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   » » BarcodeComment: Game-heavily-hatsworth-made-through-present-3044426990

Myes, quite., March 30, 2011

A group of nasty kids have snuck into a secret world inhabited by monsters and enslaved them as their pets. This ragtag pack of kids is using the monsters to do all sorts of selfish, destructive things that will ultimately result in the downfall of the Monster World. That is, until little Ellie discovers the Monster World and befriends a mysterious young monster named Chomp. This dynamic duo sets out on a fantastic adventure where our Monster Tale begins.
Let me start by saying I am a tad biased.The premise alone had me jump into the game really wanting to fall in love with it.I punched it in, flipped on the power, and that is exactly what happened. To my delight the game reminded me heavily of Henry Hatsworth (A fantastic puzzle platformer made over at Tiburon), with a seductive combination of Metroidvania, and a dash of a Digimon into that mix. (The familiarity for Hatsworth was in the graphics, the blasts and abilities, the way enemies rotated once you hit them, little flying eyeball monsters... When I didn't realize the same people made it, I was wondering if they were enamored with the game as much as I was.)The rating I gave is because my experience through and through was fun, and I enjoyed myself heavily. That isn't to say the game is without its flaws.Let me present my negatives:Unlike the Castlevania series, there aren't any teleportation or fast travel systems present. I can't help...

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I would like to provide details about how this game works for readers. (I have not completed the game, but have progressed to about the 2nd boss.)SavingThis game has 2 save slots. Saving must be done at predetermined save points. There are plenty of save points, but you may still need to redo a couple of rooms if you die.Gameplay MechanicsYour character, Ellie, begins the game with a melee attack. Very early, you learn a ranged (shooting) attack and find a friend in Chomp. You cannot rename either character.Levels are divided into multiple rooms; enemies will respawn as soon as you exit/re-enter a room. Rooms are both vertical and horizontal, allowing a nice variety in the feeling of exploration. The map will show you which rooms you have entered, and how much of the room you have explored. This is helpful as there are certain portions of rooms that you will not be able to access until you learn a new skill. Generally these...
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Let me start by saying I am a tad biased.The premise alone had me jump into the game really wanting to fall in love with it.I punched it in, flipped on the power, and that is exactly what happened. To my delight the game reminded me heavily of Henry Hatsworth (A fantastic puzzle platformer made over at Tiburon), with a seductive combination of Metroidvania, and a dash of a Digimon into that mix. (The familiarity for Hatsworth was in the graphics, the blasts and abilities, the way enemies rotated once you hit them, little flying eyeball monsters... When I didn't realize the same people made it, I was wondering if they were enamored with the game as much as I was.)The rating I gave is because my experience through and through was fun, and I enjoyed myself heavily. That isn't to say the game is without its flaws.Let me present my negatives:Unlike the Castlevania series, there aren't any teleportation or fast travel systems present. I can't help...
10
This is one of the first platform-style game I've played on my DS since the last Castlevania came out, and it's great fun. I've not quite made it to the first Kid King (boss battle), but, from what I can already tell, it's going to be a fine game.At first I was concerned that it would be too simple-a kid's game-but the difficulty is fairly balanced. It wouldn't frustrate a young gamer, but I don't think it would be boring to an older gamer.The play is similar to Castlevania and Metroid, where you gain abilities as you explore, which open paths to other areas, and there's a store system to buy upgraded skills, but the interesting twist is your pet monster, Chomp, whose talents change as his levels increase; he achieves different stages of evolution with different, useful abilities.Chomp can be assigned to stay on the top screen, where the main character, whose name is Ellie, progresses through the story. Chomp can also be assigned to the bottom screen, where he can...
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