Fighting Vipers is a 1995 Fighting game developed by Sega AM2 and published by Sega for arcades. A 3D fighter, it uses the same game engine as AM2's Virtua Fighter 2 (1994), but features enclosed arenas and an armor mechanic, and was targeted more towards Western audiences, using a U.S. setting and more freeform styles of martial arts.
The game was released in November 1995 in arcades, using the Sega Model 2 hardware, before it was porting to the Sega Saturn home console in 1996. Though Fighting Vipers was not very popular in North American arcades, the Saturn version was one of the most high-profile games in the system's 1996 holiday lineup, and was met with positive reviews. A sequel was made, Fighting Vipers 2 (1998), and all characters in the original also appeared in a crossover with Virtua Fighter 2, Fighters Megamix (1996).
Each of the 9 characters featured in the game wears armor that can be broken off by opponents, leaving them more vulnerable to taking damage. A human shaped meter in the top corners of the screen monitors damage to the armor. Walls surround each arena, caging the combatants in, allowing for attacks in conjunction with them (bouncing off etc.). If a knockout attack is strong enough, characters can knock their opponent over, on top, or straight through the walls.
The Saturn port of Fighting Vipers added Playback Mode and Training Mode, both of which are now used widely in the fighting genre. Players could save their matches and play them again in Playback Mode, while Training Mode talked the player through the moves of each character one-by-one.
The character Mahler was created by reducing the power specifications of the boss, B.M., so that he would be appropriately balanced for player vs. player matches.
A demo of the game was displayed at the 1995 JAMMA show with all eight characters playable, though they did not yet have all their moves available.
The Saturn conversion, like the arcade original, was developed by Sega AM2. The programming team consisted of 15 people, most of whom had worked on the Saturn version of Virtua Fighter 2, and some of whom had worked on the arcade version of Fighting Vipers. Work on the conversion began in the first quarter of 1996 and took eight months. After converting the Virtua Fighter 2 engine, the team focused first on recreating the barriers, as they anticipated this would be the most difficult part to accomplish on the Saturn hardware. Because armor and walls can be broken in the game, there was no easy way of reducing the number of polygons in those elements. In part to compensate for the lower polygon counts on the characters, a new form of dynamic lighting incorporating Gouraud shading was added to the Saturn version. In order to make this effect possible, and have the game run at a speed comparable to the arcade version, the team decided at the beginning of development that they would not use the Saturn's high-resolution mode.
In the Japanese version, the character Candy is named Honey.
Reviewing the arcade version, Next Generation called Fighting Vipers "a beautiful, highly polished, polygon-rendered and texture-mapped game featuring brand new characters, unprecedented closed-in arenas (for a 3D fighter), a slightly different set of fighting strategies using armor, and a more cinematic style of viewing." The reviewer also praised the more intuitive button combinations used to execute moves. Despite this, he concluded that the game fails to measure up to recent fighting games, chiefly due to the "strained" character designs: "Raxel, Jane, Picky, Sanman are undeniably trendy and conclusively uncool ... They lack the artful, graceful movements of VF2s Lau, Sarah, or Pai."
In reviews for the Saturn version, the barrier mechanics - allowing players to beat opponents against or through walls and use them to launch attacks - were met with universal approval. Most were also enthusiastic about being able to break off an opponent's armor for extra damage, though Crispin Boyer and Sushi-X of Electronic Gaming Monthly felt the amount of flesh exposed when a fighter's armor is broken off amounted to cheap lewdness. While some complained of reduced polygon counts and occasional slowdown compared to the arcade version, the conversion to the Saturn as a whole was well-regarded, with critics especially praising its retention of the arcade version's smooth animation, its use of light sourcing, and the Saturn-exclusive features. GameSpot concluded, "If you have a Saturn, this is the fighting game to own. If you don't, Fighting Vipers gives you a good reason to get one." GamePro said it "is one of our favorites because it's fast, sexy, and easy." And while most critics felt that Fighting Vipers clearly falls short of Virtua Fighter 2, Rich Leadbetter of Sega Saturn Magazine said it "is far more of a gratifying experience to the average gamer than VF or its sequel" and a Next Generation reviewer concluded, " VF2 is one of the best games of all time, but Fighting Vipers nearly eclipses it." In Japan, Famitsu scored it 37 out of 40.
All of the Fighting Vipers characters were used in Sega AM2's Fighters Megamix for the Sega Saturn. Fighting Vipers was also re-released for the PlayStation 2 as part of the Sega Ages line. A PAL version was planned, but never released.
Fighting Vipers was re-released in late 2012 on PlayStation Network and Xbox Live as one of five games included in the Sega Model 2 Collection. The re-release features online play, but does not contain any of the extra content found in the Saturn version. Fighting Vipers is also included as a playable arcade game in Judgment and Lost Judgment.
Bahn appears as a solo unit in Project X Zone, a Nintendo 3DS RPG crossover of Capcom, Sega and Namco Bandai Games.
Reception
Legacy
Sequels and re-releases
Sonic the Fighters
Notes
External links
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