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Block (data storage)
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In (specifically data transmission and ), a block, sometimes called a physical record, is a sequence of or , usually containing some whole number of records, having a fixed length; a block size. Data thus are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a , and read or written a whole block at a time. Blocking reduces the overhead and speeds up the handling of the . For some devices, such as magnetic tape and CKD disk devices, blocking reduces the amount of external storage required for the data. Blocking is almost universally employed when storing data to 9-track , NAND , and rotating media such as , , and .

Most are based on a , which is a level of abstraction for the hardware responsible for storing and retrieving specified blocks of data, though the block size in file systems may be a multiple of the physical block size. This leads to space inefficiency due to internal fragmentation, since file lengths are often not integer multiples of block size, and thus the last block of a file may remain partially empty. This will create . Some newer file systems, such as and UFS2, attempt to solve this through techniques called block suballocation and tail merging. Other file systems such as support variable block sizes.

Block storage is normally abstracted by a file system or database management system (DBMS) for use by applications and end users. The physical or logical volumes accessed via block I/O may be devices internal to a server, directly attached via or , or distant devices accessed via a storage area network (SAN) using a protocol such as , or AoE. DBMSes often use their own block I/O for improved performance and recoverability as compared to layering the DBMS on top of a file system.

On Linux the default block size for most file systems is 4096 bytes. The command part of GNU Core Utilities can be used to check the block size.

In Rust a block can be read with the method. const BLOCK_SIZE: usize = 4096;

if let Ok(mut file) = File::open("example.bin") {

   let mut buf = [0u8; BLOCK_SIZE];
   file.read_exact(&mut buf);
     
}

In Python a block can be read with the method. BLOCK_SIZE = 4096

with open("example.bin", "rb") as file:

   block = file.read(BLOCK_SIZE)
     

In C# a block can be read with the class. const int BLOCK_SIZE = 4096;

using FileStream stream = File.Open("example.bin", FileMode.Open); var block = new byteBLOCK_SIZE; await stream.ReadAsync(block, 0, BLOCK_SIZE);

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