Cybernetics is the transdisciplinary study of circular causalVon Foerster, H. (Ed) (1952). Cybernetics; circular causal and feedback mechanisms in biological and social systems. Josiah Macy, Jr. Foundation. processes such as feedback and recursion, where the effects of a system's actions (its outputs) return as inputs to that system, influencing subsequent action."The earliest cybernetics discussions addressed the way in which the behavior of a systemic entity was best explained in terms of how the effects of its actions (i.e., 'outputs') circled back (i.e., as 'inputs') to influence that entity's state and its subsequent actions. It was this 'circular causality' which would come to be called 'feedback' - the cybernetics group's original self-ascribed topic and the single concept most frequently cited as illustrative of cybernetics thinking."
Section: Circular Causality It is concerned with general principles that are relevant across multiple contexts, including in engineering, Ecology, Economy, biological, cognitive and social systems and also in practical activities such as Design,
The field is named after an example of circular causal feedback—that of steering a ship (the ancient Greek alphabet κυβερνήτης ( kybernḗtēs) refers to the person who steers a ship). In steering a ship, the position of the rudder is adjusted in continual response to the effect it is observed as having, forming a feedback loop through which a steady course can be maintained in a changing environment, responding to disturbances from cross winds and tide.
Cybernetics has its origins in exchanges between numerous disciplines during the 1940s. Initial developments were consolidated through meetings such as the Macy conferences and the Ratio Club. Early focuses included purposeful behaviour,Rosenblueth, Arturo, Norbert Wiener, and Julian Bigelow. "Behavior, Purpose and Teleology." Philosophy of Science 10, no. 1 (1943): 18-24. www.jstor.org/stable/184878 neural networks, heterarchy, information theory, and self-organising systems.von Foerster, Heinz. "On Self-Organizing Systems and Their Environments." In Understanding Understanding: Essays on Cybernetics and Cognition, 1-19. New York, NY: Springer, 2003. Originally published in Self-Organizing Systems. M.C. Yovits and S. Cameron (eds.), Pergamon Press, London, pp. 31–50 (1960). As cybernetics developed, it became broader in scope to include work in design, family therapy, management and organisation, pedagogy, Sociocybernetics, the creative arts and the counterculture.Dubberly, Hugh, and Paul Pangaro. "How Cybernetics Connects Computing, Counterculture, and Design." In Hippie Modernism: The Struggle for Utopia. Minneapolis, MN: Walker Art Center, 2015. http://www.dubberly.com/articles/cybernetics-and-counterculture.html
Other definitions include: "the art of governing or the science of government" (André-Marie Ampère); "the art of steersmanship" (Ross Ashby); "the study of systems of any nature which are capable of receiving, storing, and processing information so as to use it for control" (Andrey Kolmogorov); and "a branch of mathematics dealing with problems of control, recursiveness, and information, focuses on forms and the patterns that connect" (Gregory Bateson).
According to Norbert Wiener, the word cybernetics was coined by a research group involving himself and Arturo Rosenblueth in the summer of 1947. It has been attested in print since at least 1948 through Wiener's book . In the book, Wiener states:
Moreover, Wiener explains, the term was chosen to recognize James Clerk Maxwell's 1868 publication on feedback mechanisms involving governors, noting that the term governor is also derived from κυβερνήτης ( kubernḗtēs) via a Latin corruption . Finally, Wiener motivates the choice by Steering engine being "one of the earliest and best-developed forms of feedback mechanisms".
During the 1950s, cybernetics was developed as a primarily technical discipline, such as in Qian Xuesen's 1954 "Engineering Cybernetics". In the Soviet Union, Cybernetics was initially considered with suspicionAs a "pseudoscience" and "ideological weapon" of "imperialist reactionaries" (Soviet Philosophical Dictionary, 1954) but became accepted from the mid to late 1950s.
By the 1960s and 1970s, however, cybernetics' transdisciplinarity fragmented, with technical focuses separating into separate fields. Artificial intelligence (AI) was founded as a distinct discipline at the Dartmouth workshop in 1956, differentiating itself from the broader cybernetics field. After some uneasy coexistence, AI gained funding and prominence. Consequently, cybernetic sciences such as the study of artificial neural networks were downplayed. Similarly, computer science became defined as a distinct academic discipline in the 1950s and early 1960s.Denning, Peter J. (2000). "Computer Science: The Discipline". Encyclopedia of Computer Science.
Focuses of the second wave of cybernetics included management cybernetics, such as Stafford Beer's biologically inspired viable system model; work in family therapy, drawing on Bateson; social systems, such as in the work of Niklas Luhmann; epistemology and pedagogy, such as in the development of radical constructivism.Glanville, R. (2002). "Second order cybernetics." In F. Parra-Luna (ed.), Systems science and cybernetics. In Encyclopaedia of Life Support Systems (EOLSS). Oxford: EoLSS Cybernetics' core theme of circular causality was developed beyond goal-oriented processes to concerns with reflexivity and recursion. This was especially so in the development of second-order cybernetics (or the cybernetics of cybernetics), developed and promoted by Heinz von Foerster, which focused on questions of observation, cognition, epistemology, and ethics.
The 1960s onwards also saw cybernetics begin to develop exchanges with the creative arts, design, and architecture, notably with the Cybernetic Serendipity exhibition (ICA, London, 1968), curated by Jasia Reichardt,Reichardt, J. (Ed.). Cybernetic serendipity: The computer and the arts. Studio International SpecialFernandez, M. (2009). "Aesthetically-Potent Environments" or How Pask Detourned Instrumental Cybernetics. In P. Brown, C. Gere, N. Lambert, & C. Mason (Eds.), White Heat Cold Logic: British Computer Art 1960-1980 MIT Press. and the unrealised Fun Palace project (London, unrealised, 1964 onwards), where Gordon Pask was consultant to architect Cedric Price and theatre director Joan Littlewood.
Other examples of circular causal feedback include: technological devices such as the thermostat, where the action of a heater responds to measured changes in temperature regulating the temperature of the room within a set range, and the centrifugal governor of a steam engine, which regulates the engine speed; biological examples such as the coordination of volitional movement through the nervous system and the Homeostasis processes that regulate variables such as blood sugar; and processes of social interaction such as conversation.
Negative feedback processes are those that maintain particular conditions by reducing (hence 'negative') the difference from a desired state, such as where a thermostat turns on a heater when it is too cold and turns a heater off when it is too hot. Positive feedback processes increase (hence 'positive') the difference from a desired state. An example of positive feedback is when a microphone picks up the sound that it is producing through a speaker, which is then played through the speaker, and so on.
In addition to feedback, cybernetics is concerned with other forms of circular processes including: feedforward, recursion, and reflexivity.
Other key concepts and theories in cybernetics include:
As cybernetics has developed, it broadened in scope to include work in management, design, pedagogy,Shantanu Tilak, Shayan Doroudi, Thomas Manning, Paul Pangaro, Michael Glassman, Ziye Wen, Marvin Evans, and Bernard Scott. The Potential of Second-Order Cybernetics in the College Classroom. Proceedings of Relating Systems Thinking and Design, RSD12
Cybernetics is often understood within the context of systems science, systems theory, and systems thinking.e.g. by Ray Ison: Ison, R. (2012). A cybersystemic framework for practical action. In: Murray, Joy; Cawthorne, Glenn; Dey, Christopher and Andrew, Chris eds. Enough for All Forever. A Handbook for Learning about Sustainability. Champaign, Illinois: Common Ground Publishing, pp. 269–284.Checkland, P. (1981). Systems thinking, systems practice. Wiley, Chichester. Systems approaches influenced by cybernetics include critical systems thinking, which incorporates the viable system model; systemic design; and system dynamics, which is based on the concept of causal feedback loops.
Many fields trace their origins in whole or part to work carried out in cybernetics, or were partially absorbed into cybernetics when it was developed. These include artificial intelligence, bionics, cognitive science, control theory, complexity science, computer science, information theory and robotics. Some aspects of modern artificial intelligence, particularly the social machine, are often described in cybernetic terms.
Societies and journals
/ref>Tilak, Shantanu. "Cybernetics, Education, and Psychology:Discovering Potentials (yet) Unearthed." Cybernetics & Human Knowing 30, no. 1-2 (2023): 23-44. and the creative arts, while also developing exchanges with constructivist philosophies, counter-cultural movements,Dubberly, H., & Pangaro, P. (2015). How cybernetics connects computing, counterculture, and design. In Hippie Modernism: The Struggle for Utopia. Walker Art Center. http://www.dubberly.com/articles/cybernetics-and-counterculture.html and media studies.Logan, Robert K. (2015) Feedforward, I. A. Richards, cybernetics and Marshall McLuhan. Systema: Connecting Catter, Life, Culture and Technology, 3 (1). pp. 177-185. http://openresearch.ocadu.ca/id/eprint/650/ The development of management cybernetics has led to a variety of applications, notably to the national economy of Chile under the Salvador Allende government in Project Cybersyn. In design, cybernetics has been influential on interactive architecture, human-computer interaction, design research, and the development of systemic design and metadesign practices.
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