Lego Loco is a Lego-branded simulation game for Microsoft Windows, released in November 1998. It is a simple open-ended construction game with an emphasis on rail transport. The aim of the game is to construct a town in which Lego minifigure can live. This was the first game released by Lego Media, the publishing division of The Lego Group that was founded after the commercial success of Mindscape's Lego Island.
The concept of Lego Loco was partially inspired by an internal project from Intelligent Games, known as SNM Slave, where players could control a character who lived on their computer desktop. The company later realized that due to its inherently edgy nature, the concept wouldn't work as a marketable product, so they attempted to rework the idea of an interactable object on a desktop into something else, with the idea eventually evolving into a buildable Lego train set that would drive around the desktop screen, known as Lego Desktop Railway.
Eventually, the project expanded into its own program that ran in a separate window instead of on the desktop and grew beyond the original train concept. Programmer Suzanne Maddison suggested the name change to Lego Loco, as she felt something more poetic would better reflect the game.
Using the train house (engine shed), the player can create trains to run on the railway lines. If a train has passenger carriages it will stop at any stations that have been placed alongside the track. The player can control the train's speed and direction and add a mail carriage to the train, thus enabling it to stop at post offices and carry postcards that have been created by the player. The train or trains can also go through tunnels that the player can place at the edge of the map, and some tunnels can be used to help exchange postcards with other players (provided a network has been set).
Aaron Curtiss from the Los Angeles Times said in his review that " Lego Loco is a mess. The intent was to give kids a virtual railroad to build and run. What they get is a game that made me want to tie myself to the tracks". PC Gamer's Jonathan Davies called Lego Loco a "crude version of Railroad Tycoon", saying it lacked any game structure and barely resembled actual Lego train sets.
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