Velocity is the directional speed of an physical object in motion as an indication of its time derivative in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. ). Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies.
Velocity is a physical vector quantity; both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called , being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s^{−1}). For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector. If there is a change in speed, direction or both, then the object is said to be undergoing an acceleration.
Constant velocity vs acceleration
To have a
constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant velocity means motion in a straight line at a constant speed.
For example, a car moving at a constant 20 kilometres per hour in a circular path has a constant speed, but does not have a constant velocity because its direction changes. Hence, the car is considered to be undergoing an acceleration.
Difference between speed and velocity
Speed, the scalar magnitude of a velocity vector, denotes only how fast an object is moving.
[ Earliest occurrence of the speed/velocity terminology.]
Equation of motion
Average velocity
Velocity is defined as the rate of change of position with respect to time, which may also be referred to as the
instantaneous velocity to emphasize the distinction from the average velocity. In some applications the
average velocity of an object might be needed, that is to say, the constant velocity that would provide the same resultant displacement as a variable velocity in the same time interval, , over some time period . Average velocity can be calculated as:
 $\backslash boldsymbol\{\backslash bar\{v\}\}\; =\; \backslash frac\{\backslash Delta\backslash boldsymbol\{x\}\}\{\backslash Delta\; t\}\; .$
The average velocity is always less than or equal to the average speed of an object. This can be seen by realizing that while distance is always strictly increasing, displacement can increase or decrease in magnitude as well as change direction.
In terms of a displacementtime ( x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the Derivative, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.
The average velocity is the same as the velocity averaged over time – that is to say, its timeweighted average, which may be calculated as the time integral of the velocity:
 $\backslash boldsymbol\{\backslash bar\{v\}\}\; =\; \{1\; \backslash over\; t\_1\; \; t\_0\; \}\; \backslash int\_\{t\_0\}^\{t\_1\}\; \backslash boldsymbol\{v\}(t)\; \backslash \; dt\; ,$
where we may identify
 $\backslash Delta\; \backslash boldsymbol\{x\}\; =\; \backslash int\_\{t\_0\}^\{t\_1\}\; \backslash boldsymbol\{v\}(t)\; \backslash \; dt$
and
 $\backslash Delta\; t\; =\; t\_1\; \; t\_0\; .$
Instantaneous velocity
If we consider as velocity and as the displacement (change in position) vector, then we can express the (instantaneous) velocity of a particle or object, at any particular time , as the
derivative of the position with respect to time:
 $\backslash boldsymbol\{v\}\; =\; \backslash lim\_\{\backslash Delta\; t\}\; =\; \backslash frac\{d\backslash boldsymbol\{x\}\}\{dt\}\; .$
From this derivative equation, in the onedimensional case it can be seen that the area under a velocity vs. time ( vs. graph) is the displacement, . In calculus terms, the integral of the velocity function is the displacement function . In the figure, this corresponds to the yellow area under the curve labeled ( being an alternative notation for displacement).
 $\backslash boldsymbol\{x\}\; =\; \backslash int\; \backslash boldsymbol\{v\}\; \backslash \; dt\; .$
Since the derivative of the position with respect to time gives the change in position (in ) divided by the change in time (in ), velocity is measured in metres per second (m/s). Although the concept of an instantaneous velocity might at first seem counterintuitive, it may be thought of as the velocity that the object would continue to travel at if it stopped accelerating at that moment.
Relationship to acceleration
Although velocity is defined as the rate of change of position, it is often common to start with an expression for an object's
acceleration. As seen by the three green tangent lines in the figure, an object's instantaneous acceleration at a point in time is the
slope of the
Tangent to the curve of a graph at that point. In other words, acceleration is defined as the derivative of velocity with respect to time:
 $\backslash boldsymbol\{a\}\; =\; \backslash frac\{d\backslash boldsymbol\{v\}\}\{dt\}\; .$
From there, we can obtain an expression for velocity as the area under an acceleration vs. time graph. As above, this is done using the concept of the integral:
 $\backslash boldsymbol\{v\}\; =\; \backslash int\; \backslash boldsymbol\{a\}\; \backslash \; dt\; .$
Constant acceleration
In the special case of constant acceleration, velocity can be studied using the suvat equations. By considering
a as being equal to some arbitrary constant vector, it is trivial to show that
 $\backslash boldsymbol\{v\}\; =\; \backslash boldsymbol\{u\}\; +\; \backslash boldsymbol\{a\}t$
with as the velocity at time and as the velocity at time . By combining this equation with the suvat equation , it is possible to relate the displacement and the average velocity by
 $\backslash boldsymbol\{x\}\; =\; \backslash frac\{(\backslash boldsymbol\{u\}\; +\; \backslash boldsymbol\{v\})\}\{2\}\; t\; =\; \backslash boldsymbol\{\backslash bar\{v\}\}t.$
It is also possible to derive an expression for the velocity independent of time, known as the Torricelli equation, as follows:
 $v^\{2\}\; =\; \backslash boldsymbol\{v\}\backslash cdot\backslash boldsymbol\{v\}\; =\; (\backslash boldsymbol\{u\}+\backslash boldsymbol\{a\}t)\backslash cdot(\backslash boldsymbol\{u\}+\backslash boldsymbol\{a\}t)\; =\; u^\{2\}\; +\; 2t(\backslash boldsymbol\{a\}\backslash cdot\backslash boldsymbol\{u\})+a^\{2\}t^\{2\}$
 $(2\backslash boldsymbol\{a\})\backslash cdot\backslash boldsymbol\{x\}\; =\; (2\backslash boldsymbol\{a\})\backslash cdot(\backslash boldsymbol\{u\}t\; +\; \backslash tfrac\{1\}\{2\}\; \backslash boldsymbol\{a\}t^\{2\})\; =\; 2t\; (\backslash boldsymbol\{a\}\; \backslash cdot\; \backslash boldsymbol\{u\})\; +\; a^\{2\}t^\{2\}\; =\; v^\{2\}\; \; u^\{2\}$
 $\backslash therefore\; v^\{2\}\; =\; u^\{2\}\; +\; 2(\backslash boldsymbol\{a\}\backslash cdot\backslash boldsymbol\{x\})$
where etc.
The above equations are valid for both Newtonian mechanics and special relativity. Where Newtonian mechanics and special relativity differ is in how different observers would describe the same situation. In particular, in Newtonian mechanics, all observers agree on the value of t and the transformation rules for position create a situation in which all nonaccelerating observers would describe the acceleration of an object with the same values. Neither is true for special relativity. In other words, only relative velocity can be calculated.
Quantities that are dependent on velocity
The
kinetic energy of a moving object is dependent on its velocity and is given by the equation
 $E\_\{\backslash text\{k\}\}\; =\; \backslash tfrac\{1\}\{2\}mv^\{2\}$
ignoring special relativity, where
E_{k} is the kinetic energy and
m is the mass. Kinetic energy is a scalar quantity as it depends on the square of the velocity, however a related quantity,
momentum, is a vector and defined by
 $\backslash boldsymbol\{p\}=m\backslash boldsymbol\{v\}$
In special relativity, the dimensionless
Lorentz factor appears frequently, and is given by
 $\backslash gamma\; =\; \backslash frac\{1\}\{\backslash sqrt\{1\backslash frac\{v^\{2\}\}\{c^\{2\}\}\}\}$
where γ is the Lorentz factor and
c is the speed of light.
Escape velocity is the minimum speed a ballistic object needs to escape from a massive body such as Earth. It represents the kinetic energy that, when added to the object's gravitational potential energy (which is always negative), is equal to zero. The general formula for the escape velocity of an object at a distance r from the center of a planet with mass M is
 $v\_\{\backslash text\{e\}\}\; =\; \backslash sqrt\{\backslash frac\{2GM\}\{r\}\}\; =\; \backslash sqrt\{2gr\},$
where
G is the gravitational constant and
g is the gravitational acceleration. The escape velocity from Earth's surface is about 11 200 m/s, and is irrespective of the direction of the object. This makes "escape velocity" somewhat of a misnomer, as the more correct term would be "escape speed": any object attaining a velocity of that magnitude, irrespective of atmosphere, will leave the vicinity of the base body as long as it doesn't intersect with something in its path.
Relative velocity
Relative velocity is a measurement of velocity between two objects as determined in a single coordinate system. Relative velocity is fundamental in both classical and modern physics, since many systems in physics deal with the relative motion of two or more particles. In Newtonian mechanics, the relative velocity is independent of the chosen inertial reference frame. This is not the case anymore with special relativity in which velocities depend on the choice of reference frame.
If an object A is moving with velocity vector v and an object B with velocity vector w, then the velocity of object A relative to object B is defined as the difference of the two velocity vectors:
 $\backslash boldsymbol\{v\}\_\{A\backslash text\{\; relative\; to\; \}B\}\; =\; \backslash boldsymbol\{v\}\; \; \backslash boldsymbol\{w\}$
Similarly, the relative velocity of object B moving with velocity
w, relative to object A moving with velocity
v is:
 $\backslash boldsymbol\{v\}\_\{B\backslash text\{\; relative\; to\; \}A\}\; =\; \backslash boldsymbol\{w\}\; \; \backslash boldsymbol\{v\}$
Usually, the inertial frame chosen is that in which the latter of the two mentioned objects is in rest.
Scalar velocities
In the onedimensional case,
[ Basic principle] the velocities are scalars and the equation is either:
 $v\_\backslash text\{rel\}\; =\; v\; \; (w)$, if the two objects are moving in opposite directions, or:
 $v\_\backslash text\{rel\}\; =\; v\; (+w)$, if the two objects are moving in the same direction.
Polar coordinates
In polar coordinates, a twodimensional velocity is described by a
radial velocity, defined as the component of velocity away from or toward the origin (also known as
velocity made good), and an
angular velocity, which is the rate of rotation about the origin (with positive quantities representing counterclockwise rotation and negative quantities representing clockwise rotation, in a righthanded coordinate system).
The radial and angular velocities can be derived from the Cartesian velocity and displacement vectors by decomposing the velocity vector into radial and transverse components. The transverse velocity is the component of velocity along a circle centered at the origin.
 $\backslash boldsymbol\{v\}=\backslash boldsymbol\{v\}\_T+\backslash boldsymbol\{v\}\_R$
where

$\backslash boldsymbol\{v\}\_T$ is the transverse velocity

$\backslash boldsymbol\{v\}\_R$ is the radial velocity.
The
magnitude of the radial velocity is the
dot product of the velocity vector and the unit vector in the direction of the displacement.
 $v\_R=\backslash frac\{\backslash boldsymbol\{v\}\; \backslash cdot\; \backslash boldsymbol\{r\}\}\{\backslash left\backslash boldsymbol\{r\}\backslash right\}$
where
$\backslash boldsymbol\{r\}$ is displacement.
The magnitude of the transverse velocity is that of the cross product of the unit vector in the direction of the displacement and the velocity vector. It is also the product of the angular speed $\backslash omega$ and the magnitude of the displacement.
 $v\_T=\backslash frac$=\omega\boldsymbol{r}
such that
 $\backslash omega=\backslash frac${\boldsymbol{r}^2}.
Angular momentum in scalar form is the mass times the distance to the origin times the transverse velocity, or equivalently, the mass times the distance squared times the angular speed. The sign convention for angular momentum is the same as that for angular velocity.
 $L=mrv\_T=mr^2\backslash omega$
where

$m$ is mass

$r=\backslash boldsymbol\{r\}.$
The expression $mr^2$ is known as moment of inertia.
If forces are in the radial direction only with an inverse square dependence, as in the case of a gravitational orbit, angular momentum is constant, and transverse speed is inversely proportional to the distance, angular speed is inversely proportional to the distance squared, and the rate at which area is swept out is constant. These relations are known as Kepler's laws of planetary motion.
See also
Notes

Robert Resnick and Jearl Walker, Fundamentals of Physics, Wiley; 7 Sub edition (June 16, 2004). .
External links