Product Code Database
Example Keywords: music games -grand $14-143
barcode-scavenger
   » » Wiki: Nomic
Tag Wiki 'Nomic'.
Tag

Nomic is a created in 1982 by philosopher , the of which include mechanisms for changing those rules, usually beginning by way of democratic voting. The game demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal.

Its name derives from the for "law", νόμος ( nomos), because it models (and exposes conceptual questions about) legal systems and the problems of legal interpretation.


Gameplay
All aspects of Nomic are variable; the players can vote to change the rules to whatever sort of game they want to play. Peter Suber's original ruleset is one of the most commonly used, and was first published in Douglas Hofstadter's "Metamagical Themas" column in the June 1982 edition of Scientific American.
(1996). 9780465045662, Basic Books.
Hofstadter discussed Suber's book The Paradox of Self-Amendment, in which Suber defined the game thus:

Under Peter Suber's original ruleset, occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. Each player has one vote, and if the rule change received a majority of votes, it comes into effect at the end of their turn. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself, and the rule that requires players to obey the rules. As such, the gameplay may quickly change. Players often add new subgames into the rules with new ways to gain points. The game can be played face-to-face with as many written notes as are required, or through any of a number of Internet media (usually an archived or ).

Under Suber's initial ruleset, rules are either or . Immutable rules take precedence over mutable ones, and must be changed into mutable rules (called ) before they can be modified or removed.

While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of , he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves." Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed.


Online
Nomic is particularly suited to being played online, where all proposals and rules can be shared in web pages or email archives for ease of reference. Such games can last for a very long time: Agora has been running since 1993. One problem with Nomics is that over time the ruleset can grow too large and that the players don't fully understand it. This is one reason why many Nomics consist of a small group of dedicated players, because ruleset complexity often discourages players from joining. One currently active game, BlogNomic, gets around this problem by dividing the game into ""; every time someone wins, a new begins, and all the rules except the core rules of the game are . This keeps the game relatively simple and accessible. Nomicron (now defunct) was similar in that it had rounds–when a player won a round, a convention was started to plan for the next round. A game of Nomic on , (now defunct), used a similar mechanism modeled on Nomicron's system.

Another facet of Nomic is the way in which the implementation of the rules affects the way the game of Nomic itself works. ThermodyNomic, for example, had a ruleset in which rule changes were carefully considered before implementation, and rules were rarely introduced which provide loopholes for the players to exploit. B Nomic, by contrast, was once described by one of its players as "the equivalent of throwing logical hand grenades".Comment on spoon-discuss, a discussion list for B Nomic.


Variants
Many variants of Nomic exist, all based on Peter Suber's original rules. Most games are played with some variation on the original ruleset. Some have themes, begin with a single rule, or begin with a instead of a democratic process to validate rules. Others combine Nomic with an existing game —such as Monopoly or , or, in one paradoxical attempt, the humorous improvisational game Mornington Crescent. Even more unusual variants include a ruleset in which the rules are hidden from players' view, and a game which, instead of allowing voting on rules, splits into two sub-games, one with the rule, and one without it.

In a computerized Nomic, the rules are interpreted by a computer, rather than by humans. This implies that the rules should be written in a language that a computer can understand, typically some sort of programming language or Game Description Language. Nomyx is such an implementation.


See also
  • Mao
  • Bartok
  • 21
  • 1000 Blank White Cards
  • King's Cup
  • Baba Is You


External links

Page 1 of 1
1
Page 1 of 1
1

Account

Social:
Pages:  ..   .. 
Items:  .. 

Navigation

General: Atom Feed Atom Feed  .. 
Help:  ..   .. 
Category:  ..   .. 
Media:  ..   .. 
Posts:  ..   ..   .. 

Statistics

Page:  .. 
Summary:  .. 
1 Tags
10/10 Page Rank
5 Page Refs
1s Time