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A projectile is an object that is propelled by the application of an external and then moves freely under the influence of and . Although any objects in motion through space are projectiles, they are commonly found in and (for example, a thrown baseball, kicked football, fired , shot , stone released from ).

In , mathematical equations of motion are used to analyze projectile through launch, , and impact.


Motive force
and use compressed gases, while most other and utilize expanding gases liberated by sudden chemical reactions by like . use a combination of these mechanisms.

utilize electromagnetic fields to provide acceleration along the entire length of the device, greatly increasing the .

Some projectiles provide during flight by means of a or . In military terminology, a is unguided, while a is . Note the two meanings of "rocket" (weapon and engine): an ICBM is a guided missile with a rocket engine.

An explosion, whether or not by a weapon, causes the debris to act as multiple high velocity projectiles. An explosive weapon or device may also be designed to produce many high velocity projectiles by the break-up of its casing; these are correctly termed fragments.


In sports
. ]] In projectile motion the most important force applied to the projectile mass is the propelling force. In many sports, the propelling forces are provided by muscles that accelerate the projectile (ball, disc, javelin, hammer, dart), and the stronger the propelling force, the faster and farther the projectile will travel. See pitching, .


As a weapon

Delivery projectiles
Many projectiles, e.g. shells, may carry an explosive charge or another chemical or biological substance. Aside from explosive payload, a projectile can be designed to cause special damage, e.g. fire (see also early thermal weapons), or poisoning (see also ).


Kinetic projectiles

Wired projectiles
Some projectiles stay connected by a cable to the launch equipment after launching it:
  • for guidance: wire-guided missile (range up to )
  • to administer an electric shock, as in the case of a (range up to ); two projectiles are shot simultaneously, each with a cable.
  • to make a connection with the target, either to tow it towards the launcher, as with a whaling , or to draw the launcher to the target, as a does.


Typical projectile speeds
9.8
98
800
980
1,000
1,300
1,700
2,000
3,785
4,100
4,700
5,000
11,000
29,800
58,000
320,000
328,050
470,000
540,000
1,400,000
4,500,000
Up to 8,000,000
Up to 24,000,000
32,000,000
~50,000,000
~130,000,000
~6.7 × 1020 In relation to the rest mass of .


Equations of motion
An object projected at an angle to the horizontal has both the vertical and horizontal components of velocity. The vertical component of the velocity on the y-axis is given as V_y=U\sin\theta while the horizontal component of the velocity is V_x=U\cos\theta. There are various calculations for projectiles at a specific angle \theta:

1. Time to reach maximum height. It is symbolized as (t), which is the time taken for the projectile to reach the maximum height from the plane of projection. Mathematically, it is given as t=U \sin\theta/g where g = acceleration due to gravity (app 9.81 m/s²), U = initial velocity (m/s) and \theta = angle made by the projectile with the horizontal axis.

2. Time of flight (T): this is the total time taken for the projectile to fall back to the same plane from which it was projected. Mathematically it is given as T=2U\sin\theta/g.

3. Maximum Height (H): this is the maximum height attained by the projectile OR the maximum displacement on the vertical axis (y-axis) covered by the projectile. It is given as H = U^2 \sin^2\theta/2g.

4. Range (R): The Range of a projectile is the horizontal distance covered (on the x-axis) by the projectile. Mathematically, R = U^2 \sin 2\theta/g. The Range is maximum when angle \theta = 45°, i.e. \sin 2\theta=1.


See also


Notes
  • (2013). 9781489918512, Springer Science & Business Media. .


External links

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