Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called algorists. Algorithmic art is created in the form of digital paintings and , interactive installations and music compositions.
Algorithmic art is not a new concept. Islamic art is a good example of the tradition of following a set of rules to create . The even older practice of weaving includes elements of algorithmic art.
As developed so did the art created with them. Algorithmic art encourages experimentation allowing artists to push their creativity in the digital age. Algorithmic art allows creators to devise intricate patterns and designs that would be nearly impossible to achieve by hand. Creators have a say on what the input criteria is, but not on the outcome.
For an image of reasonable size, even the simplest require too much calculation for manual execution to be practical, and they are thus executed on either a single computer or on a cluster of computers. The final output is typically displayed on a computer monitor, printed with a -type printer, or drawn using a plotter. Variability can be introduced by using pseudo-random numbers. There is no consensus as to whether the product of an algorithm that operates on an existing image (or on any input other than pseudo-random numbers) can still be considered computer-generated art, as opposed to computer-assisted art.
Some of the earliest known examples of computer-generated algorithmic art were created by Georg Nees, Frieder Nake, A. Michael Noll, Manfred Mohr and Vera Molnár in the early 1960s. These artworks were executed by a plotter controlled by a computer, and were therefore computer-generated art but not digital art. The act of creation lay in writing the Computer program, which specified the sequence of actions to be performed by the plotter. Sonia Landy Sheridan established Generative Systems as a program at the School of the Art Institute of Chicago in 1970 in response to social change brought about in part by the computer-robot communications revolution.Sonia Landy Sheridan, "Generative Systems versus Copy Art: A Clarification of Terms and Ideas", in: Leonardo, Vol. 16, No. 2 (Spring, 1983), pp. 103-108. Her early work with copier and telematic art focused on the differences between the human hand and the algorithm.Flanagan, Mary. "An Appreciation on the Impact of the work of Sonia Landy Sheridan." The Art of Sonia Landy Sheridan. Hanover, NH: Hood Museum of Art, 2009, pp. 37–42.
Aside from the ongoing work of Roman Verostko and his fellow algorists, the next known examples are fractal artworks created in the mid to late 1980s. These are important here because they use a different means of execution. Whereas the earliest algorithmic art was "drawn" by a plotter, fractal art simply creates an image in computer memory; it is therefore digital art. The native form of a fractal artwork is an image stored on a computer –this is also true of very nearly all equation art and of most recent algorithmic art in general. However, in a stricter sense "fractal art" is not considered algorithmic art, because the algorithm is not devised by the artist.
In light of such ongoing developments, pioneer algorithmic artist Ernest Edmonds has documented the continuing prophetic role of art in human affairs by tracing the early 1960s association between art and the computer up to a present time in which the algorithm is now widely recognized as a key concept for society as a whole.
Algorists formally began correspondence and establishing their identity as artists following a panel titled "Art and Algorithms" at SIGGRAPH in 1995. The co-founders were Jean-Pierre Hébert and Roman Verostko. Hébert is credited with coining the term and its definition, which is in the form of his own algorithm:
Cellular automata can be used to generate artistic patterns with an appearance of randomness, or to modify images such as photographs by applying a transformation such as the stepping stone rule (to give an impressionist style) repeatedly until the desired artistic effect is achieved. Their use has also been explored in music.
Fractal art consists of varieties of computer-generated fractals with colouring chosen to give an attractive effect. Especially in the western world, it is not drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iteration through three phases: setting of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product. In some cases, other graphics programs are used to further modify the images produced. This is called post-processing. Non-fractal imagery may also be integrated into the artwork.
Genetic or evolutionary art makes use of genetic algorithms to develop images iteratively, selecting at each "generation" according to a rule defined by the artist.
Algorithmic art is not only produced by computers. Wendy Chun explains:
The American artist, Jack Ox, has used algorithms to produce paintings that are visualizations of music without using a computer. Two examples are visual performances of extant scores, such as Anton Bruckner's Eighth Symphony and Kurt Schwitters' Ursonate. Later, she and her collaborator, Dave Britton, created the 21st Century Virtual Color Organ that does use computer coding and algorithms.
Since 1996 there have been ambigram generators that auto generate ambigrams.
History
Rational approaches to art
Creating perspective through algorithms
Role of the algorithm
Algorists
if (creation && object of art && algorithm && one's own algorithm) {
return * an algorist *
} else {
return * not an algorist *
}
Types
Contemporary views on algorithmic art
The necessity of algorithmic art
Studies on algorithmic and generative art
See also
Further reading
External links
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