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Hypermedia, an extension of , is a nonlinear medium of information that includes graphics, audio, video, plain text and . This designation contrasts with the broader term , which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by .

(1965). 9781450374958, Association for Computing Machinery.
Hypermedia is a type of multimedia that features interactive elements, such as hypertext, buttons, or interactive images and videos, allowing users to navigate and engage with content in a non-linear manner.

The World Wide Web is a classic example of hypermedia to access , whereas a conventional presentation is an example of standard multimedia, due to its inherent linearity and lack of interactivity via hyperlinks.

The first hypermedia work was, arguably, the Aspen Movie Map. 's popularized hypermedia writing, while a variety of literary hypertext and non-fiction works (electronic literature), demonstrated the promise of hyperlinks. Most modern hypermedia is delivered via from a variety of systems including media players, , and stand-alone applications (i.e., software that does not require network access). Audio hypermedia is emerging with voice command devices and .


Development tools
Hypermedia may be developed in a number of ways. Any can be used to write programs that link data from internal variables and nodes for external data files. Multimedia development software such as , , Macromedia Authorware, and MatchWare Mediator may be used to create stand-alone hypermedia applications, with emphasis on entertainment content. Some software, such as and , may be used to develop stand-alone hypermedia applications, with emphasis on educational and business content management.

Hypermedia applications may be developed on embedded devices for the mobile and the industries using the Scalable Vector Graphics (SVG) specification from W3C (World Wide Web Consortium). Software applications, such as and , simplify the development of hypermedia content based on SVG. Embedded devices, such as the , natively support SVG specifications and may be used to create mobile and distributed hypermedia applications.

Hyperlinks may also be added to using most business software via the limited scripting and features built in. Documentation software, such as the Microsoft Office Suite and , allow for hypertext links to other content within the same file, other external files, and links to files on external . For more emphasis on graphics and , hyperlinks may be added using most modern desktop publishing tools. This includes presentation programs, such as Microsoft PowerPoint and LibreOffice Impress, add-ons to print layout programs such as , and tools to include hyperlinks in PDF documents such as for creating and for editing. is a tool specifically designed and optimized for hypermedia and hypertext management. Any may be used to build files, accessible by any web browser. CD/DVD authoring tools, such as DVD Studio Pro, may be used to hyperlink the content of for or web links when the disc is played on a personal computer connected to the internet.


Learning
There have been a number of theories concerning hypermedia and learning. One important claim in the literature on hypermedia and learning is that it offers more control over the instructional environment for the reader or student. Another claim is that it levels the playing field among students of varying abilities and enhances collaborative learning. A claim from psychology includes the notion that hypermedia more closely models the structure of the brain, in comparison with printed text.


Application programming interfaces
Hypermedia is used as a medium and constraint in certain application programming interfaces. , Hypermedia as the Engine of Application State, is a constraint of the REST application architecture where a client interacts with the server entirely through hypermedia provided dynamically by application servers. This means that in theory no documentation is needed, because the client needs no prior knowledge about how to interact with any particular application or server beyond a generic understanding of hypermedia. In other service-oriented architectures (SOA), clients and servers interact through a fixed interface shared through documentation or an interface description language (IDL).


See also


Further reading


External links
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