Lunark is a 2023 platform game developed by Canari Games and published by WayForward. The game was originally released for Windows, macOS, Xbox One, Xbox Series X/S and Nintendo Switch on March 30, 2023, with ports for the PlayStation 4 and PlayStation 5 released on April 6, 2023. The game follows Leo who has unique abilities, the player attempts to uncover the origin about humanity.
The game was mostly developed by the creator Johan Vinet. The Kickstarter funding for the game had raising over 81,655 Canadian dollars and the campaign ended in 2019.
Centuries later, humans are about to celebrate the 300th anniversary of their arrival on their new home planet Albaryne. Leo returned to Albaryne to talk to some guard and builders about a rumor that there hasn't been single human casualty and Gideon. He later fly to the level Hitting a Wall.
He was being sent on a mission for an artifact but he realizes that someone was either framing him. As Leo uncovers new truths about why he being framed, puzzles hinder progression.
Vinet started his own company Canari Games and the Kickstarter campaign for the game was launched in 2019. Jordan Mechner, the creator of Prince of Persia noted that the game look like something Eric Chahi could made. Vinet originally intended to release the game on Microsoft Windows and macOS, but was able to develop for more platforms after WayForward contacted him for a publishing deal. Vinet was influenced by science fiction films, television series and books for the setting and plot of the game and drew inspiration from adventure films such as Indiana Jones and Back to the Future. The game's plot is based on the story of Noah's Ark from the Book of Genesis.
Vinet was set out to create a game that inspired by Prince of Persia and Flashback, while also create some elements, innovations, updated controls and unique features. Vinet want the game to be attracted by the colorful and dynamic theme instead of dystopian theme. Vinet also composed the game and the inspiration for the music were Blade Runner, Vangelis and more. Vinet used extensive rotoscoping for the game's cinematics; due to the production's small scope he would personally film all of the rotoscope footage.
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