Rotation or rotational/rotary motion is the circular movement of an object around a central line, known as an axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation (between arbitrary orientations), in contrast to rotation around a axis.
The special case of a rotation with an internal axis passing through the body's own center of mass is known as a spin (or autorotation). In that case, the surface intersection of the internal spin axis can be called a pole; for example, Earth's rotation defines the geographical poles. A rotation around an axis completely external to the moving body is called a revolution (or orbit), e.g. Earth's orbit around the Sun. The ends of the external axis of revolution can be called the .
Either type of rotation is involved in a corresponding type of angular velocity (spin angular velocity and orbital angular velocity) and angular momentum (spin angular momentum and orbital angular momentum).
All rigid body movements are rotations, translations, or combinations of the two.
A rotation is simply a progressive radial orientation to a common point. That common point lies within the axis of that motion. The axis is perpendicular to the plane of the motion.
If a rotation around a point or axis is followed by a second rotation around the same point/axis, a third rotation results. The reverse (inverse element) of a rotation is also a rotation. Thus, the rotations around a point/axis form a group. However, a rotation around a point or axis and a rotation around a different point/axis may result in something other than a rotation, e.g. a translation.
Rotations around the x, y and z axes are called principal rotations. Rotation around any axis can be performed by taking a rotation around the x axis, followed by a rotation around the y axis, and followed by a rotation around the z axis. That is to say, any spatial rotation can be decomposed into a combination of principal rotations.
In other than three dimensions, it does not make sense to describe a rotation as being around an axis, since more than one axis through the object may be kept fixed; instead, simple rotations are described as being in a plane. In four or more dimensions, a combination of two or more rotations about a plane is not in general a rotation in a single plane.
The question of the existence of such a direction is the question of existence of an eigenvector for the matrix A representing the rotation. Every 2D rotation around the origin through an angle in counterclockwise direction can be quite simply represented by the following rotation matrix:
\cos \theta & -\sin \theta\\ \sin \theta & \cos \theta\end{bmatrix}
A standard eigenvalue determination leads to the characteristic equation
Using the principal arc-cosine, this formula gives a rotation angle satisfying . The corresponding rotation axis must be defined to point in a direction that limits the rotation angle to not exceed 180 degrees. (This can always be done because any rotation of more than 180 degrees about an axis can always be written as a rotation having if the axis is replaced with .)
Every proper rotation in 3D space has an axis of rotation, which is defined such that any vector that is aligned with the rotation axis will not be affected by rotation. Accordingly, , and the rotation axis therefore corresponds to an eigenvector of the rotation matrix associated with an eigenvalue of 1. As long as the rotation angle is nonzero (i.e., the rotation is not the identity tensor), there is one and only one such direction. Because A has only real components, there is at least one real eigenvalue, and the remaining two eigenvalues must be complex conjugates of each other (see Eigenvalues and eigenvectors#Eigenvalues and the characteristic polynomial). Knowing that 1 is an eigenvalue, it follows that the remaining two eigenvalues are complex conjugates of each other, but this does not imply that they are complex—they could be real with double multiplicity. In the degenerate case of a rotation angle , the remaining two eigenvalues are both equal to −1. In the degenerate case of a zero rotation angle, the rotation matrix is the identity, and all three eigenvalues are 1 (which is the only case for which the rotation axis is arbitrary).
A spectral analysis is not required to find the rotation axis. If denotes the unit eigenvector aligned with the rotation axis, and if denotes the rotation angle, then it can be shown that . Consequently, the expense of an eigenvalue analysis can be avoided by simply normalizing this vector if it has a nonzero magnitude. On the other hand, if this vector has a zero magnitude, it means that . In other words, this vector will be zero if and only if the rotation angle is 0 or 180 degrees, and the rotation axis may be assigned in this case by normalizing any column of that has a nonzero magnitude.Brannon, R.M., "Rotation, Reflection, and Frame Change", 2018
This discussion applies to a proper rotation, and hence . Any improper orthogonal 3x3 matrix may be written as , in which is proper orthogonal. That is, any improper orthogonal 3x3 matrix may be decomposed as a proper rotation (from which an axis of rotation can be found as described above) followed by an inversion (multiplication by −1). It follows that the rotation axis of is also the eigenvector of corresponding to an eigenvalue of −1.
The proof proceeds similarly to the above discussion. First, suppose that all eigenvalues of the 3D rotation matrix A are real. This means that there is an orthogonal basis, made by the corresponding eigenvectors (which are necessarily orthogonal), over which the effect of the rotation matrix is just stretching it. If we write A in this basis, it is diagonal; but a diagonal orthogonal matrix is made of just +1s and −1s in the diagonal entries. Therefore, we do not have a proper rotation, but either the identity or the result of a sequence of reflections.
It follows, then, that a proper rotation has some complex eigenvalue. Let v be the corresponding eigenvector. Then, as we showed in the previous topic, is also an eigenvector, and and are such that their scalar product vanishes:
because, since is real, it equals its complex conjugate , and and are both representations of the same scalar product between and .
This means and are orthogonal vectors. Also, they are both real vectors by construction. These vectors span the same subspace as and , which is an invariant subspace under the application of A. Therefore, they span an invariant plane.
This plane is orthogonal to the invariant axis, which corresponds to the remaining eigenvector of A, with eigenvalue 1, because of the orthogonality of the eigenvectors of A.
Which also gives a relation of rate of change of unit vector by taking , to be such a vector: showing that vector is perpendicular to the vector, .
From:
,
since the first term is parallel to and the second perpendicular to it, we can conclude in general that the parallel and perpendicular components of rate of change of a vector independently influence only the magnitude or orientation of the vector respectively. Hence, a rotating vector always has a non-zero perpendicular component of its rate of change vector against the vector itself.
The angular velocity vector (an axial vector) also describes the direction of the axis of rotation. Similarly, the torque is an axial vector.
The physics of the rotation around a fixed axis is mathematically described with the axis–angle representation of rotations. According to the right-hand rule, the direction away from the observer is associated with clockwise rotation and the direction towards the observer with counterclockwise rotation, like a screw.
In rotation, the orientation of the object changes and the change in orientation is independent of the observers whose frames of reference have constant relative orientation over time. By Euler's theorem, any change in orientation can be described by rotation about an axis through a chosen reference point. Hence, the distinction between rotation and circular motion can be made by requiring an instantaneous axis for rotation, a line passing through instantaneous center of circle and perpendicular to the plane of motion. In the example depicting curvilinear translation, the center of circles for the motion lie on a straight line but it is parallel to the plane of motion and hence does not resolve to an axis of rotation. In contrast, a rotating body will always have its instantaneous axis of zero velocity, perpendicular to the plane of motion.
More generally, due to Chasles' theorem, any motion of Rigid body can be treated as a composition of rotation and translation, called general plane motion. A simple example of pure rotation is considered in rotation around a fixed axis.
In modern physical cosmology, the cosmological principle is the notion that the distribution of matter in the universe is homogeneous and isotropic when viewed on a large enough scale, since the forces are expected to act uniformly throughout the universe and have no preferred direction, and should, therefore, produce no observable irregularities in the large scale structuring over the course of evolution of the matter field that was initially laid down by the Big Bang.
In particular, for a system which behaves the same regardless of how it is oriented in space, its Lagrangian is rotationally invariant. According to Noether's theorem, if the action (the integral over time of its Lagrangian) of a physical system is invariant under rotation, then angular momentum is conserved.
These rotations are called precession, nutation, and intrinsic rotation.
Under some circumstances orbiting bodies may lock their spin rotation to their orbital rotation around a larger body. This effect is called tidal locking; the Moon is tidal-locked to the Earth.
This rotation induces a centrifugal acceleration in the reference frame of the Earth which slightly counteracts the effect of gravitation the closer one is to the equator. Earth's gravity combines both mass effects such that an object weighs slightly less at the equator than at the poles. Another is that over time the Earth is slightly deformed into an oblate spheroid; a similar equatorial bulge develops for other planets.
Another consequence of the rotation of a planet are the phenomena of precession and nutation. Like a gyroscope, the overall effect is a slight "wobble" in the movement of the axis of a planet. Currently the tilt of the Earth's axis to its orbital plane (obliquity of the ecliptic) is 23.44 degrees, but this angle changes slowly (over thousands of years). (See also Precession of the equinoxes and Pole star.)
Principal rotations have the advantage of modelling a number of physical systems such as , and , so are easily visualised, and are a very compact way of storing a rotation. But they are difficult to use in calculations as even simple operations like combining rotations are expensive to do, and suffer from a form of gimbal lock where the angles cannot be uniquely calculated for certain rotations.
Rotation of a player one or more times around a vertical axis may be called spin in figure skating, twirling (of the baton or the performer) in baton twirling, or 360, 540, 720, etc. in snowboarding, etc. Rotation of a player or performer one or more times around a horizontal axis may be called a flip, roll, somersault, heli, etc. in gymnastics, waterskiing, or many other sports, or a one-and-a-half, two-and-a-half, gainer (starting facing away from the water), etc. in diving, etc. A combination of vertical and horizontal rotation (back flip with 360°) is called a möbius in waterskiing freestyle jumping.
Rotation of a player around a vertical axis, generally between 180 and 360 degrees, may be called a spin move and is used as a deceptive or avoidance manoeuvre, or in an attempt to play, pass, or receive a ball or puck, etc., or to afford a player a view of the goal or other players. It is often seen in hockey, basketball, football of various codes, tennis, etc.
|
|