Holography is a technique that allows a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interferometry. In principle, it is possible to make a hologram for any type of wave.
A hologram is a recording of an interference pattern that can reproduce a 3D light field using diffraction. In general usage, a hologram is a recording of any type of wavefront in the form of an interference pattern. It can be created by capturing light from a real scene, or it can be generated by a computer, in which case it is known as a computer-generated hologram, which can show virtual objects or scenes. Optical holography needs a laser light to record the light field. The reproduced light field can generate an image that has the depth and parallax of the original scene. A hologram is usually unintelligible when viewed under diffuse ambient light. When suitably lit, the interference pattern diffracts the light into an accurate reproduction of the original light field, and the objects that were in it exhibit visual Depth perception such as parallax and perspective that change realistically with the different angles of viewing. That is, the view of the image from different angles shows the subject viewed from similar angles.
A hologram is traditionally generated by overlaying a second wavefront, known as the reference beam, onto a wavefront of interest. This generates an interference pattern, which is then captured on a physical medium. When the recorded interference pattern is later illuminated by the second wavefront, it is diffracted to recreate the original wavefront. The 3D image from a hologram can often be viewed with non-laser light. However, in common practice, major image quality compromises are made to remove the need for laser illumination to view the hologram.
A computer-generated hologram is created by digitally modeling and combining two wavefronts to generate an interference pattern image. This image can then be printed onto a mask or film and illuminated with an appropriate light source to reconstruct the desired wavefront. Alternatively, the interference pattern image can be directly displayed on a dynamic holographic display.
Holographic portraiture often resorts to a non-holographic intermediate imaging procedure, to avoid the dangerous high-powered pulsed lasers which would be needed to optically "freeze" moving subjects as perfectly as the extremely motion-intolerant holographic recording process requires. Early holography required high-power and expensive lasers. Currently, mass-produced low-cost , such as those found on and used in other common applications, can be used to make holograms. They have made holography much more accessible to low-budget researchers, artists, and dedicated hobbyists.
Most holograms produced are of static objects, but systems for displaying changing scenes on dynamic holographic displays are now being developed.
The word holography comes from the Greek language words ὅλος ( holos; "whole") and γραφή ( -graphy; "writing" or "drawing").
Optical holography did not really advance until the development of the laser in 1960. The development of the laser enabled the first practical optical holograms that recorded 3D objects to be made in 1962 by Yuri Denisyuk in the Soviet Union and by Emmett Leith and Juris Upatnieks at the University of Michigan, US.
Early optical holograms used silver halide photographic emulsions as the recording medium. They were not very efficient as the produced diffraction grating absorbed much of the incident light. Various methods of converting the variation in transmission to a variation in refractive index (known as "bleaching") were developed which enabled much more efficient holograms to be produced.
A major advance in the field of holography was made by Stephen Benton, who invented a way to create holograms that can be viewed with natural light instead of lasers. These are called .
In one common arrangement, the laser beam is split into two, one known as the signal beam and the other as the reference beam. The object beam is expanded by passing it through a lens and used to illuminate the subject. The recording medium is located where this light, after being reflected or scattered by the subject, will strike it. The edges of the medium will ultimately serve as a window through which the subject is seen, so its location is chosen with that in mind. The reference beam is expanded and made to shine directly on the medium, where it interacts with the light coming from the subject to create the desired interference pattern.
Like conventional photography, holography requires an appropriate exposure time to correctly affect the recording medium. Unlike conventional photography, during the exposure the light source, the optical elements, the recording medium, and the subject must all remain motionless relative to each other, to within about a quarter of the wavelength of the light, or the interference pattern will be blurred and the hologram spoiled. With living subjects and some unstable materials, that is only possible if a very intense and extremely brief pulse of laser light is used, a hazardous procedure which is rarely done outside of scientific and industrial laboratory settings. Exposures lasting several seconds to several minutes, using a much lower-powered continuously operating laser, are typical.
Several different materials can be used as the recording medium. One of the most common is a film very similar to photographic film (silver halide photographic emulsion), but with much smaller light-reactive grains (preferably with diameters less than 20 nm), making it capable of the much higher resolution that holograms require. A layer of this recording medium (e.g., silver halide) is attached to a transparent substrate, which is commonly glass, but may also be plastic.
This missing key is provided later by shining a laser, identical to the one used to record the hologram, onto the developed film. When this beam illuminates the hologram, it is diffracted by the hologram's surface pattern. This produces a light field identical to the one originally produced by the scene and scattered onto the hologram.
For those unfamiliar with these concepts, it is worthwhile to read those articles before reading further in this article.
A simple hologram can be made by superimposing two from the same light source on a holographic recording medium. The two waves interfere, giving a straight-line fringe pattern whose intensity varies sinusoidally across the medium. The spacing of the fringe pattern is determined by the angle between the two waves, and by the wavelength of the light.
The recorded light pattern is a diffraction grating. When it is illuminated by only one of the waves used to create it, it can be shown that one of the diffracted waves emerges at the same angle at which the second wave was originally incident, so that the second wave has been 'reconstructed'. Thus, the recorded light pattern is a holographic recording as defined above.
When a plane wave-front illuminates a negative lens, it is expanded into a wave that appears to diverge from the focal point of the lens. Thus, when the recorded pattern is illuminated with the original plane wave, some of the light is diffracted into a diverging beam equivalent to the original spherical wave; a holographic recording of the point source has been created.
When the plane wave is incident at a non-normal angle at the time of recording, the pattern formed is more complex, but still acts as a negative lens if it is illuminated at the original angle.
The second (reference) beam illuminates the recording medium directly. Each point source wave interferes with the reference beam, giving rise to its own sinusoidal zone plate in the recording medium. The resulting pattern is the sum of all these 'zone plates', which combine to produce a random (Speckle pattern) pattern as in the photograph above.
When the hologram is illuminated by the original reference beam, each of the individual zone plates reconstructs the object wave that produced it, and these individual wavefronts are combined to reconstruct the whole of the object beam. The viewer perceives a wavefront that is identical with the wavefront scattered from the object onto the recording medium, so that it appears that the object is still in place even if it has been removed.
Salvador Dalí claimed to have been the first to employ holography artistically. He was certainly the first and best-known surrealist to do so, but the 1972 New York exhibit of Dalí holograms had been preceded by the holographic art exhibition that was held at the Cranbrook Academy of Art in Michigan in 1968 and by the one at the Finch College gallery in New York in 1970, which attracted national media attention. In Great Britain, Margaret Benyon began using holography as an artistic medium in the late 1960s and had a solo exhibition at the University of Nottingham art gallery in 1969. This was followed in 1970 by a solo show at the Lisson Gallery in London, which was billed as the "first London expo of holograms and stereoscopic paintings".
During the 1970s, a number of art studios and schools were established, each with their particular approach to holography. Notably, there was the San Francisco School of Holography established by Lloyd Cross, The Museum of Holography in New York founded by Rosemary (Posy) H. Jackson, the Royal College of Art in London and the Lake Forest College Symposiums organised by Tung Jeong. None of these studios still exist; however, there is the Center for the Holographic Arts in New York and the HOLOcenter in Seoul, which offers artists a place to create and exhibit work.
During the 1980s, many artists who worked with holography helped the diffusion of this so-called "new medium" in the art world, such as Harriet Casdin-Silver of the United States, Dieter Jung of Germany, and Moysés Baumstein of Brazil, each one searching for a proper "language" to use with the three-dimensional work, avoiding the simple holographic reproduction of a sculpture or object. For instance, in Brazil, many concrete poets (Augusto de Campos, Décio Pignatari, Julio Plaza and José Wagner Garcia, associated with Moysés Baumstein) found in holography a way to express themselves and to renew concrete poetry.
A small but active group of artists still integrate holographic elements into their work. Some are associated with novel holographic techniques; for example, artist Matt BrandHolographic metalwork http://www.zintaglio.com employed computational mirror design to eliminate image distortion from specular holography.
The MIT Museum and Jonathan Ross both have extensive collections of holography and on-line catalogues of art holograms.
In 2005, companies such as Optware and Maxell produced a 120 mm disc that uses a holographic layer to store data to a potential 3.9 terabyte, a format called Holographic Versatile Disc. As of September 2014, no commercial product has been released.
Another company, InPhase Technologies, was developing a competing format, but went bankrupt in 2011 and all its assets were sold to Akonia Holographics, LLC.
While many holographic data storage models have used "page-based" storage, where each recorded hologram holds a large amount of data, more recent research into using submicrometre-sized "microholograms" has resulted in several potential 3D optical data storage solutions. While this approach to data storage can not attain the high data rates of page-based storage, the tolerances, technological hurdles, and cost of producing a commercial product are significantly lower.
There also exist holographic materials that do not need the developing process and can record a hologram in a very short time. This allows one to use holography to perform some simple operations in an all-optical way. Examples of applications of such real-time holograms include phase-conjugate mirrors ("time-reversal" of light), optical cache memories, image processing (pattern recognition of time-varying images), and optical computing.
The amount of processed information can be very high (terabits/s), since the operation is performed in parallel on a whole image. This compensates for the fact that the recording time, which is in the order of a microsecond, is still very long compared to the processing time of an electronic computer. The optical processing performed by a dynamic hologram is also much less flexible than electronic processing. On one side, one has to perform the operation always on the whole image, and on the other side, the operation a hologram can perform is basically either a multiplication or a phase conjugation. In optics, addition and Fourier transform are already easily performed in linear materials, the latter simply by a lens. This enables some applications, such as a device that compares images in an optical way.R. Ryf et al. High-frame-rate joint Fourier-transform correlator based on Sn2P2S6 crystal, Optics Letters 26, 1666–1668 (2001)
The search for novel nonlinear optical materials for dynamic holography is an active area of research. The most common materials are photorefraction, but in or Heterojunction (such as ), atomic vapors and gases, plasmas and even liquids, it was possible to generate holograms.
A particularly promising application is optical phase conjugation. It allows the removal of the wavefront distortions a light beam receives when passing through an aberrating medium, by sending it back through the same aberrating medium with a conjugated phase. This is useful, for example, in free-space optical communications to compensate for atmospheric turbulence (the phenomenon that gives rise to the twinkling of starlight).
In 1971, Lloyd Cross opened the San Francisco School of Holography and taught amateurs how to make holograms using only a small (typically 5 mW) helium-neon laser and inexpensive home-made equipment. Holography had been supposed to require a very expensive metal optical table set-up to lock all the involved elements down in place and damp any vibrations that could blur the interference fringes and ruin the hologram. Cross's home-brew alternative was a sandpit made of a cinder block retaining wall on a plywood base, supported on stacks of old tires to isolate it from ground vibrations, and filled with sand that had been washed to remove dust. The laser was securely mounted atop the cinder block wall. The mirrors and simple lenses needed for directing, splitting and expanding the laser beam were affixed to short lengths of PVC pipe, which were stuck into the sand at the desired locations. The subject and the photographic plate holder were similarly supported within the sandbox. The holographer turned off the room light, blocked the laser beam near its source using a small relay-controlled shutter, loaded a plate into the holder in the dark, left the room, waited a few minutes to let everything settle, then made the exposure by remotely operating the laser shutter.
In 1979, Jason Sapan opened the Holographic Studios in New York City. Since then, they have been involved in the production of many holographs for many artists as well as companies. Sapan has been described as the "last professional holographer of New York".
Many of these holographers would go on to produce art holograms. In 1983, Fred Unterseher, a co-founder of the San Francisco School of Holography and a well-known holographic artist, published the Holography Handbook, an easy-to-read guide to making holograms at home. This brought in a new wave of holographers and provided simple methods for using the then-available AGFA silver halide recording materials.
In 2000, Frank DeFreitas published the Shoebox Holography Book and introduced the use of inexpensive to countless . For many years, it had been assumed that certain characteristics of semiconductor laser diodes made them virtually useless for creating holograms, but when they were eventually put to the test of practical experiment, it was found that not only was this untrue, but that some actually provided a coherence length much greater than that of traditional helium-neon gas lasers. This was a very important development for amateurs, as the price of red laser diodes had dropped from hundreds of dollars in the early 1980s to about $5 after they entered the mass market as a component pulled from Compact disc, or later, DVD players from the mid 1980s onwards. Now, there are thousands of amateur holographers worldwide.
By late 2000, holography kits with inexpensive laser pointer diodes entered the mainstream consumer market. These kits enabled students, teachers, and hobbyists to make several kinds of holograms without specialized equipment, and became popular gift items by 2005.Stephen Cass: Holiday Gifts 2005 Gifts and gadgets for technophiles of all ages: Do-It Yourself-3-D. In IEEE Spectrum, November 2005 The introduction of holography kits with self-developing plates in 2003 made it possible for hobbyists to create holograms without the bother of wet chemical processing.Chiaverina, Chris: Litiholo holography – So easy even a caveman could have done it (apparatus review) . In The Physics Teacher, vol. 48, November 2010, pp. 551–552.
In 2006, a large number of surplus holography-quality green lasers (Coherent C315) became available and put dichromated gelatin (DCG) holography within the reach of the amateur holographer. The holography community was surprised at the amazing sensitivity of DCG to green light. It had been assumed that this sensitivity would be uselessly slight or non-existent. Jeff Blyth responded with the G307 formulation of DCG to increase the speed and sensitivity to these new lasers.
Kodak and Agfa, the former major suppliers of holography-quality silver halide plates and films, are no longer in the market. While other manufacturers have helped fill the void, many amateurs are now making their own materials. The favorite formulations are dichromated gelatin, Methylene-Blue-sensitised dichromated gelatin, and diffusion method silver halide preparations. Jeff Blyth has published very accurate methods for making these in a small lab or garage.
A small group of amateurs are even constructing their own pulsed lasers to make holograms of living subjects and other unsteady or moving objects.
It has been widely used to measure stress, strain, and vibration in engineering structures.
Holographic scanners are in use in post offices, larger shipping firms, and automated conveyor systems to determine the three-dimensional size of a package. They are often used in tandem with to allow automated pre-packing of given volumes, such as a truck or pallet for bulk shipment of goods. Holograms produced in elastomers can be used as stress-strain reporters due to its elasticity and compressibility, the pressure and force applied are correlated to the reflected wavelength, therefore its color.'Elastic hologram' pages 113–117, Proc. of the IGC 2010, here: http://www.dspace.cam.ac.uk/handle/1810/225960 Holography technique can also be effectively used for radiation dosimetry.
Electron holography is the application of holography techniques to electron waves rather than light waves. Electron holography was invented by Dennis Gabor to improve the resolution and avoid the aberrations of the transmission electron microscope. Today it is commonly used to study electric and magnetic fields in thin films, as magnetic and electric fields can shift the phase of the interfering wave passing through the sample.R. E. Dunin-Borkowski et al., Micros. Res. and Tech. vol. 64, pp. 390–402 (2004) The principle of electron holography can also be applied to interference lithography.
Acoustic holography enables sound maps of an object to be generated. Measurements of the acoustic field are made at many points close to the object. These measurements are digitally processed to produce the "images" of the object.
Atomic holography has evolved out of the development of the basic elements of atom optics. With the Fresnel diffraction lens and atomic mirrors atomic holography follows a natural step in the development of the physics (and applications) of atomic beams. Recent developments including atomic mirrors and especially have provided the tools necessary for the creation of atomic holograms, although such holograms have not yet been commercialized.
Neutron beam holography has been used to see the inside of solid objects.
Holograms with x-rays are generated by using or x-ray free-electron lasers as radiation sources and pixelated detectors such as CCDs as recording medium. The reconstruction is then retrieved via computation. Due to the shorter wavelength of compared to visible light, this approach allows imaging objects with higher spatial resolution. As free-electron lasers can provide ultrashort and x-ray pulses in the range of which are intense and coherent, x-ray holography has been used to capture ultrafast dynamic processes.
The Pepper's ghost technique, being the easiest to implement of these methods, is most prevalent in 3D displays that claim to be (or are referred to as) "holographic". While the original illusion, used in theater, involved actual physical objects and persons, located offstage, modern variants replace the source object with a digital screen, which displays imagery generated with 3D computer graphics to provide the necessary depth perception. The reflection, which seems to float mid-air, is still flat however, thus less realistic than if an actual 3D object was being reflected.
Examples of this digital version of Pepper's ghost illusion include the Gorillaz performances in the 2005 MTV Europe Music Awards and the 48th Grammy Awards; and Tupac Shakur's virtual performance at Coachella Valley Music and Arts Festival in 2012, rapping alongside Snoop Dogg during his set with Dr. Dre. Digital avatars of the Swedish supergroup ABBA were displayed on stage in May 2022. The ABBA performance used technology that was an updated version of Pepper's Ghost created by Industrial Light & Magic. American rock group KISS unveiled similar digital avatars in December 2023 to tour in their place at the conclusion of the End of the Road World Tour using the same Pepper's Ghost technology as the ABBA avatars.
An even simpler illusion can be created by Video projector realistic images into semi-transparent screens. The rear projection is necessary because otherwise the semi-transparency of the screen would allow the background to be illuminated by the projection, which would break the illusion.
Crypton Future Media, a music software company that produced Hatsune Miku, one of many Vocaloid singing synthesizer applications, has produced concerts that have Miku, along with other Crypton Vocaloids, performing on stage as "holographic" characters. These concerts use rear projection onto a semi-transparent DILAD screen to achieve its "holographic" effect.
In 2011, in Beijing, apparel company Burberry produced the "Burberry Prorsum Autumn/Winter 2011 Hologram Runway Show", which included life size 2-D projections of models. The company's own video shows several centered and off-center shots of the main 2-dimensional projection screen, the latter revealing the flatness of the virtual models. The claim that holography was used was reported as fact in the trade media.
In Madrid, on 10 April 2015, a public visual presentation called "Hologramas por la Libertad" (Holograms for Liberty), featuring a ghostly virtual crowd of demonstrators, was used to protest a new Spanish law that prohibits citizens from demonstrating in public places. Although widely called a "hologram protest" in news reports, no actual holography was involved – it was yet another technologically updated variant of the Pepper's ghost illusion.
Holography is distinct from specular holography which is a technique for making three-dimensional images by controlling the motion of specularities on a two-dimensional surface. It works by reflectively or refractively manipulating bundles of light rays, not by using interference and diffraction.
Holography has served as an inspiration for many video games with science fiction elements. In many titles, fictional holographic technology has been used to reflect real life misrepresentations of potential military use of holograms, such as the "mirage tanks" in that can disguise themselves as trees. are able to use holographic decoys in games such as and Crysis 2 to confuse and distract the enemy. StarCraft ghost agent Nova has access to "holo decoy" as one of her three primary abilities in Heroes of the Storm.
Fictional depictions of holograms have, however, inspired technological advances in other fields, such as augmented reality, that promise to fulfill the fictional depictions of holograms by other means.
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