It looks weird. If you think it looks weird, it is because it looks weird. If at a store and you see the Nintendo 2DS' cousins, the 3DS and 3DS XL, with their somehow more intuitive clam shell design sitting right next to the 2DS on the shelf, it just seems like Nintendo did not care about the 2DS and simply made "something" because "eh, why not?" Obviously, the fact that you cannot close your handheld is nothing new; Nintendo had been doing it for years with the Original GameBoy and GameBoy Advance, or even a more contemporary example: the rival PSP. But this is different. It is a square. A large block with childish color options: either bright red or bright blue, even though the majority of the exterior is black (even the back). Subconsciously, realizing that the numeral "2" is a lesser value than "3" may indicate that the 2DS is an inferior product to the 3DS and to a larger degree the 3DS XL. This is, after all, a device that plays all of the DS and 3DS games in only 2D. But is it...Read more
It looks weird. If you think it looks weird, it is because it looks weird. If at a store and you see the Nintendo 2DS' cousins, the 3DS and 3DS XL, with their somehow more intuitive clam shell design sitting right next to the 2DS on the shelf, it just seems like Nintendo did not care about the 2DS and simply made "something" because "eh, why not?" Obviously, the fact that you cannot close your handheld is nothing new; Nintendo had been doing it for years with the Original GameBoy and GameBoy Advance, or even a more contemporary example: the rival PSP. But this is different. It is a square. A large block with childish color options: either bright red or bright blue, even though the majority of the exterior is black (even the back). Subconsciously, realizing that the numeral "2" is a lesser value than "3" may indicate that the 2DS is an inferior product to the 3DS and to a larger degree the 3DS XL. This is, after all, a device that plays all of the DS and 3DS games in only 2D. But is it...Read more