A traveling carnival (American English), usually simply called a carnival, travelling funfair or travelling show (British English), is an amusement show that may be made up of amusement rides, food vendors, merchandise vendors, games of chance and skill, thrill acts, and animal acts. A traveling carnival is not set up at a permanent location, like an amusement park or funfair, but is moved from place to place. Its roots are similar to the 19th century circus with both being Fit-up in open fields near or in town and moving to a new location after a period of time. In fact, many carnivals have circuses while others have a clown aesthetic in their decor. Unlike traditional Carnival celebrations, the North American traveling carnival is not tied to a religious observance.
Modern traveling carnivals usually make contracts with local governments in order to play both State fair and county fairs, as well as smaller venues (such as store parking lots, church bazaars, volunteer fire department fund raisers, and civic celebrations).
Originally, a fair would also have had a significant number of market stalls; today this is rare and most sidestalls only offer food or games. The first fairground rides began to appear in the 18th century. These were small, made of wood and propelled by gangs of boys. In the 19th century, before the development of mechanical attractions, sideshows were the mainstay of most funfairs. Typical shows included of wild animals, , wax works, tent boxing/wrestling challenges, and theater. In 1868, Frederick Savage, an agricultural engineer from King's Lynn, devised a method of driving rides by steam. His invention, a steam engine mounted in the center of the ride, transformed the fairground industry in England and around the world. The preeminent carousel maker in the 19th century, his fairground machinery was exported globally. "Frederick Savage, Victorian fairground manufacturer of King's Lynn". Norfolk.gov.uk. Retrieved 25 February 2018
Otto Schmitt, a showman at the world's fair, formed Chicago Midway Plaisance Amusement Company. The company featured thirteen acts, including some from the World's Fair, and began a tour of the northeast US. His company closed due to poor business practices before completing its first tour. Some members of his company formed successful traveling carnivals after Otto Schmitt's company closed. The appeal of this new type of entertainment was embraced. In 1902, there were seventeen traveling carnivals in the US. The number grew to 46 in 1905; by 1937 there was an estimated 300 carnivals touring the country.
Many carnival operators are so big that they have carnival "units" or divisions. Each of these units may consist of six or more major rides. By having these units, a carnival operator can have a carnival operating in many different areas during the same week.
Rides and stands are generally transported by truck. The rides generally have wheels mounted on the base and the rest of the ride is then dismantled and folded up to allow for over-the-road transport. Food stands are usually tow-behind trailers, although there are still some Food booth that require complete take down and packing. Some large carnival operators transport their equipment from one location to another by railroad.
A traveling carnival operator may schedule their carnival for certain seasons. They will have their carnivals in warm climate southern areas and then move into northern regions during the warmer months.
Admission is often charged for county or state fairs, but is usually free at most carnivals. Tickets or all-day passes are usually sold for rides. When a carnival is "playing" a fair, museum or displays may charge their own entry fee, as well as some entertainment acts (such as a music concert, tractor pulling, or a demolition derby).
Junk food items like deep fried candy bars, the deep-fried Twinkie, chocolate hot dogs, Dippin' Dots ice cream, the blooming onion, and "deep-fried butter on-a-stick" are some of the delicacies that can be found at carnival food stands.
While the majority of game operators run honesty games, some people are wary of carnival games. This may be because carnival games in the past gained a reputation for being dishonest. The term "mark" (slang term: "Gullibility") originated with the carnival.
When dishonest carnival game operators found someone whom they could entice to keep playing their "rigged" (slang term: "gaffed") game, they would then "mark" the player by patting their back with a hand that had chalk on it. Other game operators would then look for these chalk marks and entice the individual to also play their rigged game. This is not common practice anymore, although there still are a few confidence trick in the carnival business.
Learning about how carnival games work can help an individual from being Cheating.
Other side stalls range from the trivially easy, such as hooking Rubber duck from a water trough in which nearly every player is expected to win a prize, to the deceptively challenging, which includes games which utilize optical illusions or physical relationships that are difficult to judge. Highly profitable (and therefore timeless) games include:
Much of the true "con artistry" has been driven out of funfairs in the twentieth century, and combined with an increasing emphasis on the role of families and small children in such entertainment, contemporary showmen often find greater profit in pricing their games far above the value of the prizes being offered, with complex formula for upgrading to the large prizes that advertise the game and instill desire among customers. The rises in pricing of many side stalls must often reflect the overheads of running fairground equipment – the cost of merchandise, diesel, staff, and rents.
Typical prizes change to reflect popular tastes. A traditional fairground prize used to be a goldfish in a small plastic bag, but these have fallen out of favor, partly because goldfish are no longer seen as exotic, but also because of animal welfare concerns. Many stalls offer as prizes.
The rides are generally painted in bright vibrant colors such as red, yellow and orange. Multicolored lighting is also used to enhance the rides' appearance at night. Each ride also plays its own music: a carousel may have calliope music playing while the ride next to it may have rock music for its riders. The music for each ride is usually upbeat; however, a ride such as a ghost train will have more somber music.
These rides are designed to be quickly set up and taken down, thus helping the carnival operator in moving them. Some state governments have agencies that inspect carnival rides to ensure the safety of the riders. Regulation varies by jurisdiction.
===Image gallery===
Human acts may include people with multiple arms or legs, , extremely tall people, obese people, people born with facial or other deformities, and people. The term used for this type of show was called a freak show. Animal oddities, such as the two-headed calf, the miniature horse, etc., were featured in the freak show as well. Changing public opinions and increased medical knowledge have led to a decline of these types of shows.
Another type of act at the sideshow was the thrill act. Examples of these acts included Fire eating, , the human blockhead, the human pin cushion, and knife throwers. Some of these types of acts, such as the human fountain, were later found to be fakes. Stunt performer shows like the globe of death, which features Motorcycle performing inside an enclosed sphere, or a high diving act were sometimes included. Burlesque shows (slang term: kootch shows) were also part of the traveling carnival for a time as well. Displays like Bonnie and Clyde's death car or Adolf Hitler's staff car were also seen at some traveling carnivals.
|
|