Cyberarts or cyberart refers to the class of art produced with the help of computer software and hardware, often with an interactive or multimedia aspect.
The word "CyberArts" is claimed as a registered trademark by Miller Freeman Inc., promoter of a series of multi-media technology conferences known as CyberArts International during the early 1990s.Linda Jacobson (ed.), CyberArts: Exploring Art and Technology. San Francisco, CA: Miller Freeman Inc., 1992; pg. ii.
"Recent works of bioart propose to connect the viewer, transformed into a user, with different biological organisms by pirating their biometric data using digital interfaces. These immersive aesthetic propositions are based on a plural conception of the human body, forged in the crucible of cybernetics. Their new modes of communication explore the alternative path of an ecological continuum where the user enters a becoming-cyborg, far from the classic representations of human-machine coupling. They encourage us to reconsider the notion of bioart, in favor of cyberart." Teva Flaman & Pierre-Luc Verville. "Cyberart : du mode d’existence d’un devenir-cyborg". Inter, numéro 128, hiver 2018, pp. 42–45.
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