Verilog, standardized as IEEE 1364, is a hardware description language (HDL) used to model electronic systems. It is most commonly used in the design and verification of digital circuits, with the highest level of abstraction being at the register-transfer level. It is also used in the verification of analog circuits and mixed-signal circuits, as well as in the design of genetic circuits.
In 2009, the Verilog standard (IEEE 1364-2005) was merged into the SystemVerilog standard, creating IEEE Standard 1800-2009. Since then, Verilog has been officially part of the SystemVerilog language. The current version is IEEE standard 1800-2023.
The designers of Verilog wanted a language with syntax similar to the C programming language, which was already widely used in engineering software development. Like C, Verilog is case-sensitive and has a basic preprocessor (though less sophisticated than that of ANSI C/C++). Its control flow keywords (if/else, for, while, case, etc.) are equivalent, and its operator precedence is compatible with C. Syntactic differences include: required bit-widths for variable declarations, demarcation of procedural blocks (Verilog uses begin/end instead of curly braces {}), and many other minor differences. Verilog requires that variables be given a definite size. In C these sizes are inferred from the 'type' of the variable (for instance an integer type may be 32 bits).
A Verilog design consists of a hierarchy of modules. Modules encapsulate design hierarchy, and communicate with other modules through a set of declared input, output, and bidirectional ports. Internally, a module can contain any combination of the following: net/variable declarations (wire, reg, integer, etc.), concurrent and sequential , and instances of other modules (sub-hierarchies). Sequential statements are placed inside a begin/end block and executed in sequential order within the block. However, the blocks themselves are executed concurrently, making Verilog a dataflow language.
Verilog's concept of 'wire' consists of both signal values (4-state: "1, 0, floating, undefined") and signal strengths (strong, weak, etc.). This system allows abstract modeling of shared signal lines, where multiple sources drive a common net. When a wire has multiple drivers, the wire's (readable) value is resolved by a function of the source drivers and their strengths.
A subset of statements in the Verilog language are logic synthesis. Verilog modules that conform to a synthesizable coding style, known as RTL (register-transfer level), can be physically realized by synthesis software. Synthesis software algorithmically transforms the (abstract) Verilog source into a netlist, a logically equivalent description consisting only of elementary logic primitives (AND, OR, NOT, flip-flops, etc.) that are available in a specific FPGA or VLSI technology. Further manipulations to the netlist ultimately lead to a circuit fabrication blueprint (such as a Mask set for an ASIC or a bitstream file for an FPGA).
Verilog is a portmanteau of the words "verification" and "logic".
In the same time frame Cadence initiated the creation of Verilog-A to put standards support behind its analog simulator Spectre. Verilog-A was never intended to be a standalone language and is a subset of Verilog-AMS which encompassed Verilog-95.
Verilog-2001 is a significant upgrade from Verilog-95. First, it adds explicit support for (2's complement) signed nets and variables. Previously, code authors had to perform signed operations using awkward bit-level manipulations (for example, the carry-out bit of a simple 8-bit addition required an explicit description of the Boolean algebra to determine its correct value). The same function under Verilog-2001 can be more succinctly described by one of the built-in operators: +, -, /, *, >>>. A generate–endgenerate construct (similar to VHDL's generate–endgenerate) allows Verilog-2001 to control instance and statement instantiation through normal decision operators (case–if–else). Using generate–endgenerate, Verilog-2001 can instantiate an array of instances, with control over the connectivity of the individual instances. File I/O has been improved by several new system tasks. And finally, a few syntax additions were introduced to improve code readability (e.g. always @*, named parameter override, C-style function/task/module header declaration).
Verilog-2001 is the version of Verilog supported by the majority of commercial EDA software packages.
A separate part of the Verilog standard, Verilog-AMS, attempts to integrate analog and mixed signal modeling with traditional Verilog.
SystemVerilog is a superset of Verilog-2005, with many new features and capabilities to aid design verification and design modeling. As of 2009, the SystemVerilog and Verilog language standards were merged into SystemVerilog 2009 (IEEE Standard 1800-2009).
input clock;
input reset;
reg flop1;
reg flop2;
always @ (posedge reset or posedge clock)
if (reset)
begin
flop1 <= 0;
flop2 <= 1;
end
else
begin
flop1 <= flop2;
flop2 <= flop1;
end
endmodule
The <= operator in Verilog is another aspect of its being a hardware description language as opposed to a normal procedural language. This is known as a "non-blocking" assignment. Its action does not register until after the always block has executed. This means that the order of the assignments is irrelevant and will produce the same result: flop1 and flop2 will swap values every clock.
The other assignment operator = is referred to as a blocking assignment. When = assignment is used, for the purposes of logic, the target variable is updated immediately. In the above example, had the statements used the = blocking operator instead of <=, flop1 and flop2 would not have been swapped. Instead, as in traditional programming, the compiler would understand to simply set flop1 equal to flop2 (and subsequently ignore the redundant logic to set flop2 equal to flop1).
An example counter circuit follows:
parameter size = 5;
parameter length = 20;
input rst; // These inputs/outputs represent
input clk; // connections to the module.
input cet;
input cep;
output size-1:0 count;
output tc;
reg size-1:0 count; // Signals assigned
wire tc; // Other signals are of type wire
// The always statement below is a parallel
// execution statement that
// executes any time the signals
// rst or clk transition from low to high
always @ (posedge clk or posedge rst)
// the value of tc is continuously assigned
// the value of the expression
assign tc = (cet && (count == length-1));
endmodule
// within an always
// (or initial)block
// must be of type reg
if (rst) // This causes reset of the cntr
count <= {size{1'b0}};
else
if (cet && cep) // Enables both true
begin
if (count == length-1)
count <= {size{1'b0}};
else
count <= count + 1'b1;
end
An example of delays:
begin
a = b & e;
b = a | b;
#5 c = b;
d = #6 c ^ e;
end
The always clause above illustrates the other type of method of use, i.e. it executes whenever any of the entities in the list (the b or e) changes. When one of these changes, a is immediately assigned a new value, and due to the blocking assignment, b is assigned a new value afterward (taking into account the new value of a). After a delay of 5 time units, c is assigned the value of b and the value of c ^ e is tucked away in an invisible store. Then after 6 more time units, d is assigned the value that was tucked away.
Signals that are driven from within a process (an initial or always block) must be of type reg. Signals that are driven from outside a process must be of type wire. The keyword reg does not necessarily imply a hardware register.
< size>'< base>< value>
Where:
Examples:
// The first example uses continuous assignment wire out; assign out = sel ? a : b;
// the second example uses a procedure // to accomplish the same thing.
reg out; always @(a or b or sel)
begin
case(sel)
1'b0: out = b;
1'b1: out = a;
endcase
end
// Finally — you can use if/else in a // procedural structure. reg out; always @(a or b or sel)
if (sel)
out = a;
else
out = b;
The next interesting structure is a transparent latch; it will pass the input to the output when the gate signal is set for "pass-through", and captures the input and stores it upon transition of the gate signal to "hold". The output will remain stable regardless of the input signal while the gate is set to "hold". In the example below the "pass-through" level of the gate would be when the value of the if clause is true, i.e. gate = 1. This is read "if gate is true, the din is fed to latch_out continuously." Once the if clause is false, the last value at latch_out will remain and is independent of the value of din.
reg latch_out;
always @(gate or din)
if(gate)
latch_out = din; // Pass through state
// Note that the else isn't required here. The variable
// latch_out will follow the value of din while gate is
// high. When gate goes low, latch_out will remain constant.
The flip-flop is the next significant template; in Verilog, the D-flop is the simplest, and it can be modeled as:
q <= d;
The significant thing to notice in the example is the use of the non-blocking assignment. A basic rule of thumb is to use <= when there is a posedge or negedge statement within the always clause.
A variant of the D-flop is one with an asynchronous reset; there is a convention that the reset state will be the first if clause within the statement.
if(reset)
q <= 0;
else
q <= d;
The next variant is including both an asynchronous reset and asynchronous set condition; again the convention comes into play, i.e. the reset term is followed by the set term.
if(reset)
q <= 0;
else
if(set)
q <= 1;
else
q <= d;
Note: If this model is used to model a Set/Reset flip flop then simulation errors can result. Consider the following test sequence of events. 1) reset goes high 2) clk goes high 3) set goes high 4) clk goes high again 5) reset goes low followed by 6) set going low. Assume no setup and hold violations.
In this example the always @ statement would first execute when the rising edge of reset occurs which would place q to a value of 0. The next time the always block executes would be the rising edge of clk which again would keep q at a value of 0. The always block then executes when set goes high which because reset is high forces q to remain at 0. This condition may or may not be correct depending on the actual flip flop. However, this is not the main problem with this model. Notice that when reset goes low, that set is still high. In a real flip flop this will cause the output to go to a 1. However, in this model it will not occur because the always block is triggered by rising edges of set and reset – not levels. A different approach may be necessary for set/reset flip flops.
The final basic variant is one that implements a D-flop with a mux feeding its input. The mux has a d-input and feedback from the flop itself. This allows a gated load function.
// The more common structure ASSUMES the feedback is present
// This is a safe assumption since this is how the
// hardware compiler will interpret it. This structure
// looks much like a latch. The differences are the
// @(posedge clk) and the non-blocking <=
//
always @(posedge clk)
if(gate)
q <= d;
else
q <= q; // explicit feedback path
if(gate)
q <= d; // the "else" mux is "implied"
Note that there are no "initial" blocks mentioned in this description. There is a split between FPGA and ASIC synthesis tools on this structure. FPGA tools allow initial blocks where reg values are established instead of using a "reset" signal. ASIC synthesis tools don't support such a statement. The reason is that an FPGA's initial state is something that is downloaded into the memory tables of the FPGA. An ASIC is an actual hardware implementation.
begin
a = 1; // Assign a value to reg a at time 0
#1; // Wait 1 time unit
b = a; // Assign the value of reg a to reg b
end
always @(a or b) // Any time a or b CHANGE, run the process begin
if (a)
c = b;
else
d = ~b;
end // Done with this block, now return to the top (i.e. the @ event-control)
always @(posedge a)// Run whenever reg a has a low to high change
a <= b;
These are the classic uses for these two keywords, but there are two significant additional uses. The most common of these is an always keyword without the @(...) sensitivity list. It is possible to use always as shown below:
begin // Always begins executing at time 0 and NEVER stops
clk = 0; // Set clk to 0
#1; // Wait for 1 time unit
clk = 1; // Set clk to 1
#1; // Wait 1 time unit
end // Keeps executing — so continue back at the top of the begin
The always keyword acts similar to the C language construct while(1) {..} in the sense that it will execute forever.
The other interesting exception is the use of the initial keyword with the addition of the forever keyword.
The example below is functionally identical to the always example above.
begin
clk = 0; // Set clk to 0
#1; // Wait for 1 time unit
clk = 1; // Set clk to 1
#1; // Wait 1 time unit
end
fork
$write("A"); // Print char A
$write("B"); // Print char B
begin
#1; // Wait 1 time unit
$write("C"); // Print char C
end
join
The way the above is written, it is possible to have either the sequences "ABC" or "BAC" print out. The order of simulation between the first $write and the second $write depends on the simulator implementation, and may purposefully be randomized by the simulator. This allows the simulation to contain both accidental race conditions as well as intentional non-deterministic behavior.
Notice that VHDL cannot dynamically spawn multiple processes like Verilog.
a = 0;
initial
b = a;
initial
begin
#1;
$display("Value a=%d Value of b=%d",a,b);
end
Depending on the order of execution of the initial blocks, it could be zero and zero, or alternately zero and some other arbitrary uninitialized value. The $display statement will always execute after both assignment blocks have completed, due to the #1 delay.
| Bitwise NOT (1's complement) |
| Bitwise AND |
| Bitwise OR |
| Bitwise XOR |
| Bitwise XNOR |
| NOT |
| AND |
| OR |
| Reduction AND |
| Reduction NAND |
| Reduction OR |
| Reduction NOR |
| Reduction XOR |
| Reduction XNOR |
| Addition |
| Subtraction |
| 2's complement |
| Multiplication |
| Division |
| Exponentiation (*Verilog-2001) |
| Greater than |
| Less than |
| Greater than or equal to |
| Less than or equal to |
| Logical equality (bit-value 1'bX is removed from comparison) |
| Logical inequality (bit-value 1'bX is removed from comparison) |
| 4-state logical equality (bit-value 1'bX is taken as literal) |
| 4-state logical inequality (bit-value 1'bX is taken as literal) |
| Logical shift |
| Logical shift |
| Arithmetic shift (*Verilog-2001) |
| Arithmetic shift (*Verilog-2001) |
| Concatenation |
| Replicate value m for n times |
| Conditional |
The PLI (now VPI) enables Verilog to cooperate with other programs written in the C language such as , instruction set simulators of a microcontroller, , and so on. For example, it provides the C functions tf_putlongp() and tf_getlongp() which are used to write and read the 64-bit integer argument of the current Verilog task or function, respectively. For 32-bit integers, tf_putp() and tf_getp() are used.
|
|