Product Code Database
Example Keywords: software -wi-fi $51-108
   » » Wiki: Sim Racing Wheel
Tag Wiki 'Sim Racing Wheel'.
Tag

A sim racing wheel, also known as racing wheel, is a control device for use in , , and driving simulators. They are usually packaged with a large paddle styled as a , along with a set of for the accelerator, brake, and , as well as . An wheel and pedal set such as this allows the user to accurately manipulate steering angle and pedal control that is required to properly manage a simulated car, as opposed to digital control such as a keyboard. The relatively large range of motion further allows the user to more accurately apply the controls. Racing wheels have been developed for use with , , personal computers, and also for professional driving simulators for race drivers.


History
Racing wheels have long been a feature of games, with a steering wheel typically part of the . International Mutoscope Reel Company's electromechanical (EM) game Drive Mobile (1941) featured a steering wheel.
(2019). 9780429752612, . .
Kasco's EM game Indy 500 (1968) featured a racing wheel and accelerator pedal. Atari's Gran Trak 10 (1974) was the first with a steering wheel. 's (1986) featured a hydraulic cabinet with a force feedback racing wheel, a , and and pedals.

In the home market, racing wheels began appearing in the 1990s. One of the earliest racing wheels for the PC was the Formula T1, released in 1994.Andrew See (1994) THRUSTMASTER FORMULA T1 DRIVING SIMULATOR CONTROLS by Thrustmaster, Game Bytes MagazineDARIN GANGI Throwback Thursday: Thrustmaster T1, AUGUST 22, 2014 It had no force feedback, only some form of spring-based centering resistance proportional to the steering angle. Thrustmaster Formula T1/T2 Profile Two of the earliest FFB wheels for the consumer PC market were the Microsoft Sidewinder Force Feedback Wheel,Julien Jay SideWinder Force Feedback Wheel review released in 1997, and the Logitech Wingman Formula Force.


Force feedback
Force feedback sim wheels have motors to simulate steering kickback. Racing wheels started off as simple plastic wheels hooked up to a rotary potentiometer, which were sprung by springs or bungees. These spring-based wheels had a reactive torque that increased proportionally only to the steering angle, without regard for the simulated vehicle dynamics. Dell’Amico, M., Marzani, S., Minin, L., Montanari, R., Tesauri, F., Mariani, & Tango, F. (2007) Design of an adaptive feedback based steering wheel, p.181, in Marvin J. Dainoff (Ed., 2007) International Conference on Ergonomics and Health Aspects of Work with Computers (pp. 180–188). Springer, Berlin, Heidelberg.

Eventually manufacturers began to use electric motors in the controllers, in place of springs, in order to achieve a level of force feedback (sometimes abbreviated ), first seen in Microsoft's Sidewinder wheel. At first this technology simply provided the centering force and other artificial effects such as shaking the wheel in a crash or other vibrations. However, as driving simulations have evolved, their physics engines have become more elaborate, allowing also for linking the force feedback close to the simulated of the in-game physics. This allows the user to truly feel what forces go through the steering rack, instead of just artificial effects, and genuinely enhance the realism of the game. A fundamental factor for an adequate subjective steering-feel and perception of drivability from a force feedback wheel, is the transfer function from steering torque to steering angle.Chen, W., Chugh, T., Klomp, M., Ran, S., & Lidberg, M. (2017) Design and control of the steering torque feedback in a vehicle driving simulator, in Maksym Spiryagin, Timothy Gordon, Colin Cole, Tim McSweeney (Eds., 2021) The Dynamics of Vehicles on Roads and Tracks, ch.7 (pp. 213–219). CRC Press, p.215Harrer, M., Pfeffer, P., & Braess, H. H. (2017). Steering-feel, interaction between driver and car. In Steering Handbook (pp. 149–168). Springer, Cham.

In 2015, a preliminary comparison of gear-driven and direct-drive wheels in the 0–30 Hz frequency range, for a study on hard real-time multibody simulation and high-fidelity steering wheel force feedback, concluded that direct-drive wheels are preferable.Pastorino, R., Desloovere, M., Vanneste, F., Degezelle, P., Desmet, W., & Optidrive, N. V. (2015) Development, implementation and validation of a hard real-time multibody simulation for high-fidelity steering wheel force feedback, in Proceedings of the ECCOMAS Thematic Conference on Multibody Dynamics, Barcelona, Spain (Vol. 10).


Buttons
Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are or pit-lane limiter for the , button for flashing lights, , radio communication with the team, adjustments to the (such as , , differential braking (entry, mid+, exit, hi-speed; to make use of torque effectively at different points in a corner What all the controls do on a modern day F1 steering wheel), traction control (amplitude and sensitivity), adjustment (front and rear), engine program (strat mode/ engine mode to get extra power or conserve fuel and engine life), (the engine's throttle or absence of throttle when there is no input from the gas pedal, i.e. whether the engine contributes to the car slowing down or is keeping its speed), etc.), seeing sideways or in the mirror, or to browse various menus (for example using a 7-way «funky switch»).


Comparison of racing wheels
Subsections by motor type: no FFB, gear- or belt-driven, and direct-drive wheels.


Wheel rims
+ !Manufacturer + Product !Year !Diameter (mm) !Weight (no QR) !Weight (with QR) !Material !Buttons !Other features
Fanatec CSL Elite Steering Wheel McLaren GT3 V2 300 1090 g (QR1 Lite) 1280 g (QR1)

1412 g (Metal QR2)

Simagic GT Neo 3001036 g 1493 g (NRG-style QR)Carbon Fiber Composite
Moza KS 300 1227 g
MOZA CS Steering Wheel 330 2420 g
MOZA FSR Formula Wheel 280 1539 g Screen
Moza GS2022300 1612
VNM GT Steering Wheel V1 300 1600 gAluminum
GSI X-29 2901130 g (2 Paddles) 1250 g (4 paddles) Aluminum
GSI Formula Pro Elite V2 3001510 g
Bavarian SimTec Alpha 2951280 hub, 2 shifters 1350 hub, 4 shifters and dual clutch aluminium frame
ASCHER-RACING McLAREN ARTURA ULTIMATE 3001520 g Screen
Ascher Racing McLaren Artura Pro 3001520 g
ASCHER-RACING F28-SC V2 2851000 g
Ascher -Racing F64 V3 285 1787 g
GRID by Sim Lab Porsche 911 RSR20223002050 g Screen
SimLab Mercedes-AMG PETRONAS Formula One Team Sim Racing Steering20242801129 g (no hub) 1240 g (with hub) Screen
Rexing Mayaris 220242901150 g Screen
VRS DirectForce Lite Formula Wheel 2851100 g (no hub, 2 no clutches)
VRS® DirectForce® Pro Formula Steering Wheel 2851279 g 1530 g
Cube Controls CSX3 2821200 g (with hub, 6 paddles)
Cube Controls F-PRO20222821103 g (with hub and clutch paddles) Screen
Cube Controls F-CORE2023290915 g (no hub, no clutch paddles)

1074 g (with hub and clutch paddles)

carbon-fiber front plate, aluminium main body
Cube Controls F-CORE EVO2025290895 g1558 g (clutch paddles, Simucube QR) carbon-fiber front plate, aluminium main body


No FFB


Gear- and/or belt-driven

Earlier products


Gear-driven

! scope="row"

Sidewinder Force Feedback Wheel1997240Gears PaddlesPotentiometerStanding


Hybrid gear and belt-driven


Belt-driven


Direct-drive bases or wheel + base combos

Other types / uncategorized

! scope="row"

Simwheel V1 Frex Sim Wheel v12008 Frex Sim Wheel Review by SRT at InsideSimRacing, Aug 25, 20081080


Pedals
Other features by which pedals can be compared are whether they can be inverted (hanging pedals), build material (plastic, aluminum), adjustability (position, pressure, travel), measured pressure, travel length, sensor resolution. The 5 Best Sim Racing Load Cell Pedals, flowracers.com, 2020


Potentiometer-based and magnetic brake


Loadcell brake


Shifters


Notes

See also

Page 1 of 1
1
Page 1 of 1
1

Account

Social:
Pages:  ..   .. 
Items:  .. 

Navigation

General: Atom Feed Atom Feed  .. 
Help:  ..   .. 
Category:  ..   .. 
Media:  ..   .. 
Posts:  ..   ..   .. 

Statistics

Page:  .. 
Summary:  .. 
1 Tags
10/10 Page Rank
5 Page Refs
1s Time