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Krita ( ) is a free and open-source raster graphics editor designed primarily for and 2D animation. Originally created for , the software also runs on , , Haiku, Android, and , and features an -accelerated canvas, support, an advanced brush engine, non-destructive layers and masks, group-based layer management, support, and switchable customisation profiles.

The software is also available as paid software, distributed on , Steam, Epic Games Store, and Mac App Store. Payments support the development of the software. The paid version has automatic updates.


Name
The project's name "Krita" is primarily inspired by the words , meaning "" (or ), and which means "to draw" as well as Sanskrit कृत (kṛta) which means "made"/"done".


History
Early development of the project can be tracked back to 1998 when , founder of , showcased a Qt GUI hack for at . The idea of building a Qt-based image editor was later passed to KImage, maintained by Michael Koch, as a part of . In 1999, Matthias Elter proposed the idea of building the software using CORBA around . To avoid existing trademarks on the market, the project underwent numerous name changes: KImageShop, Krayon, until it was finally settled with "Krita" in 2002. The first public version of Krita was released with KOffice 1.4 in 2004. In years between 2004 and 2009, Krita was developed as a generic image manipulation software like and GIMP.

A change of direction happened to the project in 2009, with a new goal of becoming digital painting software like and SAI. Also from that point, the project began to experiment with various ways of funding its development, including Google Summer of Code and funded jobs for students. As a result, the development gained speed and resulted in better performance and stability.

The Krita Foundation was created in 2013 to provide support for Krita's development. It collaborated with to create Krita Sketch as a marketing campaign and Krita Studio with as a commercially supported version for movie and VFX studios. campaigns have been used to crowdfund Krita's development since 2014.

July 20142.9.x€19,955Faster development, better PSD support, layers, masks, brush, resource manager, display, etc.February 2015
May 20153.0.x€30,520Better performance, animation support, layer, workflow, transform, filter, brush, etc.May 2016
May 20164.0.x€38,579Better text tools and vector art capability, python scripting support, etc.March 2018
5.0.X Brushes, Gradients and Pallets get revamped, animation system improvements, screen recorder.December 2021

On May 23, 2020, the beta version of Krita was released for Android and .


Design and features
The current version of Krita is developed with Qt 5 and KDE Frameworks 5. It is designed primarily for , illustrators, matte and texture artists, and the VFX industry. It has the following key features:


User experience design
's was designed with users in mind. It uses a combination of pen buttons, keyboard modifiers and an icon-based to ensure frequently-used functions can be accessed by fewer clicks, without the need to search through text-based menus.

Most-used drawing commands can be accessed via touch by combining keyboard modifiers with pen/mouse buttons and gestures:

Shift + Pen drag
Ctrl + Pen tap
Pen button + Pen move
Ctrl + Pen button + Pen move
Shift + Pen button + Pen move

Pop-up Palette is Krita's right click HUD. It enables instant access to the following functions:

10 loaded brush presetsColour ring selectorZoom
Load other preset groupsFG/BG colour displayRotate
Brush size, opacity, flow, spacing, angleRecent colourMirror


Painting tools
Krita's core digital painting tools include:
Graphics tablet supportAdjustable interference intensityRectangleFree position
9 different brush enginesInfinite and parallel straight rulersEllipseRotate
Modelled after real toolsSplines (curves)Freehand (lasso)Scale
Highly adjustableEllipsesPolygonShear
Remembers settings for each physical penPerspectiveOutlinePerspective
Pen stabilizerVanishing pointFillWarp
Multibrush painting supportFish-eye pointColorCage


Animation tools
Krita's animation tools are designed for frame-by-frame raster animation. They have the following features:
Similar interface to Batch import of framesRender with
Timeline controls Output to individual frames
Real-time animation playback controls Output to GIF, AVI, MP4, etc.
display


Vector tools
Krita uses vector tools for non-destructive editing of the following objects:
  • Path
  • Selection
  • Text (artistic, multiline, calligraphy)
  • Vector art
  • Fill and gradient


Layers and masks
Krita's layer and mask features include:
Multiple-level layer groupsRaster layersClone layersTransparency masks
Select multiple layersVector layersFilter layersFilter masks
Drag-and-drop layersLayer groupsFill layersColourise masks
Layer highlightingNon-destructive layersFile layersTransform masks


Customisation
Krita's resource manager allows each brush or texture preset to be tagged by a user and quickly searched, filtered and loaded as a group. A collection of user-made presets can be packaged as " bundles" and loaded as a whole. Krita provides many such brush set and texture bundles on its official website.

Customisable tool panels are known as Dockers in Krita. Actions include:

  • 2 customisable toolbars
  • Toggle display of each docker
  • Attach any docker to any sides of main window, or detach to float free
  • Buttons to collapse/expand each docker panel
  • Group dockers by tabs
Customisable Brushes and Brush Engine allows advanced users to create custom scripts on brush behavior, patternlike textures, geometrically shaped brushes and simulated blending through programming, most notably via Python plugin support however, other programming languages are also supported like .

Workspaces allow UI customizations for different workflows to be saved and loaded on demand.


Display
OpenGL accelerated canvas is used to speed up Krita's performance. It provides the following benefits:
  • Better framerate and response time: pen actions can be reflected without delay
  • Better-quality, fast and continuous zooming, panning, rotation, wrap-around and mirroring
  • Requires a GPU with OpenGL 3.0 support for optimal experience. In the case of Intel HD Graphics, that means Ivy Bridge and above.
Full colour management is supported in Krita with the following capabilities:
  • Assign and convert between colour spaces
  • Realtime colour proofing, including colour-blind mode
  • Colour model supported: RGBA, Grey Scale, CMYKA, Law, YCbCr, XYZ
  • Colour depth supported: 8-bit integer, 16-bit integer, 16-bit floating point, 32-bit floating point


Filters
Krita has a collection of built-in filters and supports G'MIC filters. It has real-time filter preview support.

Filters included in a default installation: levels, colour adjustment curves, brightness/contrast curve, desaturate, invert, auto contrast, HSV adjustment, pixelise, raindrops, oil paint, gaussian blur, motion blur, blur, lens blur, colour to alpha, colour transfer, minimise channel, maximise channel, top/left/bottom/right edge detection, sobel, sharpen, mean removal, unsharp mask, gaussian noise removal, wavelet noise reducer, emboss horizontal only/in all directions/(laplacian)/vertical only/with variable depth/horizontal and vertical, small tiles, round corners, phong bumpmap.


File formats supported
Krita's native document format is Krita Document (.kra). It can also save to many other file formats including PSD.


Sprint events
Krita sprints are events during which Krita developers and artists get together for a few days, exchange ideas and do programming face-to-face, in order to speedup development and improve relationships between members.

2005 , Netherlands
201026 February to 7 MarchDeventer, Netherlands
201120 to 22 May, Netherlands
201416 to 18 MayDeventer, Netherlands
201623 to 24 JanuaryDeventer, Netherlands
201626 to 28 AugustDeventer, Netherlands
201817 to 21 MayDeventer, Netherlands
20195 to 9 AugustDeventer, Netherlands


Variations
  • Krita Gemini: optimised for tablets and touch interaction.
  • Krita Studio: commercially supported version for movie and VFX studios.


See also
  • Comparison of raster graphics editors
  • List of 2D animation software
  • List of 2D graphics software
  • List of digital art software
  • List of free and open-source software image editors
  • List of computing mascots

Similar programs


External links

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