lead=yes is a modern Japanese martial art, descended from kenjutsu (one of the old Japanese martial arts, swordsmanship), that uses bamboo swords (shinai) as well as protective armor (bōgu). It began as samurai warriors' customary swordsmanship exercises, and today, it is widely practiced within Japan and has spread to many other nations across the world.
The introduction of shinai and armor to sword training is attributed to 1688–1767 during the Shotoku Era (1711–1715). Naganuma developed the use of this armor and established a training method using bamboo swords.
1638–1718, third son of Naganuma and the eighth headmaster of the Kashima Shinden Jikishinkage-ryū Kenjutsu, is credited with improving the art with Japanese bokuto and shinai swords, according to his gravestone's inscription. He is also credited with refining the armor by adding a metal grille to the headpiece (面; men) and thick cotton protective coverings to the gauntlets that cover the wrists and hands (小手; kote). 4=1688–1767 inherited the tradition from his father, Heizaemon, in 1708, and the two of them collaborated to improve what would become modern kendo training armor.
Shūsaku Narimasa Chiba 4=1792–1855, founder of the Hokushin Ittō-ryū Hyōhō (北辰一刀流兵法), introduced gekiken (撃剣) (full-contact duels with bamboo swords and training armor) to the curriculum of tradition arts in the 1820s. Due to the large number of students of the Hokushin Ittō-ryū Hyōhō at the end of the Edo period, the use of bamboo swords and armor as a form of practice became popular. Modern kendo techniques, such as Suriage-Men and Oikomi-Men, were originally Hokushin Ittō-ryū techniques, were named by Chiba Shūsaku.(in English) After the Meiji Restoration in the late 1800s, Sakakibara Kenkichi popularized public gekiken for commercial gain, resulting in increased interest in kendo and kenjutsu.
In 1876, five years after a voluntary surrender of swords, the government banned the use of swords by the surviving samurai and initiated .Sansom, George (1961). . Stanford: Stanford University Press. Meanwhile, in an attempt to standardize the sword styles ( kenjutsu) used by policemen, Kawaji Toshiyoshi recruited swordsmen from various schools to come up with a unified swordsmanship style. This led to the rise of the Battotai (抜刀隊, lit. Drawn Sword Corps), consisting mainly of sword-wielding policemen. However, it proved difficult to integrate all sword arts, leading to a compromise of ten practice moves ( kata) for police training. This integration effort led to the development of modern kendo. In 1878, Kawaji wrote a book on swordsmanship, Gekiken Saikō-ron ( Revitalizing Swordsmanship), stressing sword styles should not disappear with modernization, but should be integrated as necessary skills for the police. He draws a particular example from his experience with the Satsuma Rebellion. The Junsa Kyōshūjo (Patrolman's Training Institute), founded in 1879, provided a curriculum that allowed policemen to study gekiken during their off-hours. In the same year, Kawaji wrote another book on swordsmanship, Kendo Saikō-ron ( Revitalizing Kendo), defending the significance of such sword art training for the police. While Junsa Kyōshūjo remained active only until 1881, the police continued to support such practice.
The Dai Nippon Butoku Kai (DNBK) was established in 1895 to promote martial arts in Japan. It changed the name of the sporting form of swordsmanship, gekiken, (Kyūjitai: 擊劍 and Shinjitai: 撃剣, "hitting sword") to kendō in 1920.
Kendo (along with other martial arts) was banned in Japan in 1946 by the occupying powers. This was part of "the removal and exclusion from public life of militaristic and ultra-nationalistic persons" in response to the wartime militarization of martial arts instruction in Japan. The DNBK was also disbanded. Kendo was allowed to return to the curriculum in 1950, first as shinai kyōgi and then as kendo in 1952.Matunobu, Yamazaki and Nojima (1989), 剣道 ( Kendo), Seibido Sports Series (27), Seibido Publishers, Tokyo (in Japanese)
The All Japan Kendo Federation (AJKF or ZNKR) was founded in 1952, immediately after Japan's independence was restored and the ban on martial arts in Japan was lifted. It was formed on the principle of kendo not as a martial art, but as educational sport and it has continued to be practiced as such.
The International Kendo Federation (FIK) was founded in April 1970. It is an international federation of national and regional kendo federations, and the world governing body for kendo. The FIK is a non-governmental organization, and it aims to promote and popularize kendo, iaido and jodo. International Kendo Federation.
The International Martial Arts Federation (IMAF), established in Kyoto 1952, was the first international organization founded since World
War II to promote the development of martial arts worldwide. Today, IMAF includes kendo as one of the Japanese disciplines.
The Kodansha Meibo, a register of Dan rank graded members of the AJKF, lists (as of September 2007) 1.48 million registered dan graded kendōka in Japan. According to a survey conducted by AJKF, the number of active kendo practitioners in Japan is 477,000, including 290,000 dan holders. From these figures, AJKF estimates that the number of kendōka in Japan is 1.66 million, with over 6 million practitioners worldwide, with registered dan holders and active kendo practitioners without dan grade.
Kendo employs strikes involving both one edge and the tip of the shinai or bokutō.
Protective armor is worn to protect specified target areas on the head, arms, and body. The head is protected by a stylized helmet, called men, with a men-gane to protect the face, a series of hard leather and tsuki-dare to protect the throat, and padded men-dare to protect the side of the neck and shoulders. The forearms, wrists, and hands are protected by long, thickly padded fabric gloves called kote. The torso is protected by a dō, while the waist and groin area are protected by the tare, consisting of three thick vertical fabric flaps or faulds.
A tenugui is wrapped around the head, under the men, to absorb perspiration and provide a base for the men to fit comfortably.
Like some other martial arts, kendōka train and fight barefoot. Kendo is ideally practiced in a purpose-built dōjō, though standard sports halls and other venues are often used. An appropriate venue has a clean and wooden sprung floor, suitable for fumikomi-ashi.
Kendo techniques comprise both strikes and thrusts. Strikes are only made towards specified datotsu-bui on the wrists, head, or body, all of which are protected by armor. The targets are men, sayu-men or Yoko-men (upper, left or right side of the men), the right kote at any time, the left kote when it is in a raised position, and the left or right side of the dō. tsuki are only allowed to the throat. However, since an incorrectly performed thrust could cause serious injury to the opponent's neck, thrusting techniques in free practice and competition are often restricted to senior dan graded kendōka.
Once a kendōka begins practice in armor, a practice session may include any or all of the following types of practice:
This technique involves striking the opponent as they are about to strike. This is because their concentration will be on striking and their posture will have no flexibility to respond. Thus debana-waza is ideal. This can be to any part of the opponent's body, with valid strikes being: debana-men, debana-kote, and debana-Tsuki.
Datotsu-bui or point scoring targets in kendo are defined as:
Datotsu-bu of the shinai is the forward, or blade side ( jin-bu) of the top third ( monouchi) of the shinai.
Zanshin, or continuation of awareness, must be present and shown throughout the execution of the strike and the kendōka must be mentally and physically ready to attack again.
In competition, there are usually three shinpan. Each referee holds a red flag and a white flag in opposing hands. To award a point, a referee raises the flag corresponding to the color of the ribbon worn by the scoring competitor. Usually, at least two referees must agree for a point to be awarded. Play is stopped after each point is awarded.
Kendo competitions are usually a three-point match. The first competitor to score two points, therefore, wins the match. If the time limit is reached and only one competitor has a point, that competitor wins.
In the case of a tie, there are several options:
In Japan, kyu ranks are generally held by children. The exam for 1st kyu (ikkyū) is often their first exam and grade. Adults generally will do their 1st dan (shodan) as their first exam. In most other countries outside of Japan, kendoka go through every kyu rank before being eligible for dan ranks.
hachi-dan is the highest dan grade attainable through a test of physical kendo skills. In the AJKF, the grades of kyū-dan and tenth dan (jū-dan) are no longer awarded, but ninth- dan kendōka are still active in Japanese kendo. International Kendo Federation (FIK) grading rules allow national kendo organisations to establish a special committee to consider awarding these grades. Only five now-deceased kendōka were ever admitted to the rank of 10th- dan following the establishment in 1952 of the All Japan Kendo Federation. These five kendōka, all of whom were students of Naitō Takaharu at the Budo Senmon Gakko,Asahi Picture News, February 1958 are:
All examination candidates face a panel of examiners. A larger, more qualified panel is usually assembled to assess the higher dan grades. Kendo examinations typically consist of jitsugi, a demonstration of the skill of the applicants, Nihon Kendo Kata, and a written exam. The eighth- dan kendo exam is extremely difficult, with a reported pass rate of less than 1 percent.
All are performed by two people: the uchidachi, the teacher, and shidachi, the student. The uchidachi makes the first move or attack in each kata. As this is a teaching role, the uchidachi is always the losing side, thus allowing the shidachi to learn and to gain confidence.
Kata one to seven are performed with both partners using a normal length wooden sword. Kata eight to ten are performed with uchidachi using a normal length weapon and shidachi using a shorter one ( kodachi).
The forms of the Nihon Kendō Kata were finalized in 1933 based on the Dai nihon Teikoku Kendo Kata, composed in 1912. It is impossible to link the individual forms of Dai nihon Teikoku Kendo Kata to their original influences, although the genealogical reference diagram does indicate the masters of the various committees involved, and it is possible from this to determine the influences and origins of Kendo and the Kata.
In 2003, the All Japan Kendo Federation introduced Bokutō Ni Yoru Kendō Kihon-waza Keiko-hō, a set of basic exercises using a bokuto. This form of practice is intended primarily for kendōka up to ni-dan, but is very useful for all kendo students who are organized under FIK.
Kata can also be treated as competitions where players are judged upon their performance and technique.
Other organizations that promote the study of Japanese martial arts, including kendo, are the Dai Nippon Butoku Kai (DNBK) and the International Martial Arts Federation (IMAF). The current DNBK has no connection to the pre-war organization, although it shares the same goals. The International Martial Arts Federation (IMAF) was established in Kyoto in 1952 and is dedicated to the promotion and development of the martial arts worldwide, including kendo.
Practitioners
Concept and purpose
Concept
Purpose
Equipment and clothing
Equipment
Kendōka also use hard bokken]] to practice kata.
Junior High School – 12–15 years 114cm or less - Size 37 Senior High School – 15–18
117cm or less - Size 38 University & Adults – 18 years + 120cm or less - Size 39
Clothing
Modern practice
Techniques
Shikake-waza
This is a technique used when one's opponent has weak kisei (spirit, vigor) or when they yield an opening under pressure. Always hold kisei and strike quickly.
Body and shinai will lose balance as the initiator strikes or when being attacked. This technique takes advantage of this to help execute a strike. A good example is Hikibana-kote when a strike is made to an opponent's kote as they feel threatened and raise their kensen as the initiator pushes forward.
This provides a surprise attack by lifting the shinai over the initiator's shoulder before striking. Here a skillful use of the kensen and spirited attack is crucial for effective katsugi-waza or luring the opponent into breaking their posture.
There are two types. The first is for moving to the next waza after a failed first strike, and the second holds the opponent's attention and posture to create the opening for a second strike. The former requires a continuous rhythm of correct strikes. The latter requires continuous execution of waza, to take advantage of the opponent's opening.
This can be used if one's opponent's stance has no opening when the opponent tries to attack. The opponent's shinai is either knocked down from above or swept up from below with a resulting strike just when their stance is broken.
Ōji-waza
Avoiding an attack from another, then instantly responding. Here, timing has to be correct. A response that is too slow or fast may not be effective. Therefore, close attention to an opponent's every move is required.
If struck by an opponent's shinai, this technique sweeps up their shinai in a rising-slide motion, with the right ( ura) or left ( omote) side of the shinai. Then strike in the direction of their shinai, or at the opening resulting from their composure's collapse. This technique needs to be smooth. That is, do not separate the rising-slide motion and the upward-sweeping motion or it will not be successful. Valid strikes include: men-suriage-men, kote-suriage-men, men-suriage-do, kote-suriage-kote, and Tsuki-suriage-men.
This waza knocks an opponent's shinai to the right or left. This neutralises a potential strike and gives the ideal chance to strike as an opponent is off-balance. For success, the distance between oneself and the opponent has to be correctly perceived, and then one knocks down their shinai before their arm fully extends. Valid strikes include: do-uchiotoshi-men and Tsuki-uchiotoshi-men.
This technique is a response. As the opponent strikes, the opponent parries their shinai with the initiator's. They then flip over (turn over the hands) and strike their opposite side. Valid strikes include: men-kaeshi-men, men-kaeshi-kote, men-kaeshi-do, kote-kaeshi-men, kote-kaeshi-kote, and do-kaeshi-men.
Rules of competition
Important kendo competitions
Advancement
Grades
+Requirements for dan grade examination within FIK affiliated organisations
!Grade!!Requirement!!Age requirement At least 13 years old At least 46 years old
Titles
After receiving 6- dan, one must wait 1 or more years, pass screening by the kendo organization, receive a recommendation from the regional organization president then pass an exam on kendo theory. After receiving 7- dan, one must wait 2 or more years, pass screening by the kendo organization, and receive a recommendation from the regional organization president, then pass an exam on kendo theory. After receiving 8- dan, one must wait 8 or more years, pass screening by the kendo organization, receive a recommendation from the regional organization president and the national kendo organization president, then pass an exam on kendo theory.
Kata
National and international organizations
See also
External links
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