random numbers (which is important in statistics) required a lot of work. Results would sometimes be collected and distributed as random number tables.
Quantum nonlocality has been used to certify the presence of genuine or strong form of randomness in a given string of numbers.
In nature, events rarely occur with a frequency that is known a priori, so observing outcomes to determine which events are more probable makes sense. However, it is fallacious to apply this logic to systems designed and known to make all outcomes equally likely, such as shuffled cards, dice, and roulette wheels.
For example, when being told that a woman has two children, one might be interested in knowing if either of them is a girl, and if yes, the probability that the other child is also a girl. Considering the two events independently, one might expect that the probability that the other child is female is ½ (50%), but by building a probability space illustrating all possible outcomes, one would notice that the probability is actually only ⅓ (33%).
To be sure, the probability space does illustrate four ways of having these two children: boy-boy, girl-boy, boy-girl, and girl-girl. But once it is known that at least one of the children is female, this rules out the boy-boy scenario, leaving only three ways of having the two children: boy-girl, girl-boy, girl-girl. From this, it can be seen only ⅓ of these scenarios would have the other child also be a girl (see Boy or girl paradox for more).
In general, by using a probability space, one is less likely to miss out on possible scenarios, or to neglect the importance of new information. This technique can be used to provide insights in other situations such as the Monty Hall problem, a game show scenario in which a car is hidden behind one of three doors, and two goats are hidden as behind the others. Once the contestant has chosen a door, the host opens one of the remaining doors to reveal a goat, eliminating that door as an option. With only two doors left (one with the car, the other with another goat), the player must decide to either keep their decision, or to switch and select the other door. Intuitively, one might think the player is choosing between two doors with equal probability, and that the opportunity to choose another door makes no difference. However, an analysis of the probability spaces would reveal that the contestant has received new information, and that changing to the other door would increase their chances of winning.
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