Halftone is the reprographic technique that simulates continuous tone imagery through the use of dots, varying either in size or in spacing, thus generating a gradient-like effect.Campbell, Alastair. The Designer's Lexicon. ©2000 Chronicle, San Francisco. "Halftone" can also be used to refer specifically to the image that is produced by this process.
Where continuous-tone imagery contains an infinite range of or , the halftone process reduces visual reproductions to an image that is printed with only one color of ink, in dots of differing size (pulse-width modulation) or spacing (frequency modulation) or both. This reproduction relies on a basic optical illusion: when the halftone dots are small, the human eye interprets the patterned areas as if they were smooth tones. At a microscopic level, developed black-and-white photographic film also consists of only two colors, and not an infinite range of continuous tones. For details, see film grain.
Just as color photography evolved with the addition of optical filter and film layers, color printing is made possible by repeating the halftone process for each subtractive color – most commonly using what is called the "CMYK color model".McCue, Claudia. Real World Print Production. ©2007, Peachpit Berkeley. The semi-opaque property of ink allows halftone dots of different colors to create another optical effect: full-color imagery. Since the location of the individual dots cannot be determined exactly, the dots partially overlap leading to a combination of additive and subtractive color mixing called autotypical color mixing.
Before the development of halftone printing, most pictures in newspapers used woodcut or wood-engraving techniques utilising hand-carved blocks of wood that, while they were often copied from photographs, resembled hand-drawn sketches. Commercial printers wanted a practical way to realistically reproduce photographs onto the printed page, but most common mechanical printing processes can only print areas of ink or leave blank areas on the paper and not a photographic range of tones; only black (or coloured) ink, or nothing. The half-tone process overcame these limitations and became the staple of the book, newspaper and other periodical industry.
William Fox Talbot (1800–1877) is credited with the idea of halftone printing. In an 1852 patent he suggested using "photographic screens or veils" in connection with a photographic intaglio process.Twyman, Michael. Printing 1770–1970: an illustrated history of its development and uses in England. Eyre & Spottiswoode, London 1970.
Several different kinds of screens were proposed during the following decades. William Leggo produced an early version with his leggotype while working for the Canadian Illustrated News. The first printed halftone photograph was an image of Prince Arthur published on October 30, 1869. The New York Daily Graphic would later publish "the first reproduction of a photograph with a full tonal range in a newspaper" on March 4, 1880 (entitled "A Scene in Shantytown") with a crude halftone screen.
Frederic Ives of Philadelphia patented the first truly successful commercial method in 1881. Although he found a way of breaking up the image into dots of varying sizes, he did not make use of a screen. In 1882, the German patented the "autotype" halftone process in Germany which he named .
Shortly afterwards, Ives, this time in collaboration with Louis and Max Levy, improved the process further with the invention and commercial production of quality cross-lined screens.
The relief printing halftone process proved almost immediately to be a success. The use of halftone blocks in popular journals became regular during the early 1890s.
The development of halftone printing methods for lithography appears to have followed a largely independent path. In the 1860s, A. Hoen & Co. focused on methods allowing artists to manipulate the tones of hand-worked printing stones.Hoen, August. Composition for etching stone, U.S. Patent 27,981, Apr 24, 1860. By the 1880s, Hoen was working on halftone methods that could be used in conjunction with either hand-worked or photolithographic stones.Hoen, August. Lithographic Process, U.S. Patent 227,730, May 15, 1883.Hoen, August. Lithographic Process, U.S. Patent 227,782, May 18, 1880.
Other techniques used a "screen" consisting of parallel bars (a Ronchi ruling), which was then combined with a second exposure with the same screen oriented at another angle. Another method was to expose through a screen-plate with crossing lines etched into the surface. Later, either photographic contact screens were used, or sometimes no screen at all, exposing directly on a lithographic (extremely high contrast) film with a pre-exposed halftone pattern.
The higher the pixel resolution of a source file, the greater the detail that can be reproduced. However, such increase also requires a corresponding increase in screen ruling or the output will suffer from posterization. Therefore, file resolution is matched to the output resolution. The dots cannot easily be seen by the naked eye, but can be discerned through a microscope or a magnifying glass.
Halftoning is also commonly used for printing color pictures. The general idea is the same, by varying the density of the four secondary printing colors, cyan, magenta, yellow, and black (abbreviation CMYK), any particular shade can be reproduced. "Use of halftone line screens for printing digital images on press". (last checked on 2009-04-20)
In this case there is an additional problem that can occur. In the simple case, one could create a halftone using the same techniques used for printing shades of grey, but in this case the different printing colors have to remain physically close to each other to fool the eye into thinking they are a single color. To do this the industry has standardized on a set of known angles, which result in the dots forming into small circles or rosettes.
Early laser printing from the late 1970s onward could also generate halftones but their original 300 dpi resolution limited the screen ruling to about 65 lpi. This was improved as higher resolutions of 600 dpi and above, and techniques, were introduced.
All halftoning uses a high-frequency/low-frequency dichotomy. In photographic halftoning, the low-frequency attribute is a local area of the output image designated a halftone cell. Each equal-sized cell relates to a corresponding area (size and location) of the continuous-tone input image. Within each cell, the high-frequency attribute is a centered variable-sized halftone dot composed of ink or toner. The ratio of the inked area to the non-inked area of the output cell corresponds to the luminance or graylevel of the input cell. From a suitable distance, the human eye averages both the high-frequency apparent gray level approximated by the ratio within the cell and the low-frequency apparent changes in gray level between adjacent equally spaced cells and centered dots.
Digital halftoning uses a raster graphics image or bitmap within which each monochrome picture element or pixel may be on or off, ink or no ink. Consequently, to emulate the photographic halftone cell, the digital halftone cell must contain groups of monochrome pixels within the same-sized cell area. The fixed location and size of these monochrome pixels compromises the high-frequency/low-frequency dichotomy of the photographic halftone method. Clustered multi-pixel dots cannot "grow" incrementally but in jumps of one whole pixel. In addition, the placement of that pixel is slightly off-center. To minimize this compromise, the digital halftone monochrome pixels must be quite small, numbering from 600 to 2,540, or more, pixels per inch. However, digital image processing has also enabled more sophisticated dithering algorithms to decide which pixels to turn black or white, some of which yield better results than digital halftoning. Digital halftoning based on some modern image processing tools such as nonlinear diffusion and stochastic flipping has also been proposed recently.
There are many situations where reconstruction is desired. For artists, it is a challenging task to edit halftone images. Even simple modifications like altering the brightness usually work by changing the color tones. In halftone images, this additionally requires preservation of the regular pattern. The same applies to more complex tools like retouching. Many other image processing techniques are designed to operate on continuous-tone images. For example, image compression algorithms are more efficient for those images. Another reason is the visual aspect since halftoning degrades the quality of an image. Sudden tone changes of the original image are removed due to the limited tone variations in halftoned images. It can also introduce distortions and visual effects like moiré patterns. Especially when printed on newspaper, the halftone pattern becomes more visible due to the paper properties. By scanning and reprinting these images moiré patterns are emphasized. Thus, reconstructing them before reprinting is important to provide a reasonable quality.
The most straightforward way to remove the halftone patterns is the application of a low-pass filter either in spatial or frequency domain. A simple example is a Gaussian filter. It discards the high-frequency information which blurs the image and simultaneously reduces the halftone pattern. This is similar to the blurring effect of our eyes when viewing a halftone image. In any case, it is important to pick a proper bandwidth. A too-limited bandwidth blurs edges out, while a high bandwidth produces a noisy image because it does not remove the pattern completely. Due to this trade-off, it is not able to reconstruct reasonable edge information.
Further improvements can be achieved with edge enhancement. Decomposing the halftone image into its wavelet representation allows to pick information from different frequency bands.
Halftone photographic screening
Traditional halftoning
Resolution of halftone screens
The resolution of a halftone screen is measured in lines per inch (lpi). This is the number of lines of dots in one inch, measured parallel with the screen's angle. Known as the screen ruling, the resolution of a screen is written either with the suffix lpi or a hash mark; for example, "150 lpi" or "150#".
Typical halftone resolutions Screen printing 45–65 lpi Laser printer (300dpi) 65 lpi Laser printer (600dpi) 85–105 lpi Offset press (newsprint paper) 85 lpi Offset press (coated paper) 85–185 lpi
Multiple screens and color halftoning
Dot shapes
Digital halftoning
Modulation
Inverse halftoning
Spatial and frequency filtering
Optimization-based filtering
Lookup table
See also
Significant academic research groups
External links
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