LPMud, abbreviated LP, is a family of multi-user dungeon (MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (termed the driver) and a development framework written in the programming language LPC (termed the mudlib).
To accomplish his goal, Lennart Augustsson convinced Pensjö to write what today would be called a virtual machine, the LPMud driver. The driver managed the interpretation of LPC code as well as providing basic operating system services to the LPC code. By virtue of this design, Pensjö made it more difficult for common programming errors like and infinite recursion made by content builders to harm the overall stability of the server. His choice of an OO approach made it easy for new programmers to concentrate on the task of "building a room" rather than programming logic.
Pensjö created Genesis in April 1989 as the first implementation of the LPC language, and therefore the first LPMud, in which the developer (commonly known as a wizard within the MUD) could code their own objects.
Pensjö's work has been extended or reverse engineered in a number of projects:
Though an LPMud server can be used to implement nearly any style of game, LPMuds are often thought of as having certain common characteristics as a genre, such as a mixture of hack and slash with role-playing, quests as an element of advancement, and "guilds" as an alternative to .
TMI implemented the first InterMUD communications network, when MudOS added network socket support in 1992.
In 1992, MIRE, a multi-user information system producing customised newspapersElectronic Publishing Group at the MIT Media Lab. 25+ Years of the Electronic Publishing Group "MIRE--news in a MUD" was built based on a modified TMI driver.
In 1993, the TMI-2 mudlib was used to create PangaeaMud, an academic research project designed as an interactive geologic database tool.
Notable MUDs based on TMI-derived mudlibs include The Two Towers set in Tolkien’s universe and Threshold.
MudOS is a major family of LPMud server software, implementing its own variant of the LPC (programming language). It first came into being on February 18, 1992. It pioneered important technical innovations in MUDs, including the network socket support that made InterMUD communications possible and LPC-to-C compilation.
FluffOS started as a collection of patches of last unreleased version of MudOS, FluffOS has evolved into an independent and enhanced project, providing a powerful platform for crafting interactive and immersive virtual worlds.
Genocide was an important development testbed for MudOS from 1992 to 1994, but switched back to the main LPMud branch, citing speed concerns.
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