group=lower-alpha is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs, turtles, and alligators.
Frogger was positively received as one of the greatest video games ever made. It was followed by numerous clones and several home-only sequels in the Frogger series. The 1982 Atari 2600 version from Parker Brothers sold 4 million cartridges, making it one of the best-selling Atari 2600 games. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide.
The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding vehicles such as race cars, dune buggies, trucks, and bulldozers. The player must guide the frog between opposing lanes of traffic to avoid becoming roadkill and losing a life. After crossing the road, a median strip separates the two major parts of the screen. The upper half consists of a river with logs, alligators, and turtles, all moving horizontally across the screen in opposite directions. By jumping on swiftly moving logs and the backs of alligators and turtles, the player can guide the frog to safety. The player must avoid snakes, otters, and the open mouths of alligators. A brightly colored female frog is sometimes on a log and may be carried for bonus points. The very top of the screen contains five "frog homes", and at least one is always open and available. These sometimes contain bonus insects or deadly alligators.
When all five frogs are in their homes, the game progresses to the next level with increased difficulty. After five levels, the difficulty briefly eases and yet again progressively increases after each level. The timer gives 30 seconds to guide each frog into one of the homes, and resets back to 60 ticks whenever a life is lost or a frog reaches home safely.
In 1982, Softline stated that " Frogger has earned the ominous distinction of being 'the arcade game with the most ways to die'." There are many different ways to lose a life (illustrated by a skull and crossbones symbol where the frog was), including being run over by a road vehicle; jumping into the river; running into snakes, otters, or an alligator's jaws; sinking while on top of a diving turtle; riding a log, alligator, or turtle off the side of the screen; jumping into a home already occupied by a frog or alligator; jumping into the side of a home or the bush; or running out of time.
The opening tune is the first verse of a Japanese children's song called "Inu no Omawarisan" ("The Dog Policeman"). Other Japanese tunes include the themes to the anime series Hana no Ko Lunlun and Rascal the Raccoon. The American release has the same opening song plus "Yankee Doodle".
Thinking the game deserved a chance though being "cute", she requested a licensing window for playtesting. She persuaded executives who denigrated Frogger as a "women and kids game" by reminding them of Pac-Man. Sega/Gremlin agreed to pay Konami $3,500 per day for a 60-day licensing window. A prototype was playtested in a San Diego bar and was so successful that distributors agreed to resell the game based on the test alone.
Wanting to broaden the player base demographics, Jack Gordon, the director of video game sales at Sega/Gremlin, noted that women shied away from the "shoot em' ups" on the market and that games like Frogger "filled the void".
Sierra On-Line gained the magnetic media rights and sublicensed them to developers who published for systems not normally supported by Sierra. Cornsoft published the official TRS-80/Dragon 32, Timex Sinclair 1000, and Timex Sinclair 2068 ports. Because of that, even the Atari 2600 received multiple releases: a standard cartridge and a cassette for the Starpath Supercharger. Sierra released disk or tape versions for the Commodore 64, Apple II, original Macintosh, IBM PC and Supercharger-equipped 2600, and cartridge versions for the TRS-80 Color Computer
Parker Brothers received the license from Sega for cartridge versions which it released for the Atari 2600, Intellivision, Atari 5200, ColecoVision, Odyssey² ,Atari 8-bit computers, TI-99/4A, VIC-20 and Commodore 64. Parker Brothers spent $10 million on advertising Frogger. The Atari 2600 version was programmed by Ed English.
Coleco released stand-alone Mini-Arcade tabletop versions of Frogger, which, along with Pac-Man, Galaxian, and Donkey Kong, had three million sales combined.
The game was ported to systems such as the PC-6001 and Game Boy (with two separate releases for the Game Boy and Game Boy Color in 1998). Frogger is one of the 6 for the 1983 Gakken Compact Vision TV Boy.
Home versions of Frogger had high sales. The 1982 Atari 2600 version earned its publisher Parker Brothers in orders upon launch.
By the end of the year, Atari 2600 cartridges were sold with in wholesale revenue. It became the company's most successful first-year product, beating the sales and revenues of its previous best-seller, Merlin. By 2005, copies of the various home versions had been sold worldwide, including in the United States.In 1981, Computer and Video Games reviewed the arcade game as "one of the popular new generation of arcade games which are getting way from space themes". In his 1982 book Video Invaders, Steve Bloom described Frogger as a "Platform game" along with Space Panic (1980) and Nintendo's Donkey Kong (1981). He said it was one of the "most exciting variations" on Pac-Mans Maze game along with Donkey Kong due to how players need to "scale from the bottom of the screen to the top" which make them "more like obstacle courses than mazes" since "you always know where you're going—up."
Brett Alan Weiss of AllGame later reviewed the arcade game, calling it one of "the most beloved videogames ever created" and "pure, undiluted gaming at its finest". He said the "graphics are cute and detailed, the sound effects are crisp and clear, and the controls are sharp and responsive".Arcade Express reviewed the Atari VCS version in 1982, calling it "a highly authentic translation of the coin-op hit" that combines "great graphics with sophisticated play action". Ed Driscoll reviewed the Atari VCS version in The Space Gamer, commenting: "All in all, if you liked the arcade version, this should save you a lot of quarters. The price is in line with most cartridges. It also proves that Atari isn't the only one making home versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is one of the most detailed translations I have seen", noting the addition of the wraparound screen. InfoWorld's Essential Guide to Atari Computers cited the Sierra version as an entertaining arcade game.
Ahoy! said that both the Sierra disk version and Parker Brothers cartridge version for the Commodore 64 "are excellent, with little to choose between them".In 2013, Entertainment Weekly named Frogger one of the top ten games for the Atari 2600.
In 2005, InfoSpace worked with Konami Digital Entertainment to create the mobile game Frogger for Prizes, Video Game News – Konami Digital Entertainment and InfoSpace Partner to Create Mobile Game Frogger for Prizes in which players across the U.S. competed in multiplayer tournaments to win daily and weekly prizes. In 2006, the mobile game version of Frogger grossed over $10 million in the United States. A Java version was released for compatible .
Frogger was released on the Xbox Live Arcade for the Xbox 360 on July 12, 2006. It was developed by Digital Eclipse and published by Konami. It has two new gameplay modes: versus speed mode and co-op play. Some of the music was replaced, including the familiar Frogger theme. This version is in the compilation Konami Classics Vol. 1.
The original 1981 arcade version joined the Nintendo Switch and PlayStation 4 Arcade Archives on December 12, 2019.
Several clones retain the basic gameplay of Frogger and change the style or plot. Pacific Coast Highway (1982), for the Atari 8-bit computers, splits the gameplay into two alternating screens: one for the highway, one for the water. Preppie! (1982), for the Atari 8-bit changes the frog to a preppy retrieving golf balls at a country club. Frostbite (1983), for the Atari 2600, uses the Frogger river gameplay with an arctic theme. Crossy Road (2014), for iOS, Android and Windows Phone, has a randomly generated series of road and river sections in one endless level, with only one life and a single point given for each forward hop.
The first and only score to have been verified as having beaten George Costanza's fictional score of 860,630 points was set by Pat Laffaye of Westport, Connecticut on December 22, 2009, with 896,980 points. He continues to be the current Frogger world record holder, who on August 15, 2017 set a new personal best by scoring 1,029,990 points, also becoming the first and only person verified to break one million points on an original arcade machine.
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