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OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3


Specifications
  • OpenGL SuperBible Comprehensive Tutorial and Reference available on October 19 2023 from BiggerBooks for 49.97
  • Opengl Superbible: Comprehensive Tutorial And Reference available on May 30 2016 from Indigo for 62.99
  • OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition) available on May 20 2014 from Amazon for 41.22
  • ISBN bar code 9780321902948 ξ2 registered October 19 2023
  • ISBN bar code 9780321902948 ξ3 registered September 16 2015
  • ISBN bar code 9780321902948 ξ1 registered September 19 2015
  • ISBN bar code 9780321902948 ξ4 registered May 20 2014
  • Product category is OpenGL SuperBible Comprehensive Tutorial and Reference, 9780321902948, Book, Textbook Book
  • Manufacturered by Addison-Wesley Professional

  • # 9780321902948N
  • # 978032190294

  • Product weight is 2.9 lbs.
The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today’s graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

References
    ^ (2014). OpenGL SuperBible: Comprehensive Tutorial and Reference (revised Oct 2015)
    ^ (2014). OpenGL SuperBible Comprehensive Tutorial and Reference, Addison-Wesley Professional. BiggerBooks. (revised Oct 2023)
    ^ Opengl Superbible: Comprehensive Tutorial And Reference Indigo. (revised May 2016)
    ^ OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition), Addison-wesley Professional. Amazon. (revised May 2014)

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