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Oculus Rift in Action by Bradley Austin Davis, Alex Benton and Karen Bryla (2015, Paperback)
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Specifications
  • Oculus Rift In Action available on December 03 2023 from BiggerBooks for 52.27
  • Oculus Rift In Action available on July 21 2018 from Indigo for 71.5
  • Oculus Rift in Action available on February 20 2018 from Amazon for 34.48
  • ISBN bar code 9781617292194 ξ2 registered December 03 2023
  • ISBN bar code 9781617292194 ξ3 registered March 14 2016
  • ISBN bar code 9781617292194 ξ4 registered October 22 2017
  • ISBN bar code 9781617292194 ξ1 registered March 26 2017
  • Product category is Book
  • Manufacturered by Manning Publications

  • # 9781617292194N
  • # 978161729219

  • Product weight is 0.84 lbs.
You''ll start by understanding the capabilities of the Rift hardware. Then you''ll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the BookVirtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action.Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You''ll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you''ll get practical guidance on how to use the Rift''s sensors to produce fluid VR experiences.Experience with C , C#, or another OO language is assumed.What''s InsideCreating immersive VRIntegrating the Rift with the Unity 3D SDKImplementing the mathematics of 3DAvoiding motion-sickness triggersAbout the AuthorsBrad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google.Table of ContentsPART 1 GETTING STARTEDMeet the Oculus RiftPART 2 USING THE OCULUS C APICreating your first Rift interactionsPulling data out of the Rift: working with the head trackerSending output to the Rift: working with the displayPutting it all together: integrating head tracking and 3D renderingPerformance and qualityPART 3 USING UNITYUnity: creating applications that run on the RiftUnity: tailoring your application for the RiftPART 4 THE VR USER EXPERIENCEUI design for VRReducing motion sickness and discomfortPART 5 ADVANCED RIFT INTEGRATIONSUsing the Rift with Java and PythonCase study: a VR shader editorAugmenting virtual reality

References
    ^ Oculus Rift in Action by Bradley Austin Davis, Alex Benton and Karen Bryla (2015, Paperback) (revised Apr 2017)
    ^ Oculus Rift In Action BiggerBooks. (revised Dec 2023)
    ^ Oculus Rift In Action Indigo. (revised Jul 2018)
    ^ Oculus Rift in Action, Manning Publications. Amazon. (revised Feb 2018)

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