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   » » Wiki: Push Technology
Tag Wiki 'Push Technology'.

Push technology, or server push, is a style of -based communication where the request for a given transaction is initiated by the publisher or central server. It is contrasted with /get, where the request for the transmission of information is initiated by the receiver or client.

Push services are often based on information preferences expressed in advance. This is called a publish/subscribe model. A client "subscribes" to various information "channels" provided by a server; whenever new content is available on one of those channels, the server pushes that information out to the client.

Push is sometimes emulated with a polling technique, particularly under circumstances where a real push is not possible, such as sites with security policies that require rejection of incoming HTTP/S requests.

General use
Synchronous conferencing and instant messaging are typical examples of push services. Chat messages and sometimes are pushed to the user as soon as they are received by the messaging service. Both decentralised programs (such as ) and centralised programs (such as IRC or XMPP) allow pushing files, which means the sender initiates the data transfer rather than the recipient.

may also be a push system: The protocol is a push protocol (see ). However, the last step—from mail server to desktop computer—typically uses a pull protocol like POP3 or . Modern e-mail clients make this step seem instantaneous by repeatedly polling the mail server, frequently checking it for new mail. The IMAP protocol includes the command, which allows the server to tell the client when new messages arrive. The original was the first popular example of push-email in a wireless context.

Another example is the PointCast Network, which was widely adopted in the 1990s. It delivered news and stock market data as a screensaver. Both and integrated push technology through the Channel Definition Format (CDF) into their software at the height of the , but it was never very popular. CDF faded away and was removed from the browsers of the time, replaced in the 2000s with (a pull system.)

Other uses of push-enabled include market data distribution (stock tickers), online chat/messaging systems (), auctions, online betting and gaming, sport results, monitoring consoles, and monitoring.


The Webpush proposal of the Internet Engineering Task Force is a simple protocol using HTTP version 2 to deliver realtime events, such as incoming calls or messages, which can be delivered (or “pushed”) in a timely fashion. The protocol consolidates all real-time events into a single session which ensures more efficient use of network and radio resources. A single service consolidates all events, distributing those events to applications as they arrive. This requires just one session, avoiding duplicated overhead costs.

HTTP server push
HTTP server push (also known as HTTP streaming) is a mechanism for sending unsolicited (asynchronous) data from a to a . HTTP server push can be achieved through any of several mechanisms.

As a part of HTML5 the API allows a web server and client to communicate over a full-duplex TCP connection.

Generally the web server does not terminate a connection after response data has been served to a client. The web server leaves the connection open so that if an event occurs (for example, a change in internal data which needs to be reported to one or multiple clients), it can be sent out immediately; otherwise, the event would have to be queued until the client's next request is received. Most web servers offer this functionality via CGI (e.g., Non-Parsed Headers scripts on Apache HTTP Server). The underlying mechanism for this approach is chunked transfer encoding.

Another mechanism is related to a special type called multipart/x-mixed-replace, which was introduced by in 1995. Web browsers interpret this as a document changing whenever the server feels like pushing a new version to the client. CGI Programming on the World Wide Web O'Reilly book explaining how to use Netscape server-push It is still supported by , Opera, and Safari today, but it is ignored by Internet Explorer. Server-Push Documents (HTML & XHTML: The Definitive Guide) O'Reilly book explaining server-push It can be applied to documents, and also for streaming images in applications.

The Web Applications 1.0 proposal includes a mechanism to push content to the client. On September 1, 2006, the Opera web browser implemented this new experimental system in a feature called "Server-Sent Events". It is now being standardized as part of HTML5. Server-Sent Events

In this technique, the server takes advantage of persistent HTTP connections, leaving the response perpetually "open" (i.e., the server never terminates the response), effectively fooling the browser to remain in "loading" mode after the initial page load could be considered complete. The server then periodically sends snippets of JavaScript to update the content of the page, thereby achieving push capability. By using this technique, the client doesn't need or other plug-ins in order to keep an open connection to the server; the client is automatically notified about new events, pushed by the server. Pushlets introduction JavaWorld article about pushlets One serious drawback to this method, however, is the lack of control the server has over the browser timing out; a page refresh is always necessary if a timeout occurs on the browser end.

Long polling
Long polling is itself not a true push; long polling is a variation of the traditional polling technique, but it allows emulating a push mechanism under circumstances where a real push is not possible, such as sites with security policies that require rejection of incoming HTTP/S Requests.

With long polling, the client requests information from the server exactly as in normal polling, but with the expectation the server may not respond immediately. If the server has no new information for the client when the poll is received, instead of sending an empty response, the server holds the request open and waits for response information to become available. Once it does have new information, the server immediately sends an HTTP/S response to the client, completing the open HTTP/S Request. Upon receipt of the server response, the client often immediately issues another server request. In this way the usual response latency (the time between when the information first becomes available and the next client request) otherwise associated with polling clients is eliminated.

For example, BOSH is a popular, long-lived HTTP technique used as a long-polling alternative to a continuous TCP connection when such a connection is difficult or impossible to employ directly (e.g., in a web browser); it is also an underlying technology in the XMPP, which Apple uses for its iCloud push support.

Flash XMLSocket relays
This technique, used by and other applications, makes use of the object in a single-pixel movie. Under the control of , the client establishes a to a unidirectional relay on the server. The relay server does not read anything from this ; instead it immediately sends the client a unique identifier. Next, the client makes an to the web server, including with it this identifier. The web application can then push messages addressed to the client to a local interface of the relay server, which relays them over the Flash socket. The advantage of this approach is that it appreciates the natural read-write asymmetry that is typical of many web applications, including chat, and as a consequence it offers high efficiency. Since it does not accept data on outgoing sockets, the relay server does not need to poll outgoing TCP connections at all, making it possible to hold open tens of thousands of concurrent connections. In this model, the limit to scale is the TCP stack of the underlying server operating system.

Reliable Group Data Delivery (RGDD)
In services such as Cloud Computing, to increase reliability and availability of data, it is usually pushed (replicated) to several machines. For example, the Hadoop Distributed File System (HDFS) makes 2 extra copies of any object stored. RGDD focuses on efficiently casting an object from one location to many while saving bandwidth by sending minimal number of copies (only one in the best case) of the object over any link across the network. For example, Datacast is a scheme for delivery to many nodes inside datacenters that relies on regular and structured topologies and DCCast is a similar approach for delivery across datacenters.

See also

External links

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