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The GD-ROM ( disc ) is a proprietary format developed as a collaboration between and Yamaha for the and other Sega systems.


Specification
A double-density format based on the that could hold up to , it consists of a single-density track near the disc's center surrounded by a double-density track comprising much of the disc's capacity. The GD-ROM was created in response to developers exceeding the typical storage capacity of the CD-ROM; while would have addressed this limitation, implementing its then-new technology would have made console production cost prohibitive. Along with the format's general novelty, the extra capacity also had the theoretical benefit of curbing video game piracy, a major concern of CD-based consoles that was validated by its rampancy on the PlayStation.
(2023). 9781526772244, White Owl.
(2024). 9781399040501, White Owl.


Dreamcast console
The Dreamcast was considered by the video game industry as one of the most secure consoles on the market with its use of the GD-ROM, but this was nullified by a flaw in the Dreamcast's support for the MIL-CD format, a Mixed Mode CD first released on June 25, 1999, that incorporates interactive visual data similarly to CD+G.
(2005). 9780596009175, O'Reilly Media.
A self-named Utopia released their exploit in June 2000, having discovered that they could replace the visual data with Dreamcast code, enabling games burned onto to run on the console without any ; boot discs were initially used to facilitate this effort, but hackers subsequently discovered the ability to have burned games self-boot without the need for a boot disc. While copying Dreamcast games onto a CD-ROM sometimes required the removal of certain game features, this did not affect their playability; such games were typically distributed on networks such as Internet Relay Chat. Sega initially responded by aggressively pursuing cease and desist orders against online marketplaces selling pirated games, announcing the effort a month after the exploit's release; the company eventually released a new revision of the Dreamcast hardware that removed MIL-CD support towards the end of 2000, closing the loophole. Games released around that time also began to incorporate a more robust copy protection system to thwart illegitimate use.

Before the Dreamcast was released, Sega "confirmed that Dreamcast owners will one day be able to upgrade the GD-ROM drive to DVD" as part of its general expansion system to keep it competitive against more powerful contemporaries. In June 1999, The Nihon Keizai Shimbun reported on the development of a DVD distribution system by Sega alongside , , and an additional partner; one known planned use for it involved encrypted multi-title releases that were to be accessed via downloadable . Despite displaying a Dreamcast DVD display unit at E3 2000, the plans for a DVD add-on or fully separate unit never materialized during the short production run of the Dreamcast, rendering it the only sixth generation console to not adopt the format.


Arcade systems
GD-ROM was also made available as an upgrade for the Dreamcast's arcade cousin, and the later Sega NAOMI 2, providing alternate media to its cartridge-based software. It is also used as an option on both the and Triforce, respectively based on the Xbox and consoles.

The GD-ROM drive in the Dreamcast reads data in constant angular velocity (CAV) mode at up to 12× speed.


See also
  • Nintendo optical discs
  • Double-density compact disc
  • Universal Media Disc


Notes

Bibliography
(2025). 9780596007140, O'Reilly Media. .


External links

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