Professional wrestling, often referred to as pro wrestling or simply wrestling, is a form of athletic
theaterEero Laine (2017). "Stadium-sized theatre: WWE and the world of professional wrestling". In Chow et al. (2017). Performance and Professional Wrestling, p. 39: "The business of professional wrestling is the business of theatre. Even if on the surface professional wrestling seems anathema to theatrical sensibilities, it is hard to deny the formal similarities. After all, professional wrestling is scripted entertainment performed live in front of an audience by actors portraying characters." centered around mock combat with the premise that its performers are competitive wrestlers.
In the United States, the term "professional wrestling" does not refer to competitive wrestling, which was never popular enough with the American public to sustain a professional scene. Starting in the late 19th century, professional wrestlers staged fake matches that exhibited more exciting action, which drew bigger audiences. Over the course of the 20th century, it became gradually more publicly known that professional wrestling was fixed; however, the appeal for fans shifted from its competitive element to the entertainment. The wrestlers responded by incorporating drama, gimmickry, and outlandish stunts to their performances to further raise the entertainment, all the while maintaining the pretense it was a competitive sport. Eventually, the term "professional wrestling" was legally defined as a non-sport by various government regulators because legitimate wrestling was effectively confined to amateur enthusiasts.
Professional wrestlers perform as characters and usually maintain what is known in the industry as a gimmickthe persona, style, and traits conveyed by their distinctive attires, , Theme music, and other distinguishable attributes and characteristics. Matches are the primary vehicle for advancing storylines, which typically center on feuds between heroic "faces" and villainous "heels", though more modern wrestling has also increasingly featured morally ambiguous "tweeners". A wrestling ring, akin to a boxing ring, serves as the main stage. Additional scenes may be recorded for television in backstage areas of the venue, in a format similar to reality television. Performers generally integrate authentic wrestling techniques and fighting styles with choreography, stunts, improvisation, and dramatic conventions designed to maximize entertainment value and audience engagement. In a notable difference from other forms of entertainment, wrestlers usually maintain the character they are playing even when they are not performing; this dedication to presenting scripted events as real is known as kayfabe, and a wrestler breaking kayfabe can be likened to an actor breaking character.
Professional wrestling is performed around the world through various promotions, which are roughly analogous to production companies or . Promotions vary considerably in size, scope, and creative approach, ranging from local shows on the independent circuit to internationally broadcast events at major arenas. The largest and most influential promotions are in the United States, Mexico, Japan, and Europe (particularly the United Kingdom, France, and Germany/Austria),Shoemaker (2013). Benjamin, p. 27: "... the people who were clued in were happy to play along to further their enjoyment." which have each developed distinct styles, traditions, and subgenres within professional wrestling. Many professional wrestlers also perform as and make appearances for different promotions.
Professional wrestling has developed its own culture and community, including a unique terminology. It has achieved mainstream success and influence within popular culture; many wrestling phrases, tropes, and concepts are now referenced in everyday language and in film, television, music, and video games. Numerous professional wrestlers have become national or international sports icons with recognition by the wider public, with some finding further fame and success through other endeavours such as acting and music.
In numerous American states, professional wrestling is legally defined as a non-sport. For instance, the New York athletic commission defines professional wrestling as:
In other countries such as Iran, India, Afghanistan, Turkey, and Egypt, legitimate wrestling enjoys widespread popularity, and the phrase "professional wrestling" thus carries a more literal meaning in local parlance.Rudraneil Sengupta (2016). Enter the Dangal A notable example is India's Pro Wrestling League, which is about legitimate wrestling.
In the industry's slang, a fixed match is referred to as a worked match, derived from the slang word for manipulation, as in "working the crowd psychology". A shoot match is a genuine contest where both wrestlers fight to win and are therefore "straight shooters", which comes from a carny term for a shooting gallery gun whose sights were not deliberately misaligned.
The late 19th century saw an explosion in the popularity of spectator sports due to rising income levels, railroads, mass transit, mass media, and increased urbanization.Steven A. Reiss (2015). Sports in America from Colonial Times to the Twenty-First Century, p. 17 Before this time, sports were mostly a hobby, but now a star athlete could make a living touring the country and playing before large paying crowds.: "Sport was then just sport — nobody thought of it as a business. Nowadays in a normal year it runs a close fourth to slaughtering and meat packing, the iron and steel industry, and the lumber and timber industry, as America’s leading industry in the matter of gross revenue." Many spectators did not enjoy wrestling because of its lengthy, slow nature, however:
The wrestlers' solution was to stage their matches so that they could present a satisfying spectacle to audiences, and that required both participants to agree in advance who was to be the "winner". There were other advantages, also. A real ("shoot") match could last hours whereas a staged ("worked") match could be made shorter. This was convenient for wrestlers on tour who needed to keep appointments or share venues. This also suited wrestlers who were aging and therefore lacked the stamina for a long fight. Worked matches also carried less risk of injury, which meant shorter recovery.Beekman (2006). Ringside, p. 39: "William Muldoon instituted time limits in his touring matches, a practice that became increasingly common, as a means of keeping his troupe on schedule and to limit the potential for defeat or injury. From this relatively benign alteration, professional wrestling slowly became an exercise in pure entertainment." Altogether, worked matches proved more profitable than shoot matches. By the end of the 1800s, nearly all professional wrestling matches were worked.Beekman (2006). Ringside, p. 40
A major influence on professional wrestling was carnival culture. Wrestlers in the late 19th century worked in carnival shows. For a fee, a visitor could challenge the wrestler to a quick match. If the challenger defeated the champion in a short time frame, usually 15 minutes, they won a prize. To encourage challenges, the carnival operators staged rigged matches in which an accomplice posing as a visitor challenged the champion and won, giving the audience the impression that the champion was easy to beat. This practice taught wrestlers the art of staging matches and fostered a mentality that spectators were marks to be duped.Beekman (2006). Ringside, pp. 39–40 The term kayfabe comes from carny slang.Grasso (2014). Historical Dictionary of Wrestling, p. 162
Wrestler Lou Thesz recalled that between 1915 and 1920, a series of exposés in the newspapers about the integrity of professional wrestling alienated many fans, sending the industry "into a tailspin". However, rather than perform more shoot matches, professional wrestlers instead committed themselves wholesale to worked matches and drama.Thesz (2011). Hooker: "Between 1915 and 1920, pro wrestling went into a tailspin thanks in part to widespread newspaper publicity that for the first time was questioning pro wrestling's authenticity as a legitimate, competitive sport. ... What they did was simply get rid of competitive wrestling at the professional level. The fans craved excitement and dramatic action, so the promoters decided to give it to them by performing every match."
Deviations from the agreed choreography, termed , in which a wrestler agreed to lose a match but then fought to win, remained a problem in the early cartel days. At times a promoter would even award a victorious double-crosser the title of champion to preserve the facade of competition. However, promoters punished such wrestlers by blacklisting them, making it quite challenging to find work.Beekman (2006). Ringside, pp. 59–60 Double-crossers could also be sued for breach of contract, such as Dick Shikat in 1936. (Notably, witnesses in this trial testified that most of the "big matches" and all of the championship bouts were fixed.)Fleischer (1936). From Milo to Londos, p. 307: "Charges which were substantiated, were made in court to the effect that most of the big matches, and all of the championship bouts, were fixed affairs, with the challenger chosen by the promoters and the champion assured of victory."
See Joe Alvarez v. Richard Shikat and Al Haft, U.S. District Court, Southern District of Ohio, Eastern Division, No. 1180, April 27, 1936
Some wrestling fans suspected that professional wrestling was staged, but these few did not care as long as it entertained.
A sportswriter in 1937 wrote that 98% of the fans believed professional wrestling was "on the level".Marcus Griffin (1937). Fall Guys
In 1933, wrestling promoter Jack Pfefer divulged the inner workings of the industry with New York Daily Mirror, maintaining no pretense that wrestling was legitimate and sharing planned results just before the matches took place. Other promoters like Jack Curley were furious, and most promoters tried to maintain the facade of kayfabe as best they could.Shoemaker (2013). The Squared Circle, p. 27: "Traditionalists like Curley were peeved, insistent on protecting the realism of the sport above all else. And through the next fifty-five years or so—more or less until Vince McMahon began admitting to the WWF's illegitimacy to get around state athletic commission fees in the late '80s—they were able to keep up the facade to some extent because the marks were always willing to accept the violence at face value, and the people who were clued in were happy to play along to further their enjoyment."
Newspapers tended to eschew coverage of professional wrestling as they learned it was staged.Shoemaker (2013). The Squared Circle: "In 1931, Grantland Rice recounted how when he wrote a snippet about wrestling for his syndicated column fifteen years prior, a number of his editors around the country wrote back telling him that they had no interest in printing anything about such a nonsport." In 1935, Toronto Star sports editor Lou Marsh was among the first to use the term "sportive entertainment" to describe professional wrestling. Eventually promoters resorted to publishing their own magazines in order to attain press coverage and communicate with fans.Beekman (2006). Ringside, p. 97 The first professional wrestling magazine, Wrestling As You Like It, printed its first issue in 1946. These magazines were faithful to kayfabe and helped sustain the pretense of professional wrestling as a sport.
By the late 1950s, professional wrestling had largely completed its shift from sport to theater. In 1989,Shoemaker (2013). The Squared Circle, p. 27: "Traditionalists like Curley were peeved, insistent on protecting the realism of the sport above all else. And through the next fifty-five years or so—more or less until Vince McMahon began admitting to the WWF's illegitimacy to get around state athletic commission fees in the late '80s—they were able to keep up the facade to some extent because the marks were always willing to accept the violence at face value, and the people who were clued in were happy to play along to further their enjoyment." Vince McMahon—who sought to exempt his promotion, the World Wrestling Federation, from sports licensing fees—testified before the New Jersey State Athletic Control Board that professional wrestling is not a legitimate sport because its matches have predetermined outcomes.Beekman (2006). Ringside, p. 131 New Jersey subsequently deregulated professional wrestling, New Jersey Statutes 5:2A-1 : "Professional wrestling" means an activity in which participants struggle hand-in-hand primarily for the purpose of providing entertainment to spectators rather than conducting a bona fide athletic contest." and the WWF rebranded itself as a "sports entertainment" company.
Beginning in the 1960s, however, networks increasingly shifted to more mainstream interests such as baseball, and professional wrestling was dropped from primetime slots, if not altogether; the core audience then shrank back to a profile similar to that of the 1930s.Beekman (2006). Ringside, p. 105: "When the national audience of the early 1950s ebbed, wrestling found itself buoyed by a fan-base similar to that of the pretelevision era. The very young, the very old, blue-collar workers, and minorities became wrestling's core audience."Andersen (2017). Fantasyland. chpt. 27: "It had a brief renaissance in the 1950s, thanks to the new medium of TV, which needed content, and all the networks started airing matches. ... pro wrestling's fakery was still a fundamental problem; it was a niche taste; as TV got flush and respectable, the networks moved on." Nevertheless, this period saw some a brief boost in ratings and signs of strength; the American Wrestling Association's (AWA), which had emerged as an independent promotion in 1960, was setting new standards in how professional wrestling was presented on television, while the National Wrestling Alliance (NWA) maintained a strong following in the South.
However, by the 1970s, professional wrestling entered a more pronounced and sustained decline that persisted into the 1980s.
In the 1920s, a group of wrestlers and promoters known as the Gold Dust Trio introduced moves that have since become staples of the mock combat of professional wrestling, such as body slams, , punches, finishing moves, and out-of-ring count-outs.Beekman (2006). Ringside. p.57
By the early 1930s, most wrestlers had adopted personas to generate public interest. These personas could broadly be characterized as either faces (heroes) or heels (villains). Native Americans, cowboys, and English aristocrats were staple characters in the 1930s and 1940s.Beekman (2006). Ringside, p. 76 Some wrestlers played different personas depending on the region they were performing in; with the rise of television and thus national exposure, most wrestlers maintained a single persona and narrative.
Wrestlers also often used some sort of gimmick, such as a finishing move, eccentric mannerisms, or out-of-control behavior (in the case of heels). The matches could also be have gimmicks, such as wrestlers fighting in mud or piles of tomatoes. The most successful and enduring gimmick to emerge from the 1930s were tag-team matches. Promoters noticed that matches slowed down as the wrestlers in the ring tired, so they gave them partners to relieve them. It also gave heels another way to misbehave by double-teaming.Beekman (2006). Ringside, pp. 78–79
Towards the end of the 1930s, faced with declining revenues, promoters chose to focus on grooming charismatic wrestlers with no regard for their skill as they believed it was charisma that drew the crowds, and wrestlers who were both skilled at grappling and charismatic were rarer. Since most of the public by this time knew and accepted that professional wrestling was staged, realism was no longer paramount and a background in authentic wrestling no longer mattered. After this time, matches became more theatrical and any semblance professional wrestling had to catch wrestling faded. The personas of the wrestlers likewise grew more outlandish.Beekman (2006). Ringside, p. 71: "Many worried promoters did not have any wrestlers under contract who combined mat skills with drawing power ... Faced with declining revenues, the promoters made the fateful decision to focus on developing wrestlers who possessed drawing power, with increasingly little regard given to knowledge of holds. ... Recognizing that much of the public now viewed professional wrestling as an entertainment form rather than an honest sport, the promoters simply gave the public what they believed it wanted. ... Matches became more comical and outlandish as promoters introduced gimmick matches and bizarre wrestling personas."
Gorgeous George, who performed throughout the 1940s and 1950s, was the first wrestler whose entrance into the arena was accompanied by a theme song played over the arena's loudspeakers, his being Pomp and Circumstance. He also wore a costume—a robe and hairnet, which he removed after getting in the ring—and had a pre-match ritual where his "butler" would spray the ring with perfume. In the 1980s, Vince McMahon made entrance songs, costumes, and rituals standard for his star wrestlers; for instance, McMahon's top star, Hulk Hogan, would entertain the audience by tearing his shirt off before each match.Beekman (2006). Ringside, pp. 124–125
By 1925, this cartel had divided the country up into territories which were the exclusive domains of specific promoters. This system of territories endured until Vince McMahon drove the fragmented cartels out of the market in the 1980s. This cartel fractured in 1929 after one of its members, Paul Bowser, bribed Ed "Strangler" Lewis to lose his championship in a match against Gus Sonnenberg in January 1929. Bowser then broke away to form his own cartel, the Boston-based American Wrestling Association, in September 1930, declaring Sonnenberg as AWA champion. Curley reacted to this move by convincing the National Boxing Association to form the National Wrestling Association, which in turn crowned a champion that Curley put forth: Dick Shikat.
In 1948, several promoters from across the country came together to form the National Wrestling Alliance (NWA); Bowser's AWA would join the following.The NWA recognized one "world champion", voted on by its members, but allowed member promoters to crown their own local champions in their territories.Beekman (2006). Ringside. p. 85Shoemaker (2013). The Squared Circle If a member poached wrestlers from another member, or held matches in another member's territory, they risked being ejected from the NWA, at which point his territory became fair game for everyone.Beekman (2006). Ringside. p. 84 The NWA would blacklist wrestlers who worked for independent promoters or who publicly criticized an NWA promoter or who did not throw a match on command. If an independent promoter tried to establish himself in a certain area, the NWA would send their star performers to perform for the local NWA promoter to draw the customers away from the independent.Beekman (2006). Ringside. p. 98
By 1956, the NWA controlled 38 promotions in the United States and several more in Canada, Mexico, Australia and New Zealand.Beekman (2006). Ringside. p. 97 The NWA's monopolistic practices became so stifling that independent promotions appealed to the government for help. In October 1956 the U.S. Attorney General's office filed an antitrust lawsuit against the NWA in an Iowa federal district court.Beekman (2006). Ringside. p. 98: "In October 1956 the U.S. Attorney General's office filed a civil suit against the NWA in an Iowa federal district court." The NWA settled with the government: It pledged to stop allocating exclusive territories to its promoters, to stop blacklisting wrestlers who worked for outsider promoters, and to admit any promoter into the Alliance.
The NWA would flout many of these promises, but its power was nonetheless weakened by the lawsuit.Beekman (2006). Ringside. p. 99 In 1957, just one year after settlement, the AWA withdrew from the Alliance and renamed itself the Atlantic Athletic Corporation (AAC); the AAC shut down in 1960.
In 1958, Omaha promoter and NWA member Joe Dusek recognized Verne Gagne as the world champion without the approval of the NWA. Gagne asked for a match against the recognized NWA champion Pat O'Connor. The NWA refused to honor the request, so Gagne and Minneapolis promoter Wally Karbo established the American Wrestling Association in 1960.Beekman (2006). Ringside. p. 62 This AWA should not be confused with Paul Bowser's AWA, which ceased operations just two months prior. Gagne's AWA operated out of Minnesota. Unlike the NWA, which only allowed faces to be champions, Gagne occasionally allowed heels to win the AWA championship so that they could serve as foils for him.Beekman (2006). Ringside. pp. 102–103
Before cable TV, a typical American household only received four national channels by antenna, and ten to twelve local channels via UHF broadcasting.Solomon (2015). Pro Wrestling FAQ. chpt. 6: "The second rise of wrestling, the territorial rise, came with the advent of UHF television, because now instead of having three or four TV stations, you had maybe 10 or 12, but they were all local." Cable television could carry a much larger selection of channels and therefore had room for niche interests. The WWF started with a show called All-American Wrestling on the USA Network in September 1983. McMahon's TV shows made his wrestlers national celebrities, so when he held matches in a new city, attendance was high because there was a waiting fanbase cultivated in advance by the cable TV shows. The NWA attempted to centralize and create their own national cable television shows to counter McMahon's rogue promotion, but it failed in part because the members of the NWA, protective of their territories, did not wish to be beholden to a central authority.Beekman (2006). Ringside. p. 122 They also did not wish to leave the NWA to compete directly with McMahon, for that would mean their territories would compete against other NWA members.Beekman (2006). Ringside. p. 121: "For the other NWA promoters, whose stars only gained national exposure by appearing on the Georgia promotion's show, any attempt to generate countrywide interest in their product as a counter proved impossible. They did not possess the resources, nor did they desire to break the NWA's territorial code. McMahon played on this reluctance, moved into their territories in the wake of his television shows, and picked the NWA promoters off one by one." McMahon also had a creative flair for TV that his rivals lacked. For instance, the AWA's TV productions during the 1980s were amateurish, low-budget, and out-of-touch with contemporary culture, which lead to the promotion's closing in 1991.Beekman (2006). Ringside. p. 130
In the spring of 1984, the WWF purchased Georgia Championship Wrestling (GCW), which had been ailing for some time due to financial mismanagement and internal squabbles. In the deal, the WWF acquired the GCW's timeslot on TBS. McMahon agreed to keep showing Georgia wrestling matches in that timeslot, but he was unable to get his staff to Atlanta every Saturday to fulfill this obligation, so McMahon sold GCW and its TBS timeslot to Jim Crockett Promotions (JCP). JCP started informally calling itself World Championship Wrestling (WCW). In 1988, Ted Turner bought JCP and formally renamed it World Championship Wrestling.
Professional wrestling experienced a second boom in the late 1990s. During this period, WCW became a credible rival to the WWF (see also Monday Night War), while the WWF's output, coinciding with the rise of "trash TV", became increasingly crude. By the turn of the century, WCW suffered from a series of creative missteps that led to its failure and purchase by the WWF. One of WCW's mistakes was the diminished glamor of its World Heavyweight Championship. Between January 2000 and March 2001, the WCW title changed hands eighteen times, which sapped fan enthusiasm, particularly for the climactic pay-per-view matches.Beekman (2006). Ringside. p. 138
The first wrestling promoter to publicly admit to routinely fixing matches was Jack Pfefer. In 1933, he started talking about the industry's inner workings to the New York Daily Mirror, resulting in a huge exposé. The exposé neither surprised nor alienated most wrestling fans, although some promoters like Jack Curley were furious and tried to restore the facade of kayfabe as best as they could. In 1989, Vince McMahon testified before the New Jersey government that professional wrestling was not a true sport and therefore should be exempted from sports-related taxes. Many wrestlers and fans resented McMahon for this, but Lou Thesz accepted it as the smart move as it gave the industry more freedom to do as it pleased, and because by that point professional wrestling no longer attempted to appear real.Thesz (2011). Hooker: "However, I cannot condemn the WWF for announcing to the world that pro wrestling is an entertainment, which it did in New Jersey in 1987 when it was trying to escape from the scrutiny of that state's athletic commission. It was a shrewd move for someone in that situation, and it succeeded."
The demise of WCW in 2001 provided some evidence that kayfabe still mattered to a degree. Vince Russo, the boss of WCW in 2000, completely disregarded kayfabe by routinely discussing business matters and office politics in public, which alienated fans.
In subsequent years, WWE insisted that its talent use "sports entertainment" rather than "pro wrestling" to describe its business, to the point that the term was sometimes used in other promotions to generate "heat" (fan reaction and engagement). The line between sports entertainment and competitive sports was further blurred in 2023, when WWE merged with the parent company of Ultimate Fighting Championship (UFC), a genuinely competitive mixed martial arts promotion, in what was officially announced as an effort to "bring together two leading pureplay sports and entertainment companies" and provide "significant operating synergies" between them. The following year, WWE moved away from its insistence on being a sports entertainment company after Vince McMahon's departure from the company, but still uses "sports entertainment" in some contexts.
Whether professional wrestling is a genuine sport often reflects a broader debate as to the nature and qualities of a sport categorically. Some commentators and analysts identify baseline commonalities between professional wrestling and other sports, such as performance entailing "physical activity governed by a set of rules of customs" and there still being competition among pro wrestlers with respect to their performances. Others retort that while professional wrestling is comparable in its physical and athletic requirements—including "shared values of resilience and excellence" and similar risks of bodily injury—its scripted nature preempts one of the purported defining characteristics of a sport: genuine competition over the outcome.
The ambiguity of professional wrestling as a form of sports entertainment is further heightened by news media, which often cover professional wrestling matches and events as if they were genuine sports; for example, in 2024, Forbes ranked professional wrestling promotions WWE and All Elite Wrestling (AEW) among the world's "most valuable combat sports promotions" alongside bona fide competitive sport organizations UFC, ONE Championship, and Matchroom Sport.
In pro wrestling matches, performers often execute a series of pre-planned moves and attacks, ranging from grappling and throws found in some traditional forms of wrestling, to more spectacular stunts, sometimes involving and . Although match outcomes and narratives are predetermined, wrestlers are expected to improvise and weave elements of their character. Attacks are designed to appear dramatic while reducing the risk of serious injury as much as possible; the overall aim is to minimize the actual injurious impact of their moves while maximizing their entertainment value. Shows produced by the largest professional wrestling promotions like WWE are traditionally performed in indoor venues, while flagship events like WrestleMania are sometimes taking place at outdoor venues; these shows are generally video recorded for live or delayed broadcasting. Additionally filmed footage known as "segments" or "promos" are usually used to accompany the drama in these shows.
Prior experience in legitimate wrestling is not a requirement for aspiring professional wrestlers but is seen as an advantageous background. Despite its scripted format, several notable performers have had prior experience in legitimate wrestling before transitioning to its theatrical form. A popular performer, Kurt Angle, is the first Olympic gold medalist in professional wrestling history, having won his gold medal at the 1996 Summer Olympic Games in freestyle wrestling. Another prominent performer is Brock Lesnar, a former NCAA Wrestler who won the NCAA Division I National Championship in 2000.
Professional wrestlers do not follow an industry-standard set of rules, unlike most sporting events, which generally have a governing body to regulate competitions. While each promoter can set their own standards, promoters have long understood that fans enjoy professional wrestling more when all matches appear to follow a consistent set of rules. The rules described in this section represent common standards but may not precisely align with the ruleset of any specific promotion.
Matches generally take place within a wrestling ring, an elevated square canvas mat with posts on each corner. A cloth apron hangs over the edges of the ring. Three horizontal ropes or cables surround the ring, suspended with turnbuckles which are connected to the posts. For safety, the ropes are padded at the turnbuckles and cushioned mats surround the floor outside the ring. Guardrails or a similar barrier enclose this area from the audience. Wrestlers are generally expected to stay within the confines of the ring, though matches sometimes end up moving outside the ring, and even into the audience.
The standard method of scoring is the "fall", which, is premised as being accomplished by:
Most wrestling matches last for a set number of falls, with the first side to achieve the majority number of pinfalls, submissions, or countouts being the kayfabe winner. Historically, the matches went to 3 falls ("best 2 out of 3") or 5 falls ("best 3 out of 5"). For modern wrestling, the genre convention is 1 fall. These matches have a time limit; if not enough falls are scored by the end of the time limit, the match is presented as draw. Modern matches are generally given a 10- to 30-minute time limit for standard matches; title matches can go for up to one hour. British wrestling matches held under Admiral-Lord Mountevans rules (and similar systems across Europe) consist of a series of rounds – typically six rounds each lasting three minutes or until a fall or submission is scored, with a thirty-second break between each round and can either be two-out-of-three falls, one fall to a finish (mostly for low-priority warmup matches) or the wrestler with the most falls wins at the end of the final round.
An alternative subgenre involves is a match set for a prescribed length of time, with a running tally of falls. The entrant with the most falls at the end of the time limit is declared the winner. This is usually for 20, 30 or 60 minutes, and is commonly called an Iron Man match. This type of match can be modified so that fewer types of falls are allowed.
In performances staged with multiple competitors, an elimination system may be used. Any wrestler who has a fall scored against them is forced out of the match, and the match continues until only one remains. It is much more common when more than two wrestlers are involved to simply go one fall, with the one scoring the fall, regardless of who they scored it against, being the winner. In championship matches, this means that, unlike one-on-one matches (where the champion can simply disqualify himself or get himself counted out to retain the title via the Champion's Advantage), the champion does not have to be pinned or involved in the decision to lose the championship. Heel champions often find advantages, not in Champion's Advantage, but in the use of weapons and outside interference, as these poly-sided matches tend to involve no holds barred rules.
Some wrestling performances are staged with unique winning conditions, often to allow a Thing theory plot construction. An example is the ladder match.ROBERTS, JH, and DOMINIC SEVIERI. " The Well-Wrought Broken Championship Belt: Thing Theory in Professional Wrestling Criticism. " THE POPULAR CULTURE STUDIES JOURNAL (2018): 204.
In the basic ladder match, the premise is wrestlers or teams of wrestlers must climb a ladder to obtain a prize that is hoist above the ring. The key to winning this match is that the wrestler or team of wrestlers must try to incapacitate each other long enough for one wrestler to climb the ladder and secure that prize for their team. As a result, the ladder can be used as a weapon. The prizes include, but are not limited to, any given championship belt (the traditional prize), a document granting the winner the right to a future title shot, or any document that matters to the wrestlers involved in the match (such as one granting the winner a cash prize). Something that is also common in pro wrestling is the cage match which comes with the added rule that victory can be achieved by escaping the cage. Another common specialty match is known as the battle royal. In a battle royal, all the wrestlers enter the ring to the point that there are 20–30 wrestlers in the ring at one time. When the match begins, the simple objective is to throw the opponent over the top rope and out of the ring with both feet on the floor to eliminate that opponent. The last wrestler standing is declared the winner. A variant on this type of match is the WWE's Royal Rumble where two wrestlers enter the ring to start the match and other wrestlers follow in 90 second intervals (previously 2 minutes) until 30–40 wrestlers have entered the ring. All other rules stay the same.
Almost every professional wrestling match features referee, who is the final arbitrator of the fictional rules, which may vary from promotion to promotion. In multi-man lucha libre matches, two referees are used, one inside the ring and one outside.
Due to the legitimate role that referees play in wrestling of serving as liaison between the bookers backstage and the wrestlers in the ring (the role of being a final arbitrator is merely kayfabe), the referee is present, even in matches that do not at first glance appear to require a referee (such as a ladder match, as it is no holds barred, and the criteria for victory could theoretically be assessed from afar). Although their actions are also frequently scripted for dramatic effect, referees are subject to certain general rules and requirements to maintain the theatrical appearance of unbiased authority. The most basic rule is that an action must be seen by a referee to be declared for a fall or disqualification. This allows for heel characters to gain a scripted advantage by distracting or disabling the referee to perform some ostensibly illegal maneuver on their opponent. Most referees are unnamed and essentially anonymous, though some wrestling promotions, most notably in the present All Elite Wrestling, have made officials known by their names (and there are some cases where fans have called their names during matches).
Special guest referees may be used from time to time; by virtue of their celebrity status, they are often scripted to dispense with the appearance of neutrality and use their influence to unfairly influence the outcome of the match for added dramatic impact. Face special referees will often fight back against hostile heel wrestlers, particularly if the special referee is either a wrestler himself or a famous martial artist (such as Tito Ortiz at the main event at Hard Justice 2005).
For dramatic effect, heel referees may assist a heel wrestler. Several common plot devices involve the heel referee assisting the heel wrestler.
The non-legal wrestlers must remain outside the ring or other legal area at all times (and avoid purposeful contact with the opposing wrestlers) or face reprimand from the referee. In most promotions, the wrestler to be tagged in must be touching the turnbuckle on his corner, or a cloth strap attached to the turnbuckle.
Some multi-wrestler matches allow for a set number of legal wrestlers; this rule is commonplace in four-way tag team matches, where only two wrestlers are legal in the match, meaning two teams will have both members on the outside at any given time. In these matches, tags can be made between any two teams regardless if they are on the same team or not. As a result of this stipulation, tags between different teams are not usually mutual effort; a non-legal wrestler will usually tag themselves in against the legal wrestler's will. A legal wrestler will only voluntarily tag themselves out to another team if their own partner is incapacitated, or are being held in a submission hold and are closer to another tag team than their own.
Sometimes, poly-sided matches that pit every man for himself will incorporate tagging rules. Outside of kayfabe, this is done to give wrestlers a break from the action (as these matches tend to go on for long periods of time), and to make the action in the ring easier to choreograph. One of the most mainstream examples of this is the Four-Corner match, the most common type of match in the WWE before it was replaced with its equivalent Fatal Four-Way; four wrestlers, each for himself, fight in a match, but only two wrestlers can be in the match at any given time. The other two are positioned in the corner, and tags can be made between any two wrestlers.
In a Texas Tornado Tag Team match, all the competitors are legal in the match, and tagging in and out is not necessary. All matches fought under hardcore rules (such as no disqualification, no holds barred, ladder match, etc.) are all contested under de facto Texas Tornado rules, since the lack of ability of a referee to issue a disqualification renders any tagging requirements moot.
Regardless of rules of tagging, a wrestler cannot pin his or her own tag team partner, even if it is technically possible from the rules of the match (e.g. Texas Tornado rules, or a three-way tag team match). This is called the "Outlaw Rule" because the first team to attempt to use that (in an attempt to unfairly retain their tag team titles) was the New Age Outlaws.
In some promotions, there is a premise that certain pinning methods are disallowed, including using the ropes for leverage and hooking the opponent's clothing. As a plot device, disallowed pinning methods can be depicted as a cheating method for heels. Pins such as these are rarely seen by the referee and are often used by heels and on occasion by cheating faces to win matches. Even if it is noticed, storylines rarely result in a disqualification and instead it simply results in nullification of the pin attempt, so the wrestler rarely has anything to lose.
Occasionally, there are instances where a pinfall is presented as being made where both wrestlers' shoulders were on the mat for the three-count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner.
A performer may appear to voluntarily submit by verbally informing the referee (usually used in moves such as the Mexican Surfboard, where all four limbs are incapacitated, making tapping impossible). Since Ken Shamrock popularized it in 1997, a wrestler can indicate a voluntary submission by "tapping out", that is, tapping a free hand against the mat or against an opponent. Submission was initially a large factor in professional wrestling, but following the decline of the submission-oriented Catch wrestling style from mainstream professional wrestling, the submission largely faded. Despite this, some wrestlers, such as Chris Jericho, Ric Flair, Bret Hart, Kurt Angle, Ken Shamrock, Dean Malenko, Chris Benoit, Bryan Danielson, and Tazz, became famous for their fictional depictions of winning matches via submission. A wrestler with a signature submission technique is portrayed as better at applying the hold, making it more painful or more difficult to get out of than others, or can be falsely credited as inventing the hold (such as when Tazz popularized the kata ha jime judo choke in pro wrestling as the "Tazzmission").
Under wrestling nominal rules, all contact between the wrestlers must cease if any part of the body is touching or underneath the ropes. As such, many performances will attempt to break submission holds by deliberately grabbing the bottom ropes. This is called a "rope break", and it is one of the most common ways to break a submission hold. Most holds leave an arm or leg free, so that the person can tap out if they want. Instead, they use these free limbs to either grab one of the ring ropes or drape their foot across or underneath one. Once this has been accomplished and witnessed by the referee, the referee will demand that the offending wrestler break the hold and start counting to five if the wrestler does not. If the referee reaches the count of five and the wrestler still does not break the hold, they are disqualified.
If a manager decides that their wrestler presented as their client should tap out, but cannot convince the wrestler to do so, they may "throw in the towel" (by literally taking a gym towel and hurling it into the ring where the referee can see it). This is the same as a submission, as in kayfabe the manager is considered the wrestler's agent and therefore authorized to make formal decisions (such as forfeiting a match) on the client's behalf.
A performer can also be presented as winning by technical knockout even if he does not resort to submission holds, but still beats the opponent to the point of unconsciousness or to the impossibility to defend himself. To check for a technical knockout in this manner a referee would wave his hand in front of the wrestler's face and, if this produces no reaction of any kind, the referee would award the victory to the other wrestler.
A wrestler can also request a ten-count from the referee when, under the event's fictional premise, they think an opponent is sufficiently incapacitated to not be able to stand before the count of ten. Except in traditional European promotions where following down on a fallen opponent was prohibited, these knockouts are rarely used or mentioned as logically it makes more sense for a wrestler to actively pin an opponent for three seconds rather than leaving an opponent the chance to stand up before ten. In such European promotions, countouts as described below are treated as a variant of a knockout.
If all the active wrestlers in a match are down inside the ring at the same time, the referee begins a count (usually ten seconds, twenty in Japan). If nobody rises to their feet by the end of the count, the match is ruled a draw. Any participant who stands up in time ends the count for everyone else, while in a Last Man Standing match this form of a countout is the only way that the match can end, so the referee counts when one or more wrestlers are down and one wrestler standing up before the 10-count does not stop the count for another wrestler who is still down.
In most major modern promotions, championships are not permitted to change hands via a countout, unless the on-screen authority figure declares otherwise; this rule varies in some promotions, however. In some storylines, heels are presented as taking advantage of this and will intentionally get counted out when facing difficult opponents while defending championships.
Disqualification from a match is called when the fictional storyline involves:
In the fictional universe of some promotions, not all rule violations result in a disqualification as the referee may be depicted as using his own judgement and is not obligated to stop the match. Usually, the only offenses that the referee will see and immediately disqualify a wrestler for (as opposed to having multiple offenses) are Groin attack, weapon usage, interference, or assaulting the referee. In WWE, the plot convention is that a referee must see the violation with his own eyes to rule that the match end in a disqualification (simply watching the video tape is usually not enough) and the referee's ruling is almost always final, although "Dusty finishes" (named after, and made famous by, Dusty Rhodes) will often result in the referee's decision being overturned. It is not uncommon for the referees themselves to get knocked out during a match, which is commonly referred to by the term "ref bump". While the referee remains "unconscious", wrestlers are free to violate rules until he is revived or replaced. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down (sometimes, another referee will sprint to the ring from backstage to attempt to make the count, but by then, the other wrestler has had enough time to kick out on his own accord). In most promotions, a championship title cannot normally change hands via disqualification; this rule is explicitly enforced in a title match under special circumstances.
In traditional European promotions, severe or persistent infractions of the rules result in a formal caution, called a "public warning" in the UK, "avertissement" (warning) in France and a soccer-style yellow card in Germany. Three of these will result in disqualification (a red card in Germany). One major North American promotion – Stampede Wrestling of Calgary – also used the German card system from the late 1970s onward.
If all participants in a match continue to breach the referee's instructions, the staged performance may presented as ending in a double disqualification, where both wrestlers and/or teams (in a tag team match) have been disqualified. The match is essentially nullified and called a draw or in some cases a restart or the same match being held at a pay-per-view or next night's show. Sometimes, in a match to determine the challenger for a heel champion's title, the champion is forced to face both opponents simultaneously for the title. Usually, the double disqualification is caused by the heel wrestler's associates in a match between two face wrestlers to determine his opponent.
When a pay-per-view match is booked and one wrestler is unable to make it for one reason or another, the genre convention is to insert a last-minute replacement rather than award a wrestler a victory by forfeit. Forfeit victories are almost always reserved for when the story the promotion is telling specifically requires such an ending.
Despite being, statistically, an extremely rare occurrence, Charles Wright is one wrestler whose gimmick was centered around forfeit victories. During the late 1990s, Wright called himself "The Godfather" and portrayed the gimmick of a pimp. He often brought multiple women, whom he referred to as "hos", to the ring with him, and offered them to his opponents in exchange for their forfeit.
A variant of the draw is the time-limit draw, where the match does not have a winner by a specified time period; a one-hour draw, which was once common, is known in wrestling circles as a "Broadway". In European promotions where wrestling is traditionally timed in rounds, a best of three falls match is stopped and declared a one-fall-each draw if an equalizing pinfall or submission is scored in the final round.
An individual wrestler may use their real name, or a minor variation of it, for much of their career, such as Bret Hart, John Cena and Randy Orton. Others can keep one ring name for their entire career (Shawn Michaels, CM Punk and Ricky Steamboat), or may change from time to time to better suit the demands of the audience or company. Sometimes a character is owned and trademarked by the company, forcing the wrestler to find a new one when he leaves (although a simple typeset change, such as changing Rhyno to Rhino, can get around this), and sometimes a character is owned by the wrestler. Sometimes, a wrestler may change their legal name to obtain ownership of their ring name (Andrew Martin and Warrior). Many wrestlers (such as Dwayne Johnson and The Undertaker) are strongly identified with their character, even responding to the name in public or between friends. Proper decorum is for wrestlers to refer to each other by their stage names/characters rather than their birth/legal names, unless otherwise introduced.Storm, Lance (August 9, 2010). "Q&A Commentary" . Storm Wrestling. A character can become so popular that it appears in other media (Hulk Hogan and El Santo) or even gives the performer enough visibility to enter politics (Antonio Inoki and Jesse Ventura).
Typically, matches are staged between a protagonist (historically an audience favorite, known as a babyface, or "the good guy") and an antagonist (historically a villain with arrogance, a tendency to break rules, or other unlikable qualities, called a heel, or "the bad guy"). In recent years, have also become prominent in professional wrestling. There is also a less common role of a "tweener", who is neither fully face nor fully heel yet able to play either role effectively (case in point, Samoa Joe during his first run in Impact Wrestling from June 2005 to November 2006).
At times, a character may "turn", altering their face/heel alignment. This may be an abrupt, surprising event, or it may slowly build over time. It is almost always accomplished with a markable change in behavior. Some turns become defining points in a career, as when Hulk Hogan turned heel after being a top face for over a decade. Others may have no noticeable effect on the character's status. If a character repeatedly switches between face and heel, this lessens the effect of such turns, and may result in apathy from the audience. Big Show is a good example of having more heel and face turns than anyone in WWE history. Sometimes a character's heel turn will become so popular that eventually the audience response will alter the character's heel-face cycle to the point where the heel persona will, in practice, become a face persona, and what was previously the face persona, will turn into the heel persona, such as when Dwayne Johnson first began using "The Rock" persona as a heel character, as opposed to his original "Rocky Maivia" babyface persona. Another legendary example is Stone Cold Steve Austin, who was originally booked as a heel, with such mannerisms as drinking on the job, using profanity, breaking company property, and even breaking into people's private homes. The fans' response to Austin was so positive that he effectively became one of the most popular antiheroes in professional wrestling. Austin, along with the stable of D-Generation X, Bret Hart and his Hart Foundation, is generally credited with ushering the Attitude Era of WWF programming.
Some matches are designed to further the story of only one participant. It could be intended to portray an unstoppable force, a lucky underdog, a sore loser, or any other characterization. Sometimes non-wrestling vignettes are shown to enhance a character's image without the need for matches.
Other stories result from a natural rivalry. Outside of performance, these are referred to as feuds. A feud can exist between any number of participants and can last from a few days to decades. The feud between Ric Flair and Ricky Steamboat lasted from the late 1970s into the early 1990s and allegedly spanned over two thousand matches (although most of those matches were mere dark matches). The career-spanning history between characters Mike Awesome and Masato Tanaka is another example of a long-running feud, as is the case of Steve Austin vs. Vince McMahon, one of the most lucrative feuds in the World Wrestling Federation during 1998 and 1999.
In theory, the longer a feud is built up, the more audience interest (aka heat) lasts. The main event of a wrestling show is generally the most heated. Commonly, a heel will hold the upper hand over a face until a final showdown, heightening dramatic tension as the face's fans desire to see them win.
Throughout the history of professional wrestling, many other elements of media have been utilized in professional wrestling storytelling: pre- and post-match interviews, "backstage" skits, positions of authority and worked behind-the-scenes feuds, division rankings (typically the #1-contendership spot), contracts, lotteries, news stories on websites, and in recent years social media.
Anything that can be used as an element of drama can exist in professional wrestling stories: romantic relationships (including love triangles and marriage), racism, classism, nepotism, favoritism, corporate corruption, family bonds, personal histories, grudges, theft, cheating, assault, betrayal, bribery, seduction, stalking, confidence tricks, extortion, blackmail, substance abuse, self-doubt, self-sacrifice; even kidnapping, sexual fetishism, necrophilia, misogyny, rape and death have been portrayed in wrestling. Some promotions have included supernatural elements such as magic, curses, the undead and Satanism imagery (most notably the Undertaker and his Ministry of Darkness, a stable that regularly performed evil rituals and human sacrifice in Satanic-like worship of a hidden power figure).
Commentators have become important in communicating the relevance of the characters' actions to the story at hand, filling in past details and pointing out subtle actions that may otherwise go unnoticed.
Since the crowd is often too loud or the venue too large for promos to be heard naturally, wrestlers generally use amplification when speaking in the ring. Unlike most stage acting, large and highly visible handheld microphones are typically used and wrestlers frequently speak directly to the audience.
Almost all professional wrestling promotions have at least one title, and some have more. Championships are designated by divisions of weight, height, gender, wrestling style and other qualifications.
Typically, each promotion only recognizes the "legitimacy" of their own titles, although cross-promotion does happen. When one promotion absorbs or purchases another, the titles from the defunct promotion may continue to be defended in the new promotion or be decommissioned. , the bookers in a company will place the title on the most accomplished performer, or those the bookers believe will generate Fandom interest in terms of event attendance and television viewership. Historically, a world champion was typically a legit shooter/hooker who had the skills to prevent double crosses by shooters who would deviate from the planned finish for personal glory. Lower ranked titles may also be used on the performers who show potential, thus allowing them greater exposure to the audience. Other circumstances may also determine the use of a championship. A combination of a championship's lineage, the caliber of performers as champion, and the frequency and manner of title changes, dictates the audience's perception of the title's quality, significance and reputation.
A wrestler's championship accomplishments can be central to their career, becoming a measure of their performance ability and drawing power. In general, a wrestler with multiple title reigns or an extended title reign is indicative of a wrestler's ability to maintain audience interest or a wrestler's ability to perform in the ring. As such, the most accomplished or decorated wrestlers tend to be revered as legends due to the amount of title reigns they hold. American wrestler Ric Flair has had multiple world heavyweight championship reigns spanning over three decades. Japanese wrestler Último Dragón once held and defended a record ten titles simultaneously.
All notable wrestlers now enter the ring accompanied by music, and regularly add other elements to their entrance. The music played during the ring entrance will usually mirror the wrestler's personality. Many wrestlers, particularly in the U.S., have music and lyrics specially written for their ring entrance. While invented long before, the practice of including music with the entrance gained rapid popularity during the 1980s, largely as a result of the huge success of Hulk Hogan and the WWF, and their Rock 'n' Wrestling Connection. When a match is won, the victor's theme music is usually also played in celebration.
Because wrestling is predetermined, a wrestler's entrance music will play as they enter the arena, even if they are, in kayfabe, not supposed to be there. For example, in 2012 through 2014, The Shield was a trio of wrestlers who were (in kayfabe) not at the time under contract with WWE (hence their gimmick of entering the ring through the crowd), but they still had entrance music which was played whenever they entered the arena, despite the fact that they were kayfabe invaders.
With the introduction of the Titantron entrance screen in 1997, WWF wrestlers also had entrance videos play along with their music.
Other dramatic elements of a ring entrance can include:
Special ring entrances are also developed for big occasions, most notably the WrestleMania event. For example, WrestleMania III and VI both saw all wrestlers enter the arena on motorized miniature wrestling rings. Live bands are sometimes hired to perform live entrance music at special events. John Cena and Triple H are particularly notable in recent years for their highly theatrical entrances at WrestleMania.
Occupational hazards have also been attributed to professional wrestling's uniquely ambiguous nature—as neither a true sport nor a formal performing art, yet still some combination of the two—which makes it difficult to regulate; as noted by Claire Warden, Professor of Performance and Physical Culture at Loughborough University, "Set up a rugby club tomorrow and the Rugby Football Union would soon be knocking on your door to ask about concussion protocol or safeguarding. Set up a wrestling school or promotion and, well, no-one will demand anything." Warden also identifies related issues and practices in the industry, such as inadequate health and safety provisions among promotions, lack of unionization or labor representation, and the fact that most professional wrestlers are employed as independent contractors, thereby typically lacking healthcare access while remaining economically precarious.
Some wrestling performers use steroids and suffer from associated health issues. In 2007, American Congressman Cliff Stearns noted that between 1985 and 2006, 89 performers had died under the age of 50. Chronic traumatic encephalopathy (CTE), a brain disorder often caused by repeated concussions and head injury, may have been a factor in the 2007 double homicide committed by wrestler Chris Benoit. A 2014 study of male professional wrestlers active between 1985 and 2011 found a "very high premature mortality rate" compared to the general population; cardiovascular disease was by far the leading cause, while deaths related to drug overdoses and cancer were likewise substantially high, at 122.7 and 6.4 times greater than the general population.Herman CW, Conlon ASC, Rubenfire M, Burghardt AR, McGregor SJ (2014) The Very High Premature Mortality Rate among Active Professional Wrestlers Is Primarily Due to Cardiovascular Disease. PLoS ONE 9(11): e109945. https://doi.org/10.1371/journal.pone.0109945
Wrestling performers frequently experience real pain during routine performances. Sociologist R. Tyson Smith attributes wrestlers' willingness to endure occupational injury to the substantivism of their socioeconomic viewpoint: From this viewpoint, Smith argues, wrestlers are willing to accept bodily pain by both practicing denialism and the Embeddedness desire for authenticity, solidarity, and dominance. These findings are corroborated by the UK-based "Health and Wellbeing in Professional Wrestling" project, which interviewed professional wrestlers and identified common risks such as "downplaying injury to secure that important spot on the card, performing a macho-masculine sense of resilience ... and acknowledging that there are always physical risks associated with contact sports."
Professional wrestling in the U.S., which overlaps into Canada, tends to focus on history building and the establishment of characters and their personalities. There is a story for each match, merging into a narrative arc stretching across successive matches. Stories usually contain characters like faces, heels, and—less often—"tweeners" providing character arc. It is a "triumph" if the face wins and a "tragedy" if the heel wins. American wrestling features intense narratives conflict between faces and heels is intense, with the heels sometimes attack the faces during TV interviews. The relationship between different characters can also be complex, with sharp and strong personalities providing an element of literary verisimilitude.
In Mexico, professional wrestling in Mexico, or Lucha libre, places less emphasis on narrative development. Mexican professional wrestling tradition repeats very usually brutal tactics, specially more aerial holds than professional wrestlers in the U.S. who, more often, rely on power moves and strikes to subdue their opponents. The difference in styles is due to the independent evolution of the sport in Mexico beginning in the 1930s and the fact that wrestlers in the cruiserweight division () are often the most popular wrestlers in Mexican lucha libre. Wrestlers often execute high flying moves characteristic of lucha libre by utilizing the wrestling ring's ropes to catapult themselves towards their opponents, using intricate combinations in rapid-fire succession, and applying complex submission holds. Lucha libre is also known for its tag team wrestling matches, in which the teams are often made up of three members, instead of two as is common in the U.S.
Japanese professional wrestling (puroresu) also developed distinctively, initially drawing from traditional American style wrestling and becoming an entity in itself. Athough matches are predetermined, the sport psychology and presentation of performances differ markedly: Among the largest promotions, such as New Japan Pro-Wrestling, All Japan Pro Wrestling and Pro Wrestling Noah, professional wrestling is treated as a full contact combat sport that mixes hard hitting martial arts strikes with Shoot wrestling submission holds, whilst in the U.S. it is rather more regarded as an entertainment show. Wrestlers incorporate kicks and strikes from martial arts disciplines, and a strong emphasis is placed on submission wrestling, and unlike the use of involved storylines in the U.S., Japanese storylines are not as intricate, with emphasis on the concept of "fighting spirit" via displays of physical and mental stamina. Many of Japan's wrestlers including top stars such as Shinya Hashimoto, Riki Chōshū and Keiji Mutoh came from a legitimate martial arts background and many Japanese wrestlers in the 1990s began to pursue careers in mixed martial arts organizations such as Pancrase and Shooto which at the time retained the original look of puroresu but were actual competitions. Other companies, such as Michinoku Pro Wrestling and Dragon Gate, wrestle in a style similar to Mexican companies like AAA and CMLL. This is known as "Lucharesu".
Much of the more serious style of Japanese wrestling derives from wrestling in Europe, particularly traditional British wrestling, which strongly emphasizes pure technical skill (particularly chain sequences of counters/reversals/escapes from holds) and high proportion of clean sportsmanly scientific matches between two "blue-eyes" as babyfaces were called there. This spread across mainland Europe (where it was known as "Catch" in non-English speaking countries) but in the Mediterranean south it soon died out after an initial flush of popularity, with the major league promotions of Italy and Spain closing in 1965 and 1975 respectively and Greece's annual stadium show last held in 1980 although some low-grade house shows limped on until 1991. This left the UK, France and West Germany/Austria as the three strongholds of European wrestling by the 1980s. In Germany and Austria, wrestling shows—particularly major trophy tournaments in Graz, Hamburg, Bremen, Vienna and other cities featuring visiting wrestlers from around the world—were a key part of the celebrations of various cultural festivals. Champion and promoter Otto Wanz maintained strong links with American promotions, frequently importing U.S. talent and even briefly winning the AWA World Heavyweight Championship in 1982. Meanwhile, in both the UK and France, national television coverage from the 1950s to the late 1980s made household names of top stars. In the UK in the late 1970s and through the 1980s, the dominant Joint Promotions underwent a major boom by rebranding as family entertainment centred around superheavyweight lead blue-eye Shirley Crabtree. Eventually however the sheer lopsided nature of his victories over heels alienated fellow wrestlers and adult fans alike to the point where both groups defected in droves to opposition promoter All Star Wrestling which expanded (taking a share of the final two years of TV coverage) until it eclipsed Joint as dominant promotion, a position it still holds in . During the same period, professional wrestling in France moved to a more acrobatic style of action and colourful gimmick-led presentation, as exemplified by lead babyface Flesh Gordon (Gerard Hervé) who had learned his craft in 1970s Mexico. By the beginning of the 1990s in all three countries, local styles of wrestling were largely supplanted in mainstream popular culture by the WWF and WCW. While the traditional styles survive at grassroots level they face stiff competition not only from the major American wrestling corporations but also from homegrown "American style" promotions conforming to the general pattern of the contemporary U.S. independent wrestling scene.
Cathy Davis sued the New York State Athletic Commission (NYSAC) in 1977 because she was denied a boxing license because she was a woman, and the case was decided in her favor later that year, with the judge invalidating New York State rule number 205.15, which stated, "No woman may be licensed as a boxer or second or licensed to compete in any wrestling exhibition fight with men." In his opinion the judge cited the precedent set by Jackie Tonawanda v. New York State Athletic Commission (1975), which "found the regulation invalid under the equal protection clauses of the State and Federal Constitutions". The NYSAC filed an appeal of the ruling but later dropped it.
In the 1980s, mixed tag team matches began to take place, with a male and female on each team and a rule stating that each wrestler could only attack the opponent of the same gender. If a tag was made, the other team had to automatically switch their legal wrestler as well. Despite these restrictions, many mixed tag matches do feature some physical interaction between participants of different genders. For example, a heel may take a cheap shot at the female wrestler of the opposing team to draw a negative crowd reaction. In lucha libre, cheap shots and male-female attacks are not uncommon.
Intergender singles bouts were first fought on a national level in the 1990s. This began with Luna Vachon, who faced men in Extreme Championship Wrestling (ECW) and WWF. Later, Chyna became the first female to hold a belt that was not exclusive to women when she won the WWF Intercontinental Championship. Intergender wrestling was uncommon in Impact Wrestling. ODB, had participated in intergender matches and once held the Impact Knockouts Tag Team Championship with Eric Young for a record 478 days. Other notable Impact Knockouts that competed in intergender matches include Scarlett Bordeaux; Tessa Blanchard, who became the first woman to win the Impact World Championship; and Jordynne Grace, who became the inaugural Impact Digital Media Championship.
Some wrestlers may have their own specific "mini me", like Mascarita Sagrada, Alebrije has Quije, etc. There are also cases in which midgets can become valets for a wrestler, and even get physically involved in matches, like KeMonito, who often accompanies Tinieblas, or KeMonito, who is portrayed as Consejo Mundial de Lucha Libre's mascot and is also a valet for Mistico. Dave Finlay was often aided in his matches by a midget known mainly as Hornswoggle while in WWE, who hid under the ring and gave a shillelagh to Finlay to use on his opponent. Finlay also occasionally threw him at his opponents. Hornswoggle was given a run with the WWE Cruiserweight Championship and feuded with D-Generation X in 2009.
Fans of professional wrestling likewise have their own subculture, comparable to Fandom. Like , many enthusiasts not only attend and view events but take an active interest in backstage occurrences, future storylines, and reasonings behind company decisions; they are catered to by a large and diverse industry of newsletters written by journalists with insider ties to the wrestling industry. Known in the subculture as "rags" or "dirt sheets", these sources have proliferated online and sometimes provide breaking news; some have expanded into
Tag rules
Victory
Pinfall
Submission
Knockout
Countout
Disqualification
Forfeit
Draw
No contest
Other dramatic elements
Character gimmicks
Story
Promos
Championships
Ring entrance
Training and qualifications
Occupational hazards
Regional variations and subgenres
Women's wrestling
Intergender
Midget wrestling
Culture and sociology
Some fans enjoy collecting recordings of wrestling shows from specific companies, of certain wrestlers, or of specific genres. Since the 1990s, many companies have been founded which deal primarily in wrestling footage. When the WWE purchased both WCW and ECW in 2001, they also obtained the entire past video libraries of both productions and have released many past matches online and on home video. Additionally, the internet has exposed fans to previously unavailable variations of wrestling from around the world.
As in competitive sports, Fantasy sport have developed around professional wrestling. Some take this concept further by creating E-feds (electronic federations), where a user can create their own fictional wrestling character, and role-playing storylines with other users, leading to scheduled "shows" where match results are determined by the organizers, usually based on a combination of the characters' statistics and the players' roleplaying aptitude, sometimes with audience voting.
Professional wrestling is often portrayed within other works using parody, and its general elements have become familiar tropes and Internet meme in American culture.
Some terminology originating in professional wrestling has found its way into the common vernacular. Phrases such as "body slam", "sleeper hold" and "tag team" are used by those who do not follow professional wrestling. The term "smackdown", popularized by Dwayne Johnson and WWE SmackDown in the 1990s, has been included in Merriam-Webster dictionaries since 2007.
Many television shows and films have been produced which portray in-character professional wrestlers as protagonists, such as Ready to Rumble, ¡Mucha Lucha!, Nacho Libre, and the Santo film series.
There have been multiple stage plays set in the world of pro wrestling: The Baron is a comedy that retells the life of an actual performer known as James Raschke. From Parts Unknown... is an award-nominated Canadian drama about the rise and fall of a fictional wrestler. Trafford Tanzi is a play set in a wrestling ring and divided into ten rounds, in which all the cast members participate in wrestling. The Elaborate Entrance of Chad Deity is a dramatic comedy about a fictional wrestler, which involves scenes of professional wrestling that take place in a wrestling ring. Mythos: Ragnarök adapts Norse mythology for the stage by combining dramatic dialogue with scenes of professional wrestling, in the first example of wrestling being used as theatrical stage combat.
The 2009 South Park episode "W.T.F." played on the soap operatic elements of professional wrestling. One of the lead characters on the Disney Channel series Kim Possible was a huge fan of pro wrestling and actually featured it on an episode (with two former WWE wrestlers voicing the two fictitious wrestlers featured in the episode). The 2008 film The Wrestler, about a washed-up professional wrestler, garnered several Oscar nominations. The 2017 TV series GLOW, based on the Gorgeous Ladies of Wrestling promotion, gained critical acclaim, including a nomination for Outstanding Comedy Series at the 70th Primetime Emmy Awards.
The 1950 film noir Night and the City, directed by Jules Dassin and starring Richard Widmark and Gene Tierney, told the story of a promoter in London trying to make it big, and featured a match involving professional wrestler Stanislaus Zbyszko. The 2019 Fighting with My Family is a biographical sports comedy-drama film that depicts the career of English professional wrestler Saraya Bevis. Walk Like A Panther is 2018 British comedy film about a group of 1980s wrestlers staging one final show to raise money to save their pub.
Many professional wrestlers have also become mainstream in their own right, including John Cena, Dave Bautista, and Dwayne Johnson, mainly for acting in major films, as well as Chris Jericho and Randy Savage for their musical ventures.
Wrestling has also gained a major following on YouTube, with WWE being the most subscribed wrestling channel and sixth most subscribed channel in the world. Other promotions, such as All Elite Wrestling, Major League Wrestling, Impact Wrestling and the National Wrestling Alliance have distributed their own weekly programming on the platform.
Although professional wrestling started out as a small sideshow in traveling and carnivals, today it is a multi-billion-dollar industry. Revenue is drawn from ticket sales, network television broadcasts, pay-per-view broadcasts, branded merchandise and home video.Nicholas Sammond, ed., Steel Chair to the Head: The Pleasure and Pain of Professional Wrestling (Durham NC: Duke University Press, 2005). Wrestling was instrumental in making pay-per-view a viable method of content delivery. Annual shows such as WrestleMania, All In, Bound for Glory, Wrestle Kingdom and formerly Starrcade are among the highest-selling pay-per-view programming each year. In modern day, internet programming has been utilized by a number of companies to air web shows, internet pay per views (IPPVs) or on-demand content, helping to generate internet-related revenue earnings from the evolving World Wide Web.
Home video sales dominate the Billboard charts Recreational Sports DVD sales, with wrestling holding anywhere from 3 to 9 of the top 10 spots every week.Billboard Recreational Sports Weekly Top 10 – Billboard Sports Weekly DVD Sales
Due to its persistent cultural presence and to its novelty within the performing arts, wrestling constitutes a recurring topic in both academia and the media. Several documentaries have been produced looking at professional wrestling, most notably Beyond the Mat directed by Barry W. Blaustein, and featuring retired wrestler Bret Hart and directed by Paul Jay. There have also been many fictional depictions of wrestling; the 2008 film The Wrestler received several Academy Award nominations and began a career revival for its star Mickey Rourke.
Currently, the largest professional wrestling company worldwide is the United States–based WWE, which bought out many smaller regional companies in the late 20th century, as well as primary competitors World Championship Wrestling (WCW) and ECW in early 2001. Other major companies worldwide include All Elite Wrestling (AEW) in the United States, Consejo Mundial de Lucha Libre (CMLL), and Lucha Libre AAA Worldwide (AAA) in Mexico; and New Japan Pro-Wrestling (NJPW), All Japan Pro Wrestling (AJPW), and Pro Wrestling Noah in Japan.
In the early 20th century, once it became apparent that the "sport" was worked, pro wrestling was looked down on as a cheap entertainment for the uneducated working class, an attitude that still exists to varying degrees today. The French theorist Roland Barthes was among the first to propose that wrestling was worthy of deeper analysis, in his essay "The World of Wrestling" from his book Mythologies, first published in 1957. Barthes argued that it should be looked at not as a scamming of the ignorant, but as spectacle; a mode of theatric performance for a willing, if bloodthirsty, audience. Wrestling is described as performed art which demands an immediate reading of the juxtaposed meanings. The logical conclusion is given least importance over the theatrical performers of the wrestlers and the referee. According to Barthes, the function of a wrestler is not to win: it is to go exactly through the motions which are expected of him and to give the audience a theatrical spectacle. This work is considered a foundation of all later study.
While pro wrestling is often described simplistically as a "soap opera for males", it has also been cited as filling the role of past forms of literature and theater; a of Classics , commedia dell'arte, Revenge play, , and burlesque. The characters and storylines portrayed by a successful promotion are seen to reflect the current mood, attitudes, and concerns of that promotion's society and can in turn influence those same things. For example, wrestling's high levels of violence and masculinity make it a vicarious outlet for aggression during peacetime. The displays of masculinity are said to incorporate homoerotic elements and elements of pageantry that have been compared to Drag queen or Ball culture; some scholars posit that the homoerotic undertones target the desires of ostensibly heterosexual male viewers, "allowing them the vicarious pleasure of transgressing gender norms"Millman, Daniel Sarnat, "Free to act any way he wanted: male gender identity and professional wrestling" (2009). Masters Thesis, Smith College, Northampon, MA. by identifying with "wrestlers who perform culturally transgressive notions of masculinity including flamboyance, attention to physical appearance, and ambiguous sexual identity".Mazer, S. (1998). . Jackson, Mississippi: University Press of Mississippi.
Documentary film Film director have studied the lives of wrestlers and the effects the profession has on them and their families. The 1999 theatrical documentary Beyond the Mat focused on Terry Funk, a wrestler nearing retirement; Mick Foley, a wrestler within his prime; Jake Roberts, a former star fallen from grace; and a school of wrestling students trying to break into the business. The 2005 release chronicled the development of women's wrestling throughout the 20th century. Pro wrestling has been featured several times on HBO's Real Sports with Bryant Gumbel. MTV's documentary series True Life featured two episodes titled "I'm a Professional Wrestler" and "I Want to Be a Professional Wrestler". Other documentaries have been produced by The Learning Channel ( The Secret World of Professional Wrestling) and A&E (). Bloodstained Memoirs explored the careers of several pro wrestlers, including Chris Jericho, Rob Van Dam and Roddy Piper.
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