The draugr or draug (; ; ; , drauv; , dröger; ) is a corporeal undead creature from the and folktales of the Nordic countries, with varying ambiguous traits. In modern times, they are often portrayed as Norse mythology supernatural , as depicted in various video games such as and God of War, loosely based on the draugr as described in early medieval Icelandic sagas. However, in myth and folklore, they comprise several complex ideas which change from story to story, especially in surviving Norwegian folklore, where the draugr remains a staple – see .
In the Icelandic sagas, from which most modern interest is garnered, draugrs live in their graves or royal palaces, often guarding treasure buried in their burial mound. They are revenants, or animated corpses, rather than ghosts, which possess intangible spiritual bodies.
Cognates includes ("to deceive"), ("impostor, scoundrel"), dregen]] ("to deceive"), ("delusion"), gitrog ("illusion, mirage, ghost"), ("deception, delusion, illusion"), ("deceit, deception"), ("delusion"), ("bad, evil"), ("bad, evil"), drouk]] ("bad, evil"), , drúh ("injury, harm, offence"), द्रोघ]], drógha ("deceitful, untrue, misleading"), , drauga ("deceit, deception"), 𐎭𐎼𐎢𐎩𐎴]], draujana ("deceptive, deceitful, misleading"), ultimately from the same root as 'dream', from a Proto-Indo European dʰrowgʰ-mos ("deceit, illusion").
In English, the forms drow (compare 18th century ) and trow exist, stemming from Shetland dialect and Orcadian dialect and trow ("a malignant spirit, troll, gnome"), inherited from an unattested stemming from , but also ("troll") by linguistic and figurative convergence, as troll back in the day was rather ambiguous and rather meant something akin to magical creature of ill will, even being used figuratively for draugr.
Cognates of the draugr also exist in the Sámi languages (reconstructed Proto-Samic: *rāvkë, *rāvkkē), suggesting a common loan from Proto-Norse.
Similarly, the reconstructed Proto-Finnic: *raukka may also (at least partially) derive from the same root as Old Norse: draugr and the Sámi cognates (it may also be effected by , ”someone dealing with cleaning filth”, for example gravedigger, executioner assistant, skinner, castrator, chimney sweeper; partially derogatory, also meaning ”blighter, gypsy, the devil”, from with similar meaning; from the same root as English rake).
Compare to the following potentially related words: ("a good-for-nothing"); , draich, draick ("a lazy, lumpish, useless person"), draich ("slow, spiritless"); ("nut, idiot").
Around the same time, although published a few years later, English philologist Richard Cleasby (1797–1847), and Icelandic scholar Guðbrandur Vigfússon (1827–1889), in "An Icelandic-English dictionary" (1873), defined Old Norse draugr (old form to draugur) as:
This description was repeated almost word for word by Icelandic linguist Geir T. Zoëga (1857-1928), in his book "A concise dictionary of old Icelandic" (1910).
Norwegian journalist, author, and editor Johan Christian Johnsen (1815–1898), in his Norwegian dictionary (1881–1888), gave a different, more specific definition for Norwegian draug than Rietz did in the 1860s, defining it as:
Unlike Kárr inn gamli (Kar the Old) in Grettis saga, who is specifically called a draugr, Glámr the ghost in the same saga is never explicitly called a draugr in the text, though called a "troll" in it. Yet Glámr is still routinely referred to as a draugr by modern scholars. Beings not specifically called draugr, but only referred to as "revenants" (pl. of ) and "haunting" in these medieval sagas, are still commonly discussed as a draugr in various scholarly works, or the draugr and the haugbúi are lumped into one.
A further caveat is that the application of the term draugr may not necessarily follow what the term might have meant in the strict sense during medieval times, but rather follow a modern definition or notion of draugr, specifically such ghostly beings (by whatever names they are called) that occur in Icelandic folktales categorized as "Draugasögur" in Jón Árnason's collection, based on the classification groundwork laid by Konrad Maurer.
In Old Norse, draugr also meant a tree trunk or dry dead wood (then a cognate of "drought", related to "drain"), which in poetry could refer to a man or warrior, since Old Norse poetry often used terms for trees to represent humans, especially in kennings, referencing the myth that the god Odin and his brothers created the first humans Ask and Embla from trees. There was thus a connection between the idea of a felled tree's trunk and that of a dead man's corpse.
Also, one of the names for Odin was Draugadróttinn, "Lord of the draugr", in the Ynglinga saga, chapter 7.
Beings in British folklore such as Lincolnshire "" and Scots language "hogboons" derive their names from haugbui.
A modern rendering is also barrow-wight, popularized by J. R. R. Tolkien in his novels, however, initially used for the draugr in Eiríkur Magnússon's and William Morris' 1869 translation of Grettis saga, long before Tolkien employed the term; rendering Icelandic "Sótti haugbúinn með kappi" as "the barrow-wight setting on with hideous eagerness".. Ch. 18. p. 48, Cap. 18, p. 65
A more speculative case of vampirism is that of Glámr, who was asked to tend sheep for a haunted farmstead and was subsequently found dead with his neck and every bone in his body broken.. Grettis saga. p. 102 It has been surmised by commentators that Glámr, by "contamination," was turned into an undead ( draugr) by whatever being was haunting the farm.: "This creature evil contaminates Glámr"; : " some kind of infection is also apparent in the account of Glámr".
In the Old Icelandic sagas, Draugrs were said to be either hel-blár ("death-blue") or nár-fölr ("corpse-pale"). Glámr in Grettis saga, when found dead, was described as " blár sem Hel en digr sem naut (black as hell and bloated to the size of a bull)". Grettis saga Kap. XVIII.9, p. 64; Þórólfr Lame-foot, when lying dormant, looked "uncorrupted" and also "was black as death ie, and swollen to the size of an ox".. Eyrbyggja Saga, p. 187; Pálsson & Edwards (trr.) (1989). pp. 155–156, quoted by . The close similarity of these descriptions have been noted. Laxdæla saga describes how bones were dug up belonging to a dead sorceress who had appeared in dreams, and they were "blue and evil looking"., Laxdaela Saga, p. 235.
Þráinn (Thrain), the berserker of Valland, "turned himself into a troll" in Hrómundar saga Gripssonar, was a fiend ( dólgr) which was "black and huge.. roaring loudly and blowing fire", and possessed long scratching claws, and the claws stuck in the neck, prompting the hero Hrómundr to refer to the draugur as a sort of cat ().Chadwick (1921)/ The Saga of Hromund Greipsson, p. 68
p. 188 The possession of long claws features also in the case of another revenant, Ásviðr (Aswitus) who came to life in the night and attacked his foster-brother Ásmundr (Asmundus) with them, scratching his face and tearing one of his ears. p. 603–604 pp. 9–10
Draugrs often give off a morbid stench, not unlike the smell of a decaying body. The mound where Kárr the Old was entombed reeked horribly. Grettis saga Kap. XVIII, p. 125; Ch. 18, p. 47: "þeygi þefgott (and smell there was therein none of the sweetest)". Literally þeyg ("not") + þefr ("smell") + gott ("good"). In Harðar saga Hörðr Grímkelsson's two underlings die even before entering Sóti the Viking's mound, due to the "gust and stink (ódaun)" wafting out of it., citing Harðar saga. Þórhallur Vilmundarson; Bjarni Vilhjálmsson (edd.), p. 40. When enraged Þráinn filled the barrow with an "evil reek."
Icelandic linguist Geir T. Zoëga (1857-1928), in his book "A concise dictionary of old Icelandic" (1910), defined Old Icelandic: trollskapr as:
The Swedish Academy gives the following description for the word trollskap in Swedish:
Synonyms to trollskapr and trollskap include: Old Icelandic: trolldómr and , and trollkraft etc ("sorcery").
A draugr in Icelandic folktales collected in the modern age can also change into a great flayed bull, a grey horse with a broken back but no ears or tail, and a cat that would sit upon a sleeper's chest and grow steadily heavier until their victim suffocated.
A draugr's presence might be shown by a great light that glowed from the mound like foxfire., Grettir's Saga, p. 36. This fire would form a barrier between the land of the living and that of the dead., The Road to Hel, p. 161.
The undead Víga-Hrappr exhibited the ability to sink into the ground to escape from Óláfr Hǫskuldsson the Peacock., Laxdaela Saga, p. 103
Some draugrs are immune to weapons, and only a hero has the strength and courage to stand up to a formidable opponent. In legends, the hero often wrestled a draugr back to his grave to defeat them since weapons would do no good. A good example of this is found in Hrómundar saga Gripssonar. Iron could injure a draugr, as with many supernatural creatures, although it would not be sufficient to stop it.Simpson, Icelandic Folktales and Legends, p. 107. Sometimes, the hero must dispose of the body in unconventional ways. The preferred method is to cut off the draugr's head, burn the body, and dump the ashes in the sea—the emphasis being on making sure that the draugr was dead and gone.
Animals feeding near the grave of a draugr might be driven mad by the creature's influence. They may also die from being driven mad. Thorolf, for example, caused birds to drop dead when they flew over his bowl barrow.
The most effective means of preventing the return of the dead was believed to be a corpse door, a special door through which the corpse was carried feet-first with people surrounding it so that the corpse couldn't see where it was going. The door was then bricked up to prevent a return. It is speculated that this belief began in Denmark and spread throughout the Norse culture, founded on the idea that the dead could only leave through the way they entered.
In the "Eyrbyggja saga," draugrs are driven off by holding a "door-doom." One by one, they are summoned to the door-doom, given judgment, and forced out of the home by this legal method. The home is then purified with holy water to ensure that they never come back.
A somewhat ambivalent, alternative view of the draugr is presented by the example of Gunnar Hámundarson in Njáls saga: "It seemed as though the howe was agape, and that Gunnar had turned within the howe to look upwards at the moon. They thought that they saw four lights within the howe, but not a shadow to be seen. Then they saw that Gunnar was merry, with a joyful face."
In the Eyrbyggja saga, a shepherd is assaulted by a blue-black draugr. The shepherd's neck is broken during the ensuing scuffle. The shepherd rises the next night as a draugr.
In Norway, however, the term draugr (, or drauv/drøv/drov) instead became associated with ghosts (and thereof) of people lost at sea, sometimes specified as "sea draugr" (, sjødraug) relative to "land draugr". The sea draugr occurs in legends along the coast of Norway, either at sea or along the beach. In later folklore, it became common to limit the figure to a ghost of a dead fisherman who had drifted at sea and who was not buried in Christian soil. It was said that he wore a leather jacket or was dressed in oilskin, but had a bundle of seaweed for his head. He sailed in a half-boat with blocked sails (Bø Municipality in Norway has the half-boat in its coat of arms) and announced death for those who saw him or even wanted to pull them down. This trait is common in the northernmost part of Norway, where life and culture was based on fishing more than anywhere else. The reason for this may be that the fishermen often drowned in great numbers, and the stories of restless dead coming in from sea were more common in the north than any other region of the country.
A recorded legend from Trøndelag tells how a corpse lying on a beach became the object of a quarrel between the two types of draug (headless and seaweed-headed). A similar source even tells of a third type, the gleip, known to hitch themselves to sailors walking ashore and make them slip on the wet rocks.
Although the draug usually presages death, there is an amusing account in Northern Norway of a northerner who managed to outwit him:
The cultural link between draugrs and Christmas in Norway goes back to the 1800s, probably much earlier. Sea draugrs and drowned people are mentioned as being part of the Wild Hunt in Norway, and the old Nordic Christmas tradition of leaving out food and beer on Christmas night, as to wellcome spirits of the deceased, and thereof into the house, includes draugrs in Norway; the beer left out being called "draug-beer" (, from the form drauv).
The modern and popular connection between the draug and the sea can be traced back to authors like Jonas Lie and Regine Nordmann, whose works include several books of fairy tales, as well as the drawings of Theodor Kittelsen, who spent some years living in Svolvær. Up north, the tradition of sea draugr is especially vivid.
Arne Garborg describes land-draugs coming Haugtussa, and the term draug is even used of vampires. The notion of draugrs who live in the mountains is present in the poetic works of Henrik Ibsen ( Peer Gynt), and Aasmund Olavsson Vinje.
In Southern Sami (spoken in Central Scandinavia), and Kildin Sámi (spoken on the Kola Peninsula of northwestern Russia), the cognates are said to mean vision, phantom, ghost, geist, which is analog to the Swedish cognates.
In Pite Sami, Lule Sami, and Northern Sami, the cognates are more analog to the Norwegian sea draugr, in Northern Sami also called čáhcerávga (). They are said to be the shadows of drowned people, living in a lake or stream. They were considered very dangerous, as they tried to pull the living into the water. Akin to the Nixie in Nordic folklore, these stories are used like the boogieman to scare children from visiting potentially dangerous water areas.
Draugrs are a common enemy, the first encountered by the player, in the 2018 video game God of War, with a variety of different powers and abilities.
In 2019, a spaceship named Draugur was added to the game Eve Online, as the command destroyer of the Triglavian faction. Draugr appear as an enemies in the 2021 early access game Valheim, where they take the more recent, seaweed version of the Draug.
The Draugr is one of the Norse myth units of the New Gods Pack: Freyr DLC of 2024 video game , associated to the god Ullr, fighting with bows and arrows.
In the 2018 film Draug, a group of Viking warriors encounter the draugr while searching for a missing person inside a vast forest. The draugr are depicted as blue-black animated corpses wielding many magical abilities.
In the 2022 movie The Northman, Amleth enters a burial mound, in search of a magical sword named "Draugr". Amleth encounters an undead Mound Dweller inside the grave chamber, which he has to fight to obtain the blade.
The 2024 Icelandic horror film The Damned features a draugr tormenting the inhabitants of an isolated, winter, fishing post after they let the survivors of a shipwreck drown.
Haugbúi (mound-dweller)
Overall classification
Ghost with physical body
Vampire
Physical traits
Magical abilities
Shapeshifting
Other magical abilities
Behaviour and character
Greed
Bloodthirst
Sitting posture and evil eye
Annihilating
Means of prevention
Folklore
Icelandic sagas
Norwegian folklore (sea draugr)
Sámi folklore
Use in popular culture
Literature
Video games
Cinema
See also
Explanatory notes
Citations
General and cited references
Primary sources
Secondary sources
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