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Introduction to 3D Game Programming with DirectX 11 by Frank Luna (2012, Paperback)
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11.The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects


Specifications
  • Introduction to 3d Game Programming With Directx 11 available on January 28 2024 from BiggerBooks for 36.54
  • Introduction To 3d Game Programming With Directx 11 available on March 26 2017 from Indigo for 68.95
  • ISBN bar code 9781936420223 ξ2 registered January 28 2024
  • ISBN bar code 9781936420223 ξ3 registered December 24 2015
  • ISBN bar code 9781936420223 ξ1 registered February 15 2015
  • Product category is Introduction to 3d Game Programming With Directx 11, 9781936420223, Book, Textbook Book

  • # 9781936420223N
  • # 978193642022

It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.Brief Table of Contents:1 Part I - Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II - Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Hardware Tessellation Shaders. The Compute Shader. Part III - Direct3D Topics. Ambient Occlusion. Cube Mapping. Normal Mapping. Shadow Mapping. Cascaded Shadow Maps. Meshes. Quaternions. Character Animation. Picking. Volume Rendering. Terrain Rendering. Atmospheric Scattering and Cloud Rendering. Particle Systems and Stream Output. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry


References
    ^ Introduction to 3D Game Programming with DirectX 11 by Frank Luna (2012, Paperback) (revised Mar 2015)
    ^ (2014). Introduction to 3d Game Programming With Directx 11, Intl Pub Marketing. BiggerBooks. (revised Jan 2024)
    ^ Introduction To 3d Game Programming With Directx 11 Indigo. (revised Mar 2017)

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