Surfing is a surface water sport in which an individual, a surfer (or two in tandem surfing), uses a board to ride on the forward section, or face, of a moving wind wave, which usually carries the surfer towards the shore. Waves suitable for surfing are primarily found on ocean shores, but can also be found as in the open ocean, in Lake surfing, in River surfing in the form of a tidal bore, or wave pools.
Surfing includes all forms of wave-riding using a board, regardless of the stance. There are several types of boards. The Moche culture of Peru would often surf on reed craft, while the native peoples of the Pacific surfed waves on alaia, paipo, and other such watercraft. Ancient cultures often surfed on their belly and knees, while modern-day surfing is most often stand-up surfing, in which a surfer rides a wave while standing on a surfboard.
Another prominent form of surfing is body boarding, where a surfer rides the wave on a bodyboard, either lying on their belly, drop knee (one foot and one knee on the board), or sometimes even standing up on a body board. Other types of surfing include knee boarding, surf matting (riding inflatable mats) and using foils. Body surfing, in which the wave is caught and ridden using the surfer's own body rather than a board, is very common and is considered by some surfers to be the purest form of surfing. The closest form of body surfing using a board is a handboard which normally has one strap over it to fit on one hand. Surfers who body board, body surf, or handboard feel more drag as they move through the water than stand up surfers do. This holds body surfers into a more turbulent part of the wave (often completely Underwater by whitewater). In contrast, surfers who instead ride a Foilboard feel substantially less drag and may ride unbroken waves in the open ocean.
Three major subdivisions within stand-up surfing are stand-up paddling, long boarding and short boarding with several major differences including the board design and length, the riding style and the kind of wave that is ridden.
In tow-in surfing (most often, but not exclusively, associated with big wave surfing), a motorized water vehicle such as a personal watercraft, tows the surfer into the wave front, helping the surfer match a large wave's speed, which is generally a higher speed than a self-propelled surfer can produce. Surfing-related sports such as paddle boarding and sea kayaking that are self-propelled by hand paddles do not require waves, and other derivative sports such as kite surfing and windsurfing rely primarily on wind for power, yet all of these platforms may also be used to ride waves. Recently with the use of V-drive boats, wakesurfing, in which one surfs on the wake of a boat, has emerged. As of 2023, the Guinness Book of World Records recognized a wave ride by Sebastian Steudtner in Nazaré, Portugal, as the largest wave ever surfed.
During the winter season in the northern hemisphere, the North Shore of Oahu, the third-largest island of Hawaii, is known for having some of the best waves in the world. Surfers from around the world flock to breaks like Backdoor, Waimea Bay, and Banzai Pipeline. However, there are still many popular surf spots around the world: Teahupo'o, located off the coast of Tahiti; Mavericks, California, United States; Cloudbreak, Tavarua Island, Fiji; Superbank, Gold Coast, Australia.
In 2016, surfing was added by the International Olympic Committee (IOC) as an Olympic sport to begin at the 2020 Summer Olympics in Japan. The first gold medalists of the Tokyo 2020 surfing men and women's competitions were, respectively, the Brazilian Ítalo Ferreira and the American from Hawaii, Carissa Moore.
Various European explorers witnessed surfing in Polynesia. Surfing may have been observed by British explorers at Tahiti in 1767. Samuel Wallis and the crew members of were the first Britons to visit the island in June of that year. Another candidate is the botanist Joseph BanksFleming, F. (c. 2005). Off the Map: Tales of Endurance and Exploration, p. 154. Atlantic Monthly Press. who was part of the first voyage of James Cook on , arriving on Tahiti on 10 April 1769. Lieutenant James King was the first person to write about the art of surfing on Hawaii, when he was completing the journals of Captain James Cook (upon Cook's death in 1779).
In Herman Melville's 1849 novel Mardi, based on his experiences in Polynesia earlier that decade, the narrator describes the "Rare Sport at Ohonoo" (title of chap. 90): "For this sport, a surf-board is indispensable: some five feet in length; the width of a man's body; convex on both sides; highly polished; and rounded at the ends. It is held in high estimation; invariably oiled after use; and hung up conspicuously in the dwelling of the owner." Mardi, and A Voyage Thither (Northwestern University Press, 1970), 273. When Mark Twain visited Hawaii in 1866 he wrote, "In one place, we came upon a large company of naked natives of both sexes and all ages, amusing themselves with the national pastime of surf-bathing."
References to surf riding on planks and single canoe hulls are also verified for pre-contact Samoa, where surfing was called fa'ase'e or se'egalu (see Augustin Krämer, The Samoa Islands), and Tonga, far pre-dating the practice of surfing by Hawaiians and eastern Polynesians by over a thousand years.
George Freeth (1883–1919), of English and Native Hawaiian descent, is generally credited as the person who had done more than anyone else to renew interest in surfing at Waikiki in the early twentieth century after the sport had declined in popularity in Hawaii during the latter half of the nineteenth century.
In 1907, the eclectic interests of land developer Abbot Kinney (founder of Venice of America, now Venice, California) helped bring Freeth to California. Freeth had sought the help of the Hawaii Promotion Committee (HPC) in Honolulu to sponsor him on a trip to California to give surfing exhibitions. The HPC arranged through their contacts in Los Angeles to secure a contract for Freeth to perform at Venice of America in July, 1907. Later that year, land baron Henry E. Huntington brought surfing to Redondo Beach. Looking for a way to entice visitors to his own budding resort community south of Venice where he had heavily invested in real estate, he hired Freeth as a lifeguard and to give surfing exhibitions in front of the Hotel Redondo. Another native Hawaiian, Duke Kahanamoku, spread surfing to both the U.S. and Australia, riding the waves after displaying the swimming prowess that won him Olympic gold medals in 1912 and 1920. The legend of Duke Kahanamoku, the father of modern surfing and double Olympic champion in Antwerp (accessed 29 April 2022)
Mary Ann Hawkins, inspired by Duke Kahanamoku's surfing during the late 1920s, developed a lifelong passion for surfing. In 1935, her family relocated to Santa Monica, providing her with opportunities to further immerse herself in surfing and paddleboarding. On September 12, 1936, Hawkins achieved a historic milestone by winning California first women’s paddleboard race at the Santa Monica Breakwater. She continued to dominate the sport, winning numerous competitions, including the women’s half-mile paddleboard race and the Venice Breakwater event in 1938, both held on the same day.
Hawkins was also a pioneer in tandem surfing, a discipline that highlights synchronized surfing between two individuals on a single board. She gained further recognition in 1939 when she performed exhibition paddleboarding and tandem surfing displays at various Southern California beaches, inspiring a new generation of women surfers.
In January 1939, Hawkins was appointed head of the women’s auxiliary group of the Santa Monica Paddle Club and rose to vice president by January 1940. Her surfing peers frequently lauded her achievements, with "Whitey" Harrison describing her as "the best tandem rider." Throughout her career, Hawkins exemplified grace and athleticism, leaving an indelible mark on the history of women’s surfing and paddleboarding.
In 1975, a professional tour started. That year Margo Oberg became the first female professional surfer.
Local wind conditions affect wave quality since the surface of a wave can become choppy in blustery conditions. Ideal conditions include a light to moderate "offshore" wind, because it blows into the front of the wave, making it a "Barreling wave" or "tube" wave. Waves are left-handed and right-handed depending upon the breaking formation of the wave.
Waves are generally recognized by the surfaces over which they break.The Bluffer's Guides, The Bluffer's Guide to Surfing, Oval Books, 2008. For example, there are beach breaks, reef breaks and point breaks.
The most important influence on wave shape is the bathymetry directly behind and immediately beneath the breaking wave. Each break is different since each location's underwater topography is unique. At beach breaks, sandbanks change shape from week to week. Surf forecasting is aided by advances in information technology. Mathematical modeling graphically depicts the size and direction of swells around the globe.
Swell regularity varies across the globe and throughout the year. During winter, heavy swells are generated in the mid-latitudes, when the North and South shift toward the Equator. The predominantly Westerly winds generate swells that advance Eastward, so waves tend to be largest on West coasts during winter months. However, an endless train of mid-latitude cyclones cause the isobars to become undulated, redirecting swells at regular intervals toward the tropics.
East coasts also receive heavy winter swells when low-pressure cells form in the sub-tropics, where slow moving Anticyclone inhibit their movement. These lows produce a shorter fetch than polar fronts, however, they can still generate heavy swells since their slower movement increases the duration of a particular wind direction. The variables of fetch and duration both influence how long wind acts over a wave as it travels since a wave reaching the end of a fetch behaves as if the wind died.
During summer, heavy swells are generated when cyclones form in the tropics. form over warm seas, so their occurrence is influenced by El Niño and La Niña cycles. Their movements are unpredictable.
Surf travel and some surf camps offer surfers access to remote, tropical locations, where tradewinds ensure offshore conditions. Since winter swells are generated by mid-latitude cyclones, their regularity coincides with the passage of these lows. Swells arrive in pulses, each lasting for a couple of days, with a few days between each swell.
The availability of free model data from the NOAA has allowed the creation of several surf forecasting websites.
Peel or peeling off as a descriptive term for the quality of a break has been defined as "a fast, clean, evenly falling curl line, perfect for surfing, and usually found at pointbreaks."
Tube speed is the rate of advance of the break along the length of the wave, and is the speed at which the surfer must move along the wave to keep up with the advance of the tube. Tube speed can be described using the peel angle and wave celerity. Peel angle is the angle between the wave front and the horizontal projection of the point of break over time, which in a regular break is most easily represented by the line of white water left after the break. A break that closes out, or breaks all at once along its length, leaves white water parallel to the wave front, and has a peel angle of 0°. This is unsurfable as it would require infinite speed to progress along the face fast enough to keep up with the break. A break which advances along the wave face more slowly will leave a line of new white water at an angle to the line of the wave face.
Where:
In most cases a peel angle less than 25° is too fast to surf.
+Wave intensity table |
Waves suitable for surfing break as spilling or plunging types, and when they also have a suitable peel angle, their value for surfing is enhanced. Other factors such as wave height and period, and wind strength and direction can also influence steepness and intensity of the break, but the major influence on the type and shape of breaking waves is determined by the slope of the seabed before the break. The breaker type index and Iribarren number allow classification of breaker type as a function of wave steepness and seabed slope.
An artificial reef known as Chevron Reef was constructed in El Segundo, California in hopes of creating a new surfing area. However, the reef failed to produce any quality waves and was removed in 2008. In Kovalam, South West India, an artificial reef has successfully provided the local community with a quality lefthander, stabilized coastal soil erosion, and provided good habitat for marine life. ASR Ltd., a New Zealand-based company, constructed the Kovalam reef and is working on another reef in Boscombe, England.
There are two main types of artificial waves that exist today. One being artificial or stationary waves which simulate a moving, breaking wave by pumping a layer of water against a smooth structure mimicking the shape of a breaking wave. Because of the velocity of the rushing water, the wave and the surfer can remain stationary while the water rushes by under the surfboard. Artificial waves of this kind provide the opportunity to try surfing and learn its basics in a moderately small and controlled environment near or far from locations with natural surf.
Surfers' skills are tested by their ability to control their board in difficult conditions, riding challenging waves, and executing maneuvers such as strong turns and cutbacks (turning board back to the breaking wave) and carving (a series of strong back-to-back maneuvers). More advanced skills include the floater (riding on top of the breaking curl of the wave), and off the lip (banking off crest of the breaking wave). A newer addition to surfing is the progression of the air, whereby a surfer propels off the wave entirely up into the air and then successfully lands the board back on the wave.
The tube ride is considered to be the ultimate maneuver in surfing. As a wave breaks, if the conditions are ideal, the wave will break in an orderly line from the middle to the shoulder, enabling the experienced surfer to position themselves inside the wave as it is breaking. This is known as a tube ride. Viewed from the shore, the tube rider may disappear from view as the wave breaks over the rider's head. The longer the surfer remains in the tube, the more successful the ride. This is referred to as getting tubed, barrelled, shacked or pitted. Some of the world's best-known waves for tube riding include Pipeline on the North Shore of Oahu, Teahupoo in Tahiti and G-Land in Java. Other names for the tube include "the barrel", and "the pit".
Hanging ten and hanging five are moves usually specific to longboarding. Hanging Ten refers to having both feet on the front end of the board with all of the surfer's toes off the edge, also known as nose-riding. Hanging Five is having just one foot near the front, with five toes off the edge.
Cutback: Generating speed down the line and then turning back to reverse direction.
Snap: Quickly turning along the face or top of the wave, almost as if snapping the board back towards the wave. Typically done on steeper waves.
Blowtail: Pushing the tail of the board out of the back of the wave so that the fins leave the water.
Floater: Suspending the board atop the wave. Very popular on small waves.
Top-Turn: Turn off the top of the wave. Sometimes used to generate speed and sometimes to shoot spray.
Bottom Turn: A turn at the bottom or mid-face of the wave, this maneuver is used to set up other maneuvers such as the top turn, cutback and even aerials.
Airs/Aerials: These maneuvers have been becoming more and more prevalent in the sport in both competition and free surfing. An air is when the surfer can achieve enough speed and approach a certain type of section of a wave that is supposed to act as a ramp and launch the surfer above the lip line of the wave, “catching air”, and landing either in the transition of the wave or the whitewash when hitting a close-out section.
Airs can either be straight airs or rotational airs. Straight airs have minimal rotation if any, but definitely no more rotation than 90 degrees. Rotational airs require a rotation of 90 degrees or more depending on the level of the surfer.
Types of rotations:
It is possible to learn to surf without an instructor, but the process is usually safer and quicker with a surf instructor. Typical surfing instruction is best-performed one-on-one, but can also be done in a group setting. Post-COVID, there's been a shift towards online and land-based surf coaching and training. Online surf coaching is allowing surfers to learn at their own pace and convenience from anywhere. Land-based training, such as skateboard simulations, offers a way to practice maneuvers repeatedly, refining techniques with the guidance of professional coaches either in person or remotely using video analysis apps. The most popular surf locations offer perfect surfing conditions for beginners, as well as challenging breaks for advanced students. The ideal conditions for learning would be small waves that crumble and break softly, as opposed to the steep, fast-peeling waves desired by more experienced surfers. When available, a sandy seabed is generally safer.
Surfing can be broken into several skills: paddling strength, positioning to catch the wave, timing, and balance. Paddling out requires strength, but also the mastery of techniques to break through oncoming waves ( duck diving, eskimo roll also known as turtle roll). Take-off positioning requires experience at predicting the wave set and where it will break. The surfer must pop up quickly as soon as the wave starts pushing the board forward. Preferred positioning on the wave is determined by experience at reading wave features including where the wave is breaking. Balance plays a crucial role in standing on a surfboard. Thus, balance training exercises are good preparation. Practicing with a balance board, longboard (skateboard), Surfskating or swing board helps novices master the art of surfing. However, it's important to note that these land-based training methods have faced criticism within the surf coaching community. Concerns include the potential for developing poor surfing style and habits, such as excessive wiggling, due to training on flat surfaces which do not accurately mimic the dynamic nature of ocean waves.
To address these limitations, training in a skate bowl is recommended. Skate bowls can offer a more realistic simulation of the centrifugal forces experienced while surfing. This type of training helps in developing better control and style by replicating the curved, wave-like shapes and motions surfers encounter in the water. Integrating skate bowl training can provide a more comprehensive preparation for the surfing experience, balancing the benefits of basic balance training with the nuances of wave dynamics.
The repetitive cycle of paddling, popping up, and balancing requires stamina and physical strength. Having a proper Warming up can help prevent injuries.
Most modern surfboards are made of fiberglass foam (PU), with one or more wooden strips or "stringers", fiberglass cloth, and polyester resin (PE). An emerging board material is epoxy resin and Expanded Polystyrene foam (EPS) which is stronger and lighter than traditional PU/PE construction. Even newer designs incorporate materials such as carbon fiber and variable-flex composites in conjunction with fiberglass and epoxy or polyester resins. Since epoxy/EPS surfboards are generally lighter, they will float better than a traditional PU/PE board of similar size, shape and thickness. This makes them easier to paddle and faster in the water. However, a common complaint of EPS boards is that they do not provide as much feedback as a traditional PU/PE board. For this reason, many advanced surfers prefer that their surfboards be made from traditional materials.
Other equipment includes a Surfboard leash (to stop the board from drifting away after a wipeout and to prevent it from hitting other surfers), surf wax, traction pads (to keep a surfer's feet from slipping off the deck of the board), and fins (also known as skegs) which can either be permanently attached ( glassed-on) or interchangeable. Sportswear designed or particularly suitable for surfing may be sold as boardwear (the term is also used in snowboarding). In warmer climates, swimsuits, surf trunks or boardshorts are worn, and occasionally ; in cold water, surfers can opt to wear , boots, hoods, and gloves to protect them against lower water temperatures. A newer introduction is a rash vest with a thin layer of titanium to provide maximum warmth without compromising mobility. In recent years, there have been advancements in technology that have allowed surfers to pursue even bigger waves with added elements of safety. Big wave surfers are now experimenting with inflatable vests or colored dye packs to help decrease their odds of drowning.
There are many different surfboard sizes, shapes, and designs in use today. Modern longboards, generally in length, are reminiscent of the earliest surfboards, but now benefit from modern innovations in surfboard shaping and fin design. Competitive longboard surfers need to be competent at traditional walking manoeuvres, as well as the short-radius turns normally associated with shortboard surfing. The modern shortboard began life in the late 1960s and has evolved into today's common thruster style, defined by its three fins, usually around in length. The thruster was invented by Australian Surfboard shaper Simon Anderson.
Midsize boards, often called funboards, provide more maneuverability than a longboard, with more flotation than a shortboard. While many surfers find that funboards live up to their name, providing the best of both surfing modes, others are critical.
There are also various niche styles, such as the Egg, a longboard-style short board targeted at people who want to ride a shortboard but need more paddle power. The Fish, a board that is typically shorter, flatter, and wider than a normal shortboard, often with a split tail (known as a swallow tail). The Fish often has two or four Surfboard Fins and is specifically designed for surfing smaller waves. For big waves, there is the Gun, a long, thick board with a pointed nose and tail (known as a pintail) specifically designed for big waves.
The waves created in the open ocean are classified as deep-water waves. Deep-water waves have no bottom interaction and the orbits of these water molecules are circular; their wavelength is short relative to water depth and the velocity decays before reaching the bottom of the water basin. Deep water waves are waves in water depths greater than half their wavelengths. Wind forces waves to break in the deep sea.
Deep-water waves travel to shore and become shallow-water waves when the water depth is less than half of their wavelength, and the wave motion becomes constrained by the bottom, causing the orbit paths to be flattened to . The bottom exerts a frictional drag on the bottom of the wave, which decreases the celerity (or the speed of the waveform), and causes refraction. Slowing the wave forces it to shorten which increases the height and steepness, and the top (crest) falls because the velocity of the top of the wave becomes greater than the velocity of the bottom of the wave where the drag occurs.
The surf zone is the place of convergence of multiple waves types creating complex wave patterns. A wave suitable for surfing results from maximum speeds of . This speed is relative because local onshore winds can cause waves to break. In the surf zone, shallow water waves are carried by global winds to the beach and interact with local winds to make surfing waves.
Different onshore and off-shore wind patterns in the surf zone create different types of waves. Onshore winds cause random wave breaking patterns and are more suitable for experienced surfers. Light offshore winds create smoother waves, while strong direct offshore winds cause plunging or large barrel waves. Barrel waves are large because the water depth is small when the wave breaks. Thus, the breaker intensity (or force) increases, and the wave speed and height increase. Off-shore winds produce non-surfable conditions by flattening a weak swell. Weak swell is made from surface gravity forces and has long wavelengths.
The wave peel angle is one of the main constituents of a potential surfing wave. Wave peel angle measures the distance between the peel-line and the line tangent to the breaking crest line. This angle controls the speed of the wave crest. The speed of the wave is an addition of the propagation velocity vector (Vw) and peel velocity vector (Vp), which results in the overall velocity of the wave (Vs).
Wave breaking intensity measures the force of the wave as it breaks, spills, or plunges (a plunging wave is termed by surfers as a "barrel wave"). Wave section length is the distance between two breaking crests in a wave set. Wave section length can be hard to measure because local winds, non-linear wave interactions, island sheltering, and swell interactions can cause multifarious wave configurations in the surf zone.
The parameters breaking wave height, wave peel angle (α), and wave breaking intensity, and wave section length are important because they are standardized by past oceanographers who researched surfing; these parameters have been used to create a guide that matches the type of wave formed and the skill level of surfer.
+ Table 1: Wave type and surfer skill level ! Skill level !! Peel angle (degrees) !! Wave height (meters) !! Section speed (meters/second) !! Section length (meters) !! General locations of waves |
Low Gradient Breaks; Atlantic Beach, Florida |
Bells Beach; Australia |
Kirra Point; Burleigh Heads |
Bingin Beach; Padang Padang Beach |
Banzai Pipeline; Shark Island |
Table 1 shows a relationship of smaller peel angles correlating with a higher skill level of the surfer. Smaller wave peel angles increase the velocities of waves. A surfer must know how to react and paddle quickly to match the speed of the wave to catch it. Therefore, more experience is required to catch low peel angle waves. More experienced surfers can handle longer section lengths, increased velocities, and higher wave heights. Different locations offer different types of surfing conditions for each skill level.
Oceanographers have two theories on rip current formation. The wave interaction model assumes that two edges of waves interact, create differing wave heights, and cause longshore transport of nearshore currents. The Boundary Interaction Model assumes that the topography of the sea bottom causes nearshore circulation and longshore transport; the result of both models is a rip current.
Rip currents can be extremely strong and narrow as they extend out of the surf zone into deeper water, reaching speeds from and up to , which is faster than any human can swim. The water in the jet is sediment rich, bubble rich, and moves rapidly. The rip head of the rip current has long shore movement. Rip currents are common on beaches with mild slopes that experience sizeable and frequent oceanic swell.
When practicing the sport of surfing, the surfer paddles out past the wave break to wait for a wave. When a surfable wave arrives, the surfer must paddle extremely fast to match the velocity of the wave so the wave can accelerate him or her.
When the surfer is at wave speed, the surfer must quickly pop up, stay low, and stay toward the front of the wave to become stable and prevent falling as the wave steepens. The acceleration is less toward the front than toward the back. The physics behind the surfing of the wave involves the horizontal acceleration force (F·sinθ) and the vertical force (F·cosθ=mg). Therefore, the surfer should lean forward to gain speed, and lean on the back foot to brake. Also, to increase the length of the ride of the wave, the surfer should travel parallel to the wave crest.
A large number of injuries, up to 66%, are caused by collision with a surfboard (nose or fins). Fins can cause deep lacerations and cuts, as well as bruising. While these injuries can be minor, they can open the skin to infection from the sea; groups like Surfers Against Sewage campaign for cleaner waters to reduce the risk of infections. Local bugs and diseases can be risk factors when surfing around the globe.
Falling off a surfboard or colliding with others is commonly referred to as a wipeout.
Ear plugs designed for surfers, swimmers and other water athletes are primarily made to keep water out of the ear, thereby letting a protective pocket of air stay inside the ear canal. They can also block cold air, dirt and bacteria. Many designs are made to let sound through, and either float and/or have a leash in case the plug accidentally gets bumped out.
During the 1960s, as surfing caught on in California, its popularity spread through American pop culture. Several teen movies, starting with the Gidget series in 1959, transformed surfing into a dream life for American youth. Later movies, including Beach Party (1963), Ride the Wild Surf (1964), and Beach Blanket Bingo (1965) promoted the California dream of sun and surf. Surf culture also fueled the early records of the Beach Boys.
The sport is also a significant part of Australia's eastern coast sub-cultural life, especially in New South Wales, where the weather and water conditions are most favourable for surfing.
The sport of surfing now represents a multibillion-dollar industry, especially in clothing and fashion markets. Founded in 1964, the International Surfing Association (ISA) is the oldest foundation associated with surfing formed to better improve surfing and recognized by the International Olympic Committee as the leading authority on surfing. National and international surf competitions began in 1964. In addition, The World Surf League (WSL) was established in 1976 and promotes various championship tours, hosting top competitors in some of the best surf spots around the globe. A small number of people make a career out of surfing by receiving corporate sponsorships and performing for photographers and videographers in far-flung destinations; they are typically referred to as freesurfers. Sixty-six surfers on a long surfboard set a record in Huntington Beach, California for most people on a surfboard at one time. Dale Webster consecutively surfed for 14,641 days, making it his main life focus.
As of 2023, the Guinness Book of World Records recognized a 26.2 m (86 ft) wave ride by Sebastian Steudtner at Nazaré, Portugal as the largest wave ever surfed.
When the waves were flat, surfers persevered with sidewalk surfing, which is now called skateboarding. Sidewalk surfing has a similar feel to surfing and requires only a paved road or sidewalk. To create the feel of the wave, surfers even sneaked into empty backyard swimming pools to ride in, known as pool skating. Eventually, surfing made its way to the slopes with the invention of the Snurfer, later credited as the first snowboard. Many other board sports have been invented over the years, but all can trace their heritage back to surfing.
Many surfers claim to have a spiritual connection with the ocean, describing surfing, the surfing experience, both in and out of the water, as a type of spiritual experience or a religion. Recent academic studies and practitioner testimonies have demonstrated the mental health and well-being benefits of surfing which has spurred the development of para surfing and surf therapy.
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