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In computer graphics, pixelation (also spelled pixellation in ) is caused by displaying a or a section of a bitmap at such a large size that individual , small single-colored square display elements that comprise the bitmap, are visible. Such an image is said to be ' (' in the UK).

Early graphical applications such as ran at very low with a small number of colors, resulting in easily visible pixels. The resulting sharp edges gave curved objects and diagonal lines an unnatural appearance. However, when the number of available colors increased to 256, it was possible to gainfully employ anti-aliasing to smooth the appearance of low-resolution objects, not eliminating pixelation but making it less jarring to the eye. Higher resolutions would soon make this type of pixelation all but invisible on the screen, but pixelation is still visible if a low-resolution image is printed on paper.

In the realm of real-time 3D computer graphics, pixelation can be a problem. Here, bitmaps are applied to polygons as . As a camera approaches a textured polygon, simplistic nearest neighbor texture filtering would simply zoom in on the bitmap, creating drastic pixelation. The most common solution is a technique called pixel interpolation that smoothly blends or the color of one pixel into the color of the next adjacent pixel at high levels of zoom. This creates a more organic, but also much blurrier image.

Pixelation is a problem unique to bitmaps. Alternatives such as or purely geometric polygon models can scale to any level of detail. This is one reason vector graphics are popular for printing most modern computer monitors have a resolution of about 100 dots per inch, and at 300 dots per inch printed documents have about nine times as many pixels per unit of area as a screen. Another solution sometimes used is procedural textures, textures such as that can be generated on-the-fly at arbitrary levels of detail.


Deliberate pixelation
In some cases, the resolution of an image or a portion of an image is lowered to introduce pixelation deliberately. This effect is commonly used on television news shows to obscure a person's face in order to protect their privacy or to censor or gestures, and is also used for artistic effect. This effect is called . Making pixels easily visible is also a main feature in which is where the graphics are made in low resolutions for effect.


Depixelization
Depixelization removes pixelization from images, attempting to reconstruct the appearance of the original (unpixelated) image.


See also


Further reading


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