Carmageddon is a vehicular combat video game released for personal computers in 1997. It was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive. It was ported to other platforms, and spawned a series.
In 2011, Stainless Games obtained the rights to Carmageddon from Square Enix Europe (now Eidos Interactive). iOS and Android ports were released in 2012 and 2013, respectively. THQ Nordic acquired the rights to the Carmageddon series from Stainless Games in December 2018.
Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars or killing all pedestrians on the level. The game includes thirty-six racetracks, played across eleven different locations. The game features three instrumental remixes from Fear Factory's 1995 album Demanufacture.
According to head programmer Patrick Buckland, the initial concept stemmed from team members getting bored while playing racing games, leading them to ultimately drive in the wrong direction and crash into other cars. They decided it made sense to create a game where this was the objective to begin with. Shortly after, Psygnosis released a game with this same concept, Destruction Derby.
The notion of running over pedestrians was added to distinguish the game from Destruction Derby and arouse controversy. However, there had been a number of recent games which involved running over pedestrians, such as Quarantine and Die Hard Trilogy. Rob Henderson from SCi suggested increasing the potential for controversy by awarding the player points for the pedestrian kills.
The sequel to Death Race 2000 was later cancelled, but by this point SCi were impressed enough by Stainless's work that they felt Stainless could try creating their own intellectual property. The name Carmageddon was coined, and development proceeded with the designers allowed unusually free rein with regard to the content of the game.
The game uses the BRender engine, which Stainless Software were already thoroughly familiar with; one of their previous contracts was to port BRender to Macintosh and build the corresponding tools and demos. The PlayStation conversion was subcontracted to developer Elite, with the plan to release the PC and PlayStation versions simultaneously. Buckland anticipated that Elite would have problems with the conversion due to Carmageddons open environments.
The Carmageddon Max Pack, released on February 17, 1998, bundled the original game and its expansion pack into one package. As a bonus, it also included a strategy guide, mousepad, and a leather car key chain with Carmageddons logo. During the inaugural Interactive Achievement Awards, the Max Pack received a nomination for "PC Action Game of the Year" by the Academy of Interactive Arts & Sciences.
A port was in development for the Gizmondo, but was never released. Carmageddon and its expansion Splat Pack were released on GOG.com on September 27, 2012, for modern operating systems. In addition, a port of the game for Apple's mobile devices (iPod Touch, iPhone, iPad) was released on October 17 the same year. In July 2011, the City of Los Angeles launched a massive media campaign under the title "Carmageddon" to warn drivers about a major closure on the 405 Freeway during the weekend of July 15–17. Stainless Games capitalized on the coincidence to promote the upcoming Carmageddon releases by announcing on the official web site that "L.A. Celebrates Carmageddon" and "Yes, it's official! The news that Carmageddon is back has been such a hit in California, that the authorities have decided to dedicate a whole weekend to the game!"
A port for Android based devices was released on May 10, 2013.
The censored version contained zombies with green blood or robots with black oil instead of humans, as running over the non-human figures was considered more acceptable by their respective ratings boards. In the United Kingdom, the BBFC refused to certify the game unless all blood and gore was removed. After ten months of appeal, the BBFC certified the original version.
In some countries, such as Brazil, the game was banned completely. The game, along with the sale and distribution of videogames "oriented towards the destruction of people" with vehicles, was banned in the capital city of Buenos Aires, Argentina in 1998. In Australia, the game was passed completely uncut with a MA15+ rating.
GameSpot was enamoured of the open ended, chaotic nature of the game, commenting that " Carmageddon touches that particular collective nerve that fuses the wholesome popularity of the All-American Racing Game with the homicidal singularity of the 70s cult film into an onscreen experience that can only be compared to the kind of automotive mayhem that a five-year-old American male wreaks with his Matchbox and Hot Wheels cars." Next Generation stated that "if you're willing to sweep your morals under the rug for a while, and shamelessly commit auto homicide on a grand scale, then Carmageddon is an absolute blast." GamePro gave a more mixed review, commenting that the game is intense and high on longevity, but that its focus on wanton destruction and gore is in questionable taste and ultimately to the detriment of the gameplay. They also found the graphics mediocre and the controls when using a keyboard to be "frustrating and sluggish".
In 2018, THQ Nordic bought the rights to the Carmageddon intellectual property. On August 3, 2021, THQ Nordic announced a Carmageddon-themed tournament in their Wreckfest racing game. It includes two race tracks, "Bleak City" and "Devil's Canyon", and the Eagle R car from Max Damage.
Release
Controversy
Reception
Legacy
Mobile versions
Cancelled reboot and future
See also
External links
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