Colobot ( Colonize with Bots) is an educational, post-apocalyptic real-time strategy video game featuring 3D graphics, created by Swiss developer Epsitec SA. The objective of the game is to find a planet for colonization by the human race by establishing a basic infrastructure on the surface and eliminating any alien organism endangering the expedition. The game takes place on the Earth, Moon, and seven fictional planets. The main feature of the game, which makes it educational, is the possibility for players to program their using a programming language similar to C++ or Java.
With only a few robots for companions, the player must travel to new planets. Houston, Earth Mission Control as well as a spy satellite will transmit valuable information to the player. The player needs to build the infrastructure necessary to gather raw materials, energy supplies, and produce the weapons necessary to defend themselves. By programming robots, the player can delegate tasks to them, allowing the player to continue their mission while their robots upkeep the base, fight off enemies, harvest materials, and perform any other tasks assigned to them.
| The planet where the game begins. |
| Where the previous expedition was last seen. |
| Tropical planet. |
| A low-temperature planet featuring crystals. |
| Desert planet. |
| Volcanic planet. |
| Dry planet. |
| Electric planet. |
| Planet similar to Earth. |
object item; // declare variable
item = radar(TitaniumOre); // find a piece of titanium ore
goto(item.position); // go to the ore
grab(); // pick up whatever is in front of the robot (presumably the ore)
item = radar(Converter); // find the ore converter
goto(item.position); // relocate to the converter
drop(); // drop the piece of ore
move(-2.5); // back up 2.5 meters to allow the converter to start processing the ore
}
ICC & TerranovaTeam (formerly PPC Rebranded Name for PPC) was given the source code by Epsitec under the GPL-3.0-or-later license. TerranovaTeam is in the process of updating the game, titled . Colobot: Gold Edition README
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